Store data
- UK price
- £5.84
- US price
- $7.19
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 2 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.49 | £5.84 | 10% | £5.84 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $7.19 | 10% | $7.19 | No change recorded |
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| MexicoMXN · MX | MXN | MX$104.99 | Mex$ 94.49 | 10% | Mex$ 94.49 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Not an overlay, and not always-on-top. She lives on the wallpaper layer, behind every window you have open, across all of your monitors at once. Close a window and you might catch her standing behind it. She has no window of her own; the desktop is her window.
Alt-click an empty patch of desktop and she'll come, usually at a lope, sometimes overshooting because she got a little too excited.
Or maybe she won't. Her refusals are never random; she always has a reason, and if you've been ignoring her, you're it.
Left alone, she doesn't just settle down. She escalates. First she looks up at where your cursor is. Then she drifts closer and stops just short. Then she starts inventing errands: rechecking a corner she already checked, acting like she meant to go there. If you still don't respond, she stops asking and puts her head down to graze, which is the only thing she does all day that isn't about you.
She sulks, too, when she's put herself out there for you, and you stop paying attention to her. If she crosses three monitors at a lope because you called and gets nothing for it, she'll turn her hindquarters to you and you'll have to earn her back.
After midnight she stops performing entirely and just stays close.
Hide carrots — four carrots appear on the desktop, tucked behind your open windows. Move a window, reveal a carrot, and she'll spot it and run over. When she gets all four, she celebrates.
Play ball — click to send it rolling; she fetches and knocks it back with horse-grade aim. Ignore her for half a minute and she starts playing alone.
Tic-tac-toe — a board scratched into the ground. You place crossed sticks, she walks over and stomps a horseshoe. She's beatable. She's a horse. If she wins, she'll gloat.
Horseshoes — exactly what it sounds like.
No motion capture, no asset store, no procedural gait solver. Twenty-two hand-animated clips by someone who's actually spent time around real horses: a proper walk, a real trot, a lope with the correct footfall order, a rear, two different bucks, and a graze where her head actually reaches the ground.
If her legs look right to you, that's why.
She never steals a click: anything in a window belongs to that window. She runs at 30fps only while she can actually be seen; covered up or screen locked, she idles down to almost nothing. She doesn't read your keyboard, and nothing about you leaves your machine.
Assign her to individual monitors or set her paddock manually. Resize her, mute her, and pause her.
Wildmane horses are built to run alongside each other. This one is complete on her own; she is not a piece of a set, and nothing here will nag you to buy anything. But she was designed with company in mind.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.