Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for ArmorSim

On October 14, 2026, ArmorSim observed a significant increase in player activity and a minor change in pricing. The game currently has a total of 183 Steam reviews.

  • Current player count is 37, representing a 208% increase over the last six hours.
  • The latest daily review count stands at 4, marking a 33% increase from the previous day.
  • Steam rating percentage is approximately 68%.
  • The price remains £16.99 with no discounts applied.
Steam player data · App 5159810

ArmorSim

View on Steam ↗Updated 27 Oct · 01:30 UTC
  • Single-player
  • Steam Achievements
  • Steam Workshop
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • HDR available
Steam

Store data

UK price
£16.99
US price
$17.09
Positive reviews
69%
Total reviews
200
Release date
16 September 2026
Concurrent players15Most recent successful sample
Today's peak198/144 samples
Tracked peak190Highest retained daily peak
Steam rating69%200 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5159810
App type
Game
Publisher
Galimov Dynamics
Supported systems
Windows
Genres
Indie, Simulation, Free To Play, Early Access
Release date
16 September 2026
Last player update
27 Oct · 01:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-4460 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB), DirectX 11
Storage
4 GB available space
Additional Notes
ULTRA mode is CPU-bound. More physical cores mean shorter solvetimes, not better framerates.
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 16 September 2026 · Tracking from 16 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
190
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£15.29
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
190
Steam reviews
12663% positive
Twitch peak
Not recorded
Price observed
£15.29
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 26Average 16Latest 19
0713202626 Oct 2026, 02:00 UTC27 Oct 2026, 01:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days73-117-61.6%21+47.0%
October 202673-117-61.6%22+83.5%
September 2026190——12—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Stack the plates. Pick the round. See what actually happens.

ArmorSim is a 3D terminal ballistics simulator built for people who argue about armour for fun. One question drives the whole thing: will it go through?

You build the target — plates, thicknesses, angles, spacing, materials. You build the projectile, or take a real one from the American, Soviet/Russian and German arsenals. Then you fire, and the impact is solved , not animated. The rod grinds itself down. The plate dishes, tears, punches out a plug or opens a ragged hole. Fragments fly with real mass behind them. You orbit the camera around the whole thing in slow motion and look at the damage from any angle you like.

No sparks. No glow. No explosion smoke. Just metal doing what metal does.

Three solvers, one sandbox

NORMAL — the fast one. Analytic terminal ballistics: Alekseevskii–Tate erosion integration, Recht–Ipson residual velocity, a Rosenberg ricochet criterion, Grady fragmentation. Answer in a fraction of a second. Fire, tweak one number, fire again.

ADVANCED — the same core with its guts on the table. Layered and spaced arrays, reactive armour packs, per-layer energy accounting. Ballistic limit, wear fraction and residual velocity reported for every plate the rod passes through, so you can see exactly where the shot ran out of energy.

ULTRA — a genuine continuum solver. An axisymmetric Lagrangian mesh running Johnson–Cook plasticity, a Mie-Grüneisen equation of state, adiabatic shear banding and element erosion. It takes minutes to produce a single impact. The crater shape is not drawn by an artist — it falls out of the physics.

Physics, not hardness points

There is not a single hit point anywhere in ArmorSim. Every outcome comes out of published models driven by real material properties — density, yield strength, shock data from laboratory tests. Rod erosion, ragged hole edges, plug ejection and fragment formation are consequences of those numbers, not animations played back on cue.

It is not a hydrocode, and it does not pretend to be one. An ANSYS-class simulation of this impact runs for hours on a cluster. Here is what ArmorSim does instead of pretending:

Every material constant carries a source. The material table tags each number MEASURED, DERIVED, FITTED or ASSUMED, and names the paper it came from. It is not hidden — you can open it and check.

Absences are documented, not filled in. Where the open literature holds no usable data, the material is not quietly faked with a stand-in. It is marked unsupported, and the reason is spelled out.

ULTRA states its own limits. The continuum mode is axisymmetric. It runs head-on impacts, and it tells you plainly when a scene falls outside what it can honestly solve instead of guessing at it.

The solvers never contradict each other. ULTRA renders the shape of the damage; the analytic core is the only thing permitted to declare an outcome. You will never get two different answers to the same shot.

What you get

Free-build scene editor — add, drag, rotate and re-material plates; spaced and layered stacks

An extensive material database: 14 armour materials and 4 penetrator cores

Kinetic penetrators drawn from American, Soviet/Russian and German service ammunition

Reactive armour, ceramic with backing, composite backing plates

Shaped-charge jets at normal incidence

Slow-motion playback with a free orbit camera

Shareable replay files — a full ULTRA run is a couple of megabytes

Five interface languages: English, Русский, Deutsch, Polski, Татарча

Who this is for

If you have ever paused a documentary to argue about whether that shot should have gone through — this was built for you. No engineering degree required, and no engineering software to learn. Set it up, hit fire, watch it happen. About the develope r: the game was developed by a solo developer - Glaimov Timerlan Lenarovich

Steam gallery

Screenshots

11 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history