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Steam player data · App 5160710

DITY: Origins

View on Steam ↗Updated 29 Oct · 03:21 UTC
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Custom Volume Controls
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

UK price
£1.77
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
27 October 2026
Concurrent players0Most recent successful sample
Today's peak014/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5160710
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Adventure, Indie
Release date
27 October 2026
Last player update
29 Oct · 03:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
dual core, 2 GHz — Intel Core i3-2100 or AMD FX-4100
Memory
1 GB RAM
Graphics
OpenGL 3.3 capable, 512 MB — Intel HD 4000, NVIDIA GeForce GT 630, AMD Radeon HD 6570
DirectX
Version 11
Storage
250 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 (64-bit)
Processor
quad core, 3 GHz — Intel Core i5-7400 or AMD Ryzen 3 1200
Memory
2 GB RAM
Graphics
Intel Iris Xe, NVIDIA GeForce GTX 750 Ti, AMD Radeon RX 550 or newer
DirectX
Version 11
Storage
500 MB available space

macOS

Minimum
OS
macOS 11 Big Sur
Processor
Intel Core i5 or Apple Silicon
Memory
1 GB RAM
Graphics
any Metal-capable GPU (Mac from 2012 onwards)
Storage
400 MB available space
Recommended
OS
macOS 13 Ventura or newer
Processor
Apple Silicon (M1 or newer)
Memory
2 GB RAM
Graphics
integrated Apple Silicon GPU
Storage
500 MB available space

Linux

Minimum
OS
Ubuntu 20.04 (64-bit) or newer, glibc 2.31+
Processor
dual core, 2 GHz
Memory
1 GB RAM
Graphics
OpenGL 3.3 capable, Mesa 20 or newer
Storage
250 MB available space
Recommended
OS
Ubuntu 22.04 or newer
Processor
quad core, 3 GHz
Memory
2 GB RAM
Graphics
Mesa 22 or newer, or the proprietary NVIDIA driver
Storage
500 MB available space

Launch window

Released 27 October 2026 · Tracking from 28 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£1.77
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011128 Oct 2026, 04:00 UTC29 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

They sent him out for soap

Belian, Ladoga, autumn 1974. Bijan is a cleaner at a forest parish. He is twenty-four, he goes barefoot because the rule says so, and there is exactly one thing he is genuinely good at: washing floors. The parish has run out of soap. The town has soap.

So he goes into town.

DITY: Origins is a single-player story adventure set in an open town. Hand-drawn characters in a three-dimensional world, pixel art. You walk where you like, talk to whoever you like, take work and live on what you earn. Eight chapters, around five hundred scenes, and a town that does not wait for you.

A language you cannot make a deal in

In Ladogian a polite negation is a yes: “don’t worry, I won’t help you” means “I will.” That is how Bijan speaks. Everyone hears a refusal.

The whole game grows out of that. Every request sounds like a refusal, every conversation goes the wrong way, and the hero cannot work out why people look at him like that. Once he reaches town he picks up a great many words of native Ladogian — words they do not say back at the parish.

What you actually do

Walk the town. On foot or by town bus: it runs to a timetable, and you get on it yourself, not only when the plot says so. 17+ districts: the railway station, the park, the school, the building site, the cottage estate outside town — and whatever you reach on your own.

Go inside. 20+ interiors, each furnished in its own right: up the stairs, down into a cellar, behind the bar.

Talk. More than a thousand lines of dialogue and thirty-six branches. You choose what to say, and every option shows what unlocked it: luck, strength, money, something in your pocket, or something you have already done.

Earn. Bijan has no money of his own at all: the cints are his to make. There is more than one kind of work in town — cleaning, for one.

Keep a journal. One button: your current goal, what is done, and who is waiting on you.

The day runs on its own: a calendar from 12 September 1974, morning and night, rain, fog, grey skies. The weather belongs to the whole town, not to the space around the hero.

Luck, strength and cints — the second storyline

There is no levelling here in the usual sense. Three counters run alongside the plot: cints , luck and strength . Bijan comes to town and earns every bit of it himself, from nothing.

Out of luck — the price in the shop goes up, the dice fall for the other man, and the best lines in a conversation simply never occur to Bijan: they are not on the list. This is not a miss chance; these are replies you will never see.

Out of strength — your opponent stays on his feet longer, the work can't be worked off. Run out entirely and Bijan sits down where he stood and falls asleep in the middle of the cleanest town in the country. He can wake up without what was in his pockets.

Sleep gives strength back, and it re-rolls your luck . Lie down to rest and you get up a different man — not necessarily a luckier one. Where you lie down is a choice too: a night under a roof and a night under the sky do not count the same.

15+ mini-games and pastimes

These are not interludes between scenes, they are the scenes: nearly every one is a branch, and playing one badly sends the story somewhere else. These are the ones you cannot walk past:

Cleaning — bucket, rag, an area and a strip of clean floor.

Fighting — three buttons: strike, guard and the open palm. You do not hit with the palm, you walk out of the fight with it, and that is an outcome of its own.

Dice — two dice, three rolls, your stake.

The one-armed bandit and J. Moorkey's table — the very slot machine from the DITY universe, and Russian roulette.

The rest the plot never sends you to at all. You reach those on foot, in your own time and of your own accord — and you can miss them for a whole playthrough.

The town runs itself

Townspeople walk to work and home again, ride the bus and their own cars, lie about in the street and patrol the block. Their day does not begin when you arrive.

Cars drive, the bus runs its route, and there are trains standing at the station.

There is a dog you can follow. It really is going somewhere.

A second story you are not in

The Belian Herald comes out regularly and every issue is readable end to end — not headlines, full articles. The town's own story runs through it: a shopping centre eight years under construction, rats in the quarter by the station, and an out-of-town property buyer the paper declines to name. You are not in those articles. That story runs whether you read it or not.

8+ endings

The ending is not decided in the last five minutes. It is assembled out of the choices you make in conversation, the obligations you take on and drop, what is in your pocket on the final day, and whether Bijan is still himself. Each ending has its own finale.

What's in the game

A prologue, 8+ chapters and an epilogue: about 500 scenes, 1000+ lines, 36+ branches

8+ endings

15+ mini-games and pastimes

17+ districts of an open town, 20+ interiors you can enter

14+ achievements

14+ music tracks, its own ambience for every place, 19+ characters with a voice of their own

Fully translated: English, Russian, German, Spanish

Three save slots

Steam gallery

Screenshots

8 available
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