Steam release scheduled · App 5163220

Last Civilization: Inherited Flame

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • #category_contrast_controls
  • Custom Volume Controls
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
29 October 2026
Positive reviews
—
Total reviews
—
Release date
29 October 2026
Player tracking—Begins when the game launches
Release date29 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5163220
App type
Game
Developer
Supported systems
Windows
Genres
Simulation, Strategy, Early Access
Release date
29 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

The village falls. Its memories live on.

Last Civilization: Inherited Flame is a settlement survival simulation about building a village around the last flame and passing its records and memories to the next civilization. Daytime preparations shape your survival at night. What you preserve from failure can help the next village endure.

A village grows. So do the stories of its people.

A night spent protecting the flame. Work paused to care for a friend. The day someone first found your village. In Last Civilization: Inherited Flame, we are bringing the joy of building a settlement together with stories that make its people worth remembering.

Latest development-build progress (October 20, 2026)

First encounters and everyday work in A Life in One Book. We have improved record retention so a resident's first encounter and recent everyday work remain as their book fills up. Look back at who helped keep the village going.

Work that protects the night, and decisions that allow rest. We are improving the interplay of refueling, outer-wall repairs and rest. When an available firekeeper remains during retreat preparations, refueling decisions also account for the hearth's condition. We have also improved how sufficiently recovered, automatically assigned watch personnel return to duty in line with the village's policy.

Carry today's timber into tomorrow's night. We have adjusted gathering and hauling priorities during timber shortages, and reserve allocation while wood sources regenerate. Accepted hauling jobs now continue through changes in candidate ranking; collection, delivery and processing were checked in an isolated environment. Repairs, fuel production and hearth recovery compete for real resources.

More confidence while you plan. We have fixed save/load shortcuts while paused, making it easier to consider your next decision without advancing the simulation.

Memories that remain: actual gameplay screens

Actual development-build screens captured on October 19, 2026 (Japanese UI in Unity Editor). Record-retention improvements verified in an isolated environment; these images do not establish availability in the currently distributed demo.

Keeping the first encounter. Even after a resident’s book fills with records, the Day 1 event of finding the flame remains visible. The same entry was checked after saving and loading.

Looking back on everyday work. The Day 74 entry about splitting timber and preparing fuel in the workshop remains in A Life in One Book after saving and loading.

What kind of life or memory would you want your village to leave behind? Try the demo and share your impressions. Wishlist the full game to follow what comes next.

These are implementation and improvement updates from the development build, not a claim that every feature is included in the currently distributed demo. Long-term balance, recovery and usability testing are ongoing.

Build by day. Defend by night.

Gather wood, stone, and food. Build homes, farms, workshops, and defenses. Residents' work, hunger, stamina, hauling, and building use affect one another. Prepare fences and gates and assign a night watch before the Shadows arrive. Damage and shortages carry into the next morning.

Start your first village in the free demo

The free demo is available now. Use the demo download on this page to experience gathering, construction, research, night defense, repairs, rebuilding, and the demo loop of records and inheritance.

A civilization growing in the full game under development

A village and defensive lines that develop from wood to stone and brick

Personal histories, village records, collapse and inheritance, and progression toward Day 100

Cave of Echoes: venture deeper while managing light and supplies, then return with discoveries for the village

Eastern Journey: returning travelers' reports lift the fog on the world map. Develop surveyed routes into contact outposts and pass exploration records to the next village

These are highlights of the full game under development. Additional full-game features such as the cave, journey, and world map are not a statement of what is included in the currently available demo.

From Early Access toward the full release

We plan to keep improving long-term balance, controls, readability, buildings, research, calamities, record events, and supported languages. Content and implementation order may change with testing and feedback.

What will your village leave for the next civilization? Wishlist the game to be notified when Early Access begins.

Steam gallery

Screenshots

5 available
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