Store data
- UK price
- £6.29
- US price
- $6.29
- Positive reviews
- 68%
- Total reviews
- 38
- Release date
- 20 September 2026
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 46 | -37 | -44.6% | 32 | -44.0% |
| October 2026 | 43 | -40 | -48.2% | 32 | -42.6% |
| September 2026 | 83 | — | — | 56 | — |
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An idle expedition RPG about pushing the front with party comps and setups.
Fifteen companions in the roster. Three on the field. Combat runs on its own. One inflicts a status; another follows up on it for a much larger hit. Results change with the lineup and the deployment.
Command the front you are watching. Garrison the others. Offline expeditions keep going while you are away.
Open the front and spend Frontier Mastery on Breach, Survival, and Tactics. Socket shards into gear at the Forge. Craft relics from runes. Unseal enough times and Edicts unlock, letting you raise one of the five calamities as a party buff.
Hit a wall? Change the lineup, or study the setup.
Raid is a boss fight against the First Calamity. Arena is a daily, limited contest against other commanders' defense parties.
15 companions, 3-person auto-combat parties
20 lands
Frontier Mastery, Forge, relics, Edicts
Garrison and offline expeditions
Raid and Arena
No in-app shop, No season pass, No loot boxes
The calamity-struck front is waiting.
Form the expedition, and take command.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Pf First Assault | 74.5% |
| 02 | Pf First Expedition | 74.5% |
| 03 | Pf Frontier Step | 73.6% |
| 04 | Pf Map Cave | 73.4% |
| 05 | Pf Map Volcano | 69.5% |
| 06 | Pf Map Ice | 57.6% |
| 07 | Pf Map Desert | 55.8% |
| 08 | Pf Shard T2 | 54.9% |
| 09 | Pf Map Graveyard | 53.7% |
| 10 | Pf Map Dungeon | 52.1% |
| 11 | Pf Map Academy | 51.7% |
| 12 | Pf Map Palace | 50.3% |
| 13 | Pf Map Demon Castle | 48.2% |
| 14 | Pf Unseal | 47.6% |
| 15 | Pf First Calamity | 47.3% |
| 16 | Pf Castle 20 | 45.0% |
| 17 | Pf Shard T3 | 43.4% |
| 18 | Pf Castle 30 | 43.2% |
| 19 | Pf Castle 40 | 41.4% |
| 20 | Pf Castle 50 | 39.6% |
| 21 | Pf Castle 60 | 37.0% |
| 22 | Pf Rune T2 | 35.7% |
| 23 | Pf Castle 70 | 33.6% |
| 24 | Pf Rune T3 | 30.0% |
| 25 | Pf Shard T4 | 24.7% |
| 26 | Pf Rune T4 | 19.5% |
| 27 | Pf Arena 25 | 17.6% |
| 28 | Pf Shard T5 | 12.2% |
| 29 | Pf Roster Complete | 11.7% |
| 30 | Pf Arena 50 | 10.6% |
| 31 | Pf Rune T5 | 9.7% |
| 32 | Pf Shard T6 | 4.2% |
| 33 | Pf Arena 100 | 3.2% |
| 34 | Pf Arena Top1 | 2.4% |
| 35 | Pf Raid Top1 | 2.4% |
| 36 | Pf Rune T6 | 1.4% |
Please download the latest client to apply this update. - Rewards earned in the Expedition window, while minimized, or in sleep mode now match actual play. - Offline rewards now approximate what your parties earned in their recent battles. They are an estimate and will not exactly match actual play. - Improved save reliability. - Added a quit screen with a short farewell from Lumina. The confirmation can be turned off in Options → Game.
Read full update on Steam ↗Please download the latest client to apply this update. Fusion - Fusion Points: Every fusion now earns Fusion Points. Spend them to get any stat that is not in your Codex yet: Common 2 · Uncommon 4 · Rare 8 · Epic 25 · Legendary 80 · Mythic 250. Points hold up to 250. - Everyone starts with 50 Fusion Points. - Fusion Codex: The Stash is now the Fusion Codex. Every stat you obtain is registered permanently and can be equipped to any line of any preset, any number of times, for free. Stats on your lines, in your presets and in the Stash have been added to the Codex. - Getting an Epic or higher stat that is already in your Codex adds extra Fusion Points. - Collection Bonus: Complete a grade in the Codex for a permanent bonus. Common: Attack +1% · Health +1% Uncommon: Crit DMG +5% Rare: Attack +2% · Health +2% Epic: Attack Speed +7% Legendary: Crit Rate +1% · Crit DMG +10% Mythic: Attack...
Read full update on Steam ↗Please download the latest client to apply this update. - Party tooltips in the preset "Settings for" row and My Build now show the party members' portraits.
Read full update on Steam ↗Please download the latest client to apply this update. The separate weapon and armor socket saves have been merged into two Saved Setups lists: All and Character. Setting up each character took many steps, and there was no way to switch every character's sockets at once. Both are now improved. - Saved Setups · All: Saves and loads every character's weapon + armor sockets at once. - Saved Setups · Character: Saves one character's weapon + armor sockets. The list is shared by all characters and loads onto the character you are viewing. - Before loading, a preview shows exactly which shards will be placed. Missing shards are marked, and those sockets stay empty. Shards already used by another character are shown with that character's name. Your previously saved socket loadouts have been reset. Sorry for the trouble, and thank you for setting them up again. I apologize for the inconvenie...
Read full update on Steam ↗Please download the latest client and restart the game. - Ultimate Mastery: Once per fight for the party. If no Dealer in the party uses a Buff Ultimate, a Dealer's first Attack Ultimate raises the whole party's Attack by 30% for 12 seconds. - Ultimate Chain: All Attack Ultimates +12% damage. +36% when different from your last one. - Twin Strike: All Attack Ultimates +8% damage. +16% when different from your last one during Surge. - Bleed: Ranged chance 36% → 66%. Melee unchanged (81%). - Life Steal Mastery (formerly Close Life Steal): Now applies to all Dealers. +100%, Melee +120%. - Status Aftereffects: Slow 37.5% → 40% (inherent 75% → 80%). Fear / Stun 12.5% → 15% (inherent 25% → 30%). - Price of Blood / Thorn Veil: New effect. Taking damage gives the whole party 5% Resolve for 3 seconds (10% if triggered by your own when-hit passive). - Weight of Light: New effect. A Stun attempt...
Read full update on Steam ↗The scroll problem is fixed. Please download the client again. Sorry for the inconvenience.
Read full update on Steam ↗Restart the game to download the update. - Presets: expanded from 3 to 5. - Saved Loadouts: name and save your Frontier, Edict, Signet and per-equipment socket setups (up to 5 each), and load them in one click. - Per-party settings: each World party can now use its own Frontier, Edicts and Signets. Arena and Raids use the shared settings. - Signet slots: a new slot unlocks every 10 total unseals, up to 10 slots. The Signet window is wider, and all Edicts fit on one screen. - Echo of the Origin: now also triggers on non-inherent statuses at reduced strength. - Damage meter: new Signets section, including Combined Arms procs and an Echo of the Origin breakdown by status. - Fixed: raid damage meter stopping partway through a fight. - Fixed: a socket display/save issue when switching presets.
Read full update on Steam ↗Restart the game to download the update. - Monster HP has been reduced. - Each Edict now grants a passive stat: Harden (Attack), Bind (Attack Speed), Mire (Crit Damage), Rust (Move Speed), Tremor (Resolve). - Mire's triggered Crit Damage bonus has been doubled. The last balance patch set the game in a better overall direction, but the content meant to offset the higher monster HP did not ship alongside it, and that made play feel worse than before. I'm sorry for that. I'm taking it as a lesson, and future balance patches will be tested more thoroughly before release.
Read full update on Steam ↗Restart the game to download the update. You can now equip up to 3 Signets. The third slot unlocks at 30 unseals.
Read full update on Steam ↗Wave growth - Monster attack now grows more slowly per wave, and monster HP grows more. - Boss HP in the early regions grows more gently, so new expeditions are not slowed down. New category - Reduces damage taken through a character's own strength. Applies separately from other damage reduction. - Damage reduction from skills and ultimates, including while an ultimate is on cooldown, is now shown as . category update - Frostfire armor and the damage reduction from potions now count as . Crit Resistance rework - In the World, Crit Resistance now reduces damage taken from every monster. In the Arena, it still reduces critical damage taken. - Fusion Crit Resistance options follow the same rule, and their values have been adjusted. Signets - Signet changes now take effect from the next wave. - The Echo of the Origin signet description has been clarified. Why At higher stages, a single po...
Read full update on Steam ↗Signet effects were always applied correctly. Fixed screens such as loot drop rates and the damage meter not showing them.
Read full update on Steam ↗Find them in the Signets tab of the Unseal window, next to Edicts. Update your client to get this update. * Signet slots open at 10 and 20 Unseals. You can equip up to 2 Signets. * You get 3 Signets at 10 Unseals, and a new Signet every 5 Unseals after that.
Read full update on Steam ↗Fixed an issue where shard presets were sometimes not applied correctly. A warning now appears when synthesis would use shards placed in a preset.
Read full update on Steam ↗Fixed the layout of the buy buttons in the Co-op Shop Co-op Raid leaderboard is now live
Read full update on Steam ↗Hello!The Second Calamity has arrived with the new Co-op Raid. Act 2 is also live, with 10 new regions to explore.Co-op Raid: the Second CalamityOne boss with one Health bar shared by every player. Each attempt adds your damage to it.Each attempt is your own 45-second fight, with the echoes of other expeditions fighting at your side.When a stage is defeated, everyone who damaged it is rewarded, and a stronger stage opens.2 attempts a day. Stages reset every week.Earn Co-op Points from every attempt and from every stage you helped defeat. Spend them in the Co-op Shop on Legendary and Mythic shards and runes.Renown by mail for each stage defeated.A weekly leaderboard for total damage.Unlocks together with the Raid.Raid loot: both raids now drop shards and runes.Thank you for playing!
Read full update on Steam ↗Redownload the client to apply this update. Relic overhaul: Tier 5 now grants +3 levels to its skill, and each relic gains a unique effect at Tier 6. Increased Tremor relic damage. When a new client is released, a notice now appears at the top of the game screen (from this client onward).
Read full update on Steam ↗- Added the Expedition Training Grounds: enter from the Characters window and measure your damage on training dummies or boss echoes. - Boss Crystals now grant Defense. - Buffed the Verdant and Frostfire weapon shards. - Improved shard and rune conversion. - Damage Taken in the Damage Meter now shows overkill.
Read full update on Steam ↗- Attendance rewards now give more gold, and renown has been added to every day. - Players who already checked in today have received the difference by mail.
Read full update on Steam ↗- Fixed the rune shard socket effect on weapons showing only shards. The bonus applies to both shards and runes. - The bonus already raised rune drop rates in the previous client, and the loot drop rates already showed it. Only the tooltip was wrong, and it is now fixed.
Read full update on Steam ↗These changes apply once you download the updated client. - Added a wave progress UI. - Act I monster counts and champion/elite spawns now match Act II. - Act I waves now clear faster, and bosses are slightly stronger. - Fixed melee characters being hidden behind Lucifer in the Act II Lucifer fight. - Fixed the Passive Focus talent not applying to Gareth’s and Fiora’s passives. - Added bulk rank-up for shards and runes and Shift+click bulk point allocation. Converting higher-grade items now asks for confirmation first.
Read full update on Steam ↗Frontier Mastery tooltips have been refined to be clearer. Debuffer Curse and Immune Strike have been adjusted to work in a wider range of party setups. Dealer Boss Siege now applies to all Attack Ultimates, not just Break Ultimates. Daily Goals now extend to 9 steps. The daily Gold-to-Renown exchange limit has been raised from 5 to 10.
Read full update on Steam ↗Daily Goals now have 6 steps, with a Renown reward added in the same way as step 3. If you had already completed Daily Goals up to step 3 before the update, the step 6 Renown reward is sent to your mailbox when you start the game, and completing step 6 today gives Gold only (until the next daily reset). Frontier Mastery tooltips are clearer, and the design has been improved.
Read full update on Steam ↗Hello!The Act 2 update is now live. It adds 10 new regions, a new Act 2 talent board, and Skill Enhancement for every character. It also comes with a wide range of quality-of-life improvements.Thank you for playing! Patch NotesAct 2 — 10 new regions with new monsters, bosses, boss rooms and music.Act 2 seals with their own rewards.Edicts Lv 7–8.Act 2 loot — hero-grade shards and better drops in Act 2 regions.Act 2 Frontier Mastery board — Dealer, Debuffer and Supporter tabs, three paths per concept, and new effects such as Bleed and Curse.6Skill Enhancement — character enhancement now grants points to upgrade each character’s six skills.Daily objectives revamped — three simpler steps that work in any region.Leaderboard “View Build” revamped — shows the full build, including Act 2 talents, sockets and Skill Enhancement, with a key-talents summary.Health % on boss and raid Health bars —...
Read full update on Steam ↗Damage Meter The damage meter is now a full combat analysis tool. Expand the meter and select a party member to see their breakdown. New tabs: Damage, Healing, Damage Taken, Buffs, and Deaths. Damage: casts and hits per skill, normal vs. critical damage, and how much each combo tier added. Healing & Damage Taken: healing and overhealing per source and party member; what hit you hardest and which effects reduced the damage. Deaths: see the moments leading up to a death, with a short summary when the cause is clear. Icons and effect summaries on every entry; hold Shift for the full description. More combat history is kept, and it now persists after restarting the game. Combat Edict of Dread: damage reduction per level increased from 4% to 5%. Stunned or rooted party members now stop immediately, and slows now correctly reduce movement. Fusion “Damage to enemies under a status effect,” “...
Read full update on Steam ↗Achievements - Fixed the Arena and Raid Top 1% achievements not unlocking. Previously earned rewards also count.
Read full update on Steam ↗Altar of Calamity - Every calamity's effect values are now shown on the Altar screen. - Blight now limits healing: a single heal restores at most 80% / 60% / 40% of max HP, and healing is reduced by 10% / 20% / 32%. - At Elites level II or higher, waves strengthened by Elites and boss kills drop additional Calamity-Tainted loot, which salvages for more gold than normal loot. - Multiple drops at once now burst in sequence. Offline Rewards - Up to 7 days are now settled per return (previously 24 hours). Leaderboards - Use the "View Build" button next to any record to see the party, edicts, fusion and frontier choices at the time the record was set. Drop Table - Drop chances now include your party's find bonuses (shard & rune find, loot find). Bug Fixes - Fixed link damage showing a multiplier different from the one applied. - Fixed shard tiers appearing locked when they should be availa...
Read full update on Steam ↗Missed-Day Renown For every day since launch on which you didn't receive daily objective Renown, 1 Renown is saved up for you. Players who start later can always receive it for every day since launch. Renown from days you skip daily objectives is never lost — it carries over to the next day. Saved Renown is paid out across the Renown steps of your daily objectives (steps 2, 6 and 10). The daily objectives card shows how much is left. Takes effect from the October 8 daily reset. Changes General performance optimizations. All of your reports and feedback are being reviewed. Work on the next region (Act 2) is in full swing, so fixes will roll out gradually after this update. Thank you
Read full update on Steam ↗Download the new client to apply this update. Altar of Calamity Choose your World difficulty at the new 「Altar」, found below the Unseal card. Set four Calamities (Reduced Healing · Stronger Monsters / Stronger Bosses / Champions & Elites / Monster Density) to levels I–IV. Levels II, III and IV unlock at 1, 3 and 5 Unseals. The higher the difficulty, the bigger the rewards: more gold, more loot on waves with champions or elites, and a chance at Epic shards and Epic runes from bosses. Loot rewards grow the closer a region is to your best record. Applies to your commanded party and to sleep and garrison battles. Pick the difficulty that fits your party and boost your rewards. Party Records Each region card now shows one more line with its party's record: the highest wave the current lineup has cleared at the current Calamity. Changing the lineup starts a new record. Changes Added 「Full c...
Read full update on Steam ↗New - Defense: Health upgrades also raise Defense, reducing all damage taken. - Stat Uncap: Critical Chance, Critical Damage, Attack Speed, Cooldown Reduction, Movement Speed, and Potion upgrades that have reached their cap can be uncapped and upgraded further. - Critical Chance → Critical Resistance - Critical Damage → Impact Mitigation - Attack Speed → Tenacity - Cooldown Reduction → Regeneration - Movement Speed → Evasion - Potion → Enhanced Potion Effect - Fusion presets: save up to 3 sets of Fusion stats and switch between them at any time. Changes - Fear now slows movement.
Read full update on Steam ↗Download the client again to apply this. Fusion - Heroic, Legendary, and Mythic options are stronger. Higher grades clearly give better effects. Boss Crystals - A global bonus is shown at the top of Boss Crystals. - Region cards and tooltips show the final multiplier applied in that region. Rewards - The bundle slot in offline rewards and the garrison report shows every rune type, shard, and spoil you received. - Fixed Rust runes dropping at an uneven rate. Fixes - Fixed tooltips staying on screen after the window was closed.
Read full update on Steam ↗- Leaderboard: your rank is now always shown, along with the players around you and the gap to the next rank. - Confirmation added when retrieving or destroying a socketed item, and when fusing with higher-grade materials.
Read full update on Steam ↗New: Fusion (Refinery → Fusion) Fuse Shards and Runes to roll a stat onto one of 3 account-wide Fusion lines. Line 2 unlocks at 10 Unseals, Line 3 at 20 Unseals. 6 grades from Common to Mythic, 10 stats each. Browse them all in the Stat List. Result Odds are shown before you fuse. After each result, choose Keep Current or Replace. Auto-fill by grade. Fusion stats apply in battles of your commanded party, the Arena and the Raid. New: Garrison & Offline Spoils Garrison parties now find Spoils, Shards, Runes and Boss Crystals as they clear waves. Offline rewards now include Spoils, Shards and Runes from the waves each party was holding. Boss Crystals drop less often while offline. New: Talent Presets 3 Talent presets, each with its own Frontier and Edict setup. Switching is free and instant. Pick a preset for your Arena deck (kept until the daily reset) and for each Raid entry. Refinery...
Read full update on Steam ↗Fixed Boss Crystals being applied globally instead of only in boss rooms. This applies to both the command party and garrison parties.
Read full update on Steam ↗- Buffs: Skill buffs now show a duration ring and a larger timer. New buff bar (top-right in the field, bottom panel in Raid/Arena) with icons, time left, and tooltips. - Combat text: Stun, Fear, Root, Slow, and Attack Slow now appear beside the target, away from damage numbers. Immune is now shown. Link multipliers include Frontier bonuses and are easier to read. - Garrison: Switching to a garrisoned party's tab keeps its current wave. Bosses you defeat while commanding drop Boss Crystals and loot as usual. - Raid/Arena: The bottom panel shows the actual 3-member team with HP and cooldowns. Raid boss HP bar is larger. Potions can't be used while watching. Arena Exit button moved to the top-right.
Read full update on Steam ↗- Renown: buy up to 5 at once with a slider (daily limit unchanged). - New option: Start over (Options > Account). Restart the game from the beginning, once per account. It can't be undone and asks for confirmation twice.
Read full update on Steam ↗Download the new client to apply this. - Renown: a slider lets you sell the maximum amount at once. - Forge: the upgrade preview shows the exact change (%). - Offline rewards are greatly increased. - Gareth’s Fugitive Roster, Gareth’s Rearguard Oath, and Fiora’s Resonance: attack speed keeps increasing after level 100. - Improved attack animation speed when attack speed is very high. - Improved sleep mode. Fixed a command execution error and a number display error.
Read full update on Steam ↗Update Notes Arena Fixed an issue where defending parties could not use their skills properly. Skills Gareth – Fugitive Roster: party Attack keeps increasing past Lv100. Attack Speed maxes out at Lv100. Fiora – Lingering String: party Attack and Max Health keep increasing past Lv100. Skill tooltips now show "(maxed at Lv100)" for effects that stop at Lv100. Fixes Fixed the mail red dot not appearing when an Unseal reward arrived. Fixed cloud saves not uploading in some situations. Fair Play Strengthened protections for the leaderboards, the Arena and the Raid. Cheating reports are reviewed by the developer.
Read full update on Steam ↗Deeper bosses drop them more often (up to 75%), and the chance lowers as your Crystal level rises. Garrisoned parties still don't earn Boss Crystals. Drop chances are now shown on the Crystal cards and in the region loot list.
Read full update on Steam ↗Optimized game files to reduce the install size. Improved the leaderboards.
Read full update on Steam ↗Added new World Leaderboard rewards Fixed garrison logic so garrisoned parties now fight correctly Fixed an issue where field combat fast-forwarded after a Raid or Arena ended
Read full update on Steam ↗A serious garrison bug has been fixed. 20 Renown has been sent to everyone as an additional operations reward. Sorry for the inconvenience.
Read full update on Steam ↗Sleep mode has been added. Garrison progress has been adjusted. Raid and Arena percentage rewards are now based on the full population, and the rewards have been increased. Gold can be exchanged for Renown up to five times a day. As an operations reward, 20 Renown will be granted.
Read full update on Steam ↗On Mac, the game could quit immediately at launch because required framework files were aliases. Those files are now the real libraries, so the game can start.
Read full update on Steam ↗Rune and shard tiers can now drop together on the same clear. Common runes continue to drop after wave 40. Higher-tier drop rates are unchanged.
Read full update on Steam ↗Garrison parties now drink potions the same way as when you command them. Cooldowns carry between waves and when you switch parties, so a garrison fight stays in line with command. Garrison still runs at half speed.
Read full update on Steam ↗Please download the client update in Steam and restart the game.Your chosen resolution is now saved.Skill and potion numbers now show their final values.You can set the potion auto-use threshold in Options.Added an option to skip the tutorial.
Read full update on Steam ↗To improve the Renown experience, the Renown cost of secondary stats (Critical Rate, Move Speed, and others) has been greatly reduced.The Garrison gold rate has been increased from 0.25× to 0.5×.Fixed an issue where Daily Objective Renown rewards were not delivered by mail.Character Enhance and equipment enhancement multipliers are now applied.
Read full update on Steam ↗Please download the client update in Steam and restart the game.Daily Goals proceed from the Forest to the Demon Castle, one step at a time.The goal bar is a single line: the step, the place, your progress, and the reward.
Read full update on Steam ↗Please download the client update in Steam and restart the game.Rune exchange completes on the first press. Ten of a grade become one of the grade above. One of a grade becomes eight of the grade below.The rune list totals every grade. The grade you select shows its own count.Leader traits show the base value and the value after Frontier investment. A small rank that would otherwise round away still appears.The battle continues while the window is minimized, on Windows and macOS. The game no longer stops.Unsealing grants Renown. The first unseal is 10. Later unseals follow a gentle curve. The reward is in the mail, once per unseal.Arena and Raid daily Renown use the same rank bands: 11, 8, 6, 4, and 2. Taking part is worth 2.A Frontier tree the server corrects no longer removes your leaderboard rank.
Read full update on Steam ↗Please download the client update in Steam and restart the game.Gold and Renown at the top are easier to read.Titles are removed from the party bar. Skill icons are slightly smaller.World, Raid, and Arena boards show the Steam name and each hero’s name.The character roster and Frontier Mastery windows are taller.Options includes an Ultimate Cut-in switch. Combat effects stay on.Resetting Frontier Mastery or Edicts now costs gold. Renown already spent is unchanged.
Read full update on Steam ↗Please download the client update in Steam and restart the game.• Selling Renown for gold now asks you to confirm. The trade cannot be undone.• Buying Renown with gold is unchanged, including the limit of 3 per day.
Read full update on Steam ↗Please download the client update in Steam and restart the game.• Spending Renown now asks you to confirm first.• You can repeat the current wave range on a region. Garrison parties and the expedition window use the same setting.• The damage meter colors skills by type, so basic attacks, actives, and ultimates are easier to tell apart.• Arena history now lists your recent fights.• Leaderboards show the top 30.• In English, the status-consume attack is called Link everywhere. The combat popup already said Link.
Read full update on Steam ↗Hello.Sound and other options could reset after closing the game. They now save on this device.Thank you for the report.
Read full update on Steam ↗Arena match cards were using an older defense snapshot, not the opponent's current save.When a new match ticket is issued, opponent power is taken from their current cloud save. That ticket stays frozen until you reroll or the day resets.If you already opened Arena today, reroll once to refresh the cards.Thank you.
Read full update on Steam ↗Hello.Some skills were flashing the entire screen. That flash is gone.Skill effects themselves are unchanged.We will keep reading your reviews and reports, and we will try to address issues we can fix quickly.Thank you for the report.
Read full update on Steam ↗Please download the latest client to apply this update. - Rewards earned in the Expedition window, while minimized, or in sleep mode now match actual play. - Offline rewards now approximate what your parties earned in…
Please download the latest client to apply this update. Fusion - Fusion Points: Every fusion now earns Fusion Points. Spend them to get any stat that is not in your Codex yet: Common 2 · Uncommon 4 · Rare 8 · Epic 25…
Please download the latest client to apply this update. - Party tooltips in the preset "Settings for" row and My Build now show the party members' portraits.
Please download the latest client to apply this update. The separate weapon and armor socket saves have been merged into two Saved Setups lists: All and Character. Setting up each character took many steps, and there…
Please download the latest client and restart the game. - Ultimate Mastery: Once per fight for the party. If no Dealer in the party uses a Buff Ultimate, a Dealer's first Attack Ultimate raises the whole party's Attac…
The scroll problem is fixed. Please download the client again. Sorry for the inconvenience.