Store data
- UK price
- £3.90
- US price
- $4.99
- Positive reviews
- 0%
- Total reviews
- 2
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -2 | -50.0% | 0 | -85.5% |
| November 2026 | 0 | -2 | -100.0% | 0 | -100.0% |
| October 2026 | 2 | -2 | -50.0% | 0 | -91.1% |
| September 2026 | 4 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £4.59 | 0% | £4.59 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
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| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are the newest and least important person at court, so you drew the worst posting in the kingdom: an empty clearing two days from the castle, with instructions to establish a supply post. You get a cart and a map. Nobody sees you off.
The castle stays there on the horizon for the whole game. The only road back is the work.
A courier rides in with a letter, and Odo — the toad who has held this post for eleven years, and who does not work — reads it out. Wood and stone, at first. Planks and squared stone after that. By the end it is gilded cuirasses and jewelry for the king's table.
Ten letters. The last one is the ending.
There is no shared pot of materials. Every log, bar and plank is a physical object lying where it was made, and every purchase is two moves: order it at the counter, which costs nothing and only says what that counter is now waiting for, then walk the materials over, an armful at a time.
Your satchel is the bottleneck of the entire game, and every upgrade to it is felt in your hands.
Choose a building and set it down on any open ground — before you can afford it. An unbuilt site is not a failure, it is somewhere for the next armful to go. Learn recipes at the tinker's stall, hire hands at the tavern to work the benches faster, and let a clearing turn into a working camp: smoke at the forge, the saw running, twenty people standing where there was grass.
No enemies, no combat, no fail states, no deadlines.
No prestige and no resets. One camp, one save, one continuous run from the first pine tree to the summons home.
Nothing is produced while you are away — and nothing is lost either. The camp is waiting exactly as you left it.
Coming up short is never a failure. What you brought is kept, and the rest simply waits.
One screen that never changes and never stops growing — no map to cross, no loading between anything.
Nearly forty materials, from a pine log to steel seamed with crystal.
Around thirty recipes to learn, each one feeding the next: raw material, refined material, and finally the thing the crown actually asked for.
Workshops to raise, workers to hire, and dozens of upgrades to order.
Ten royal requests, told in letters, with a real ending.
Pixel art, a soundtrack to leave running, and autosave.
Fourteen languages.
| # | ||
|---|---|---|
| 01 | Ach First Log | 96.5% |
| 02 | Ach First Delivery | 91.3% |
| 03 | Ach First Upgrade | 91.3% |
| 04 | Ach First Building | 89.6% |
| 05 | Ach First Plank | 79.3% |
| 06 | Ach Wood 100 | 68.9% |
| 07 | Ach Honey | 39.6% |
| 08 | Ach Letters 3 | 32.7% |
| 09 | Ach Phial | 25.8% |
| 10 | Ach First Worker | 24.1% |
| 11 | Ach Wood 1000 | 24.1% |
| 12 | Ach All Buildings | 22.4% |
| 13 | Ach Catch Midair | 22.4% |
| 14 | Ach Iron 100 | 18.9% |
| 15 | Ach Letters 5 | 17.2% |
| 16 | Ach Satchel Max | 17.2% |
| 17 | Ach All Workers | 15.5% |
| 18 | Ach Rhythm Max | 13.7% |
| 19 | Ach Steel 100 | 10.3% |
| 20 | Ach Click Max | 8.6% |
| 21 | Ach Letters 8 | 6.8% |
| 22 | Ach All Materials | 5.1% |
| 23 | Ach All Recipes | 5.1% |
| 24 | Ach All Upgrades | 5.1% |
| 25 | Ach Crystal Armor | 5.1% |
| 26 | Ach Jewelry | 5.1% |
| 27 | Ach Letters All | 5.1% |
| 28 | Ach Mead | 5.1% |
| 29 | Ach Summons Taken | 5.1% |
| 30 | Ach Summons Declined | 3.4% |
| 31 | Ach Three Sawmills | 3.4% |
| 32 | Ach Stone 1000 | 1.7% |
| 33 | Ach Coin 1000 | 0.0% |
| 34 | Ach Wood 10000 | 0.0% |
£4.59 → £3.90 · 15% off.
0 positive · 1 negative.
0 positive · 1 negative.
4 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.