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Steam player data · App 5156510

Mool: Chroma

View on Steam ↗Updated 10 Nov · 09:02 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Camera Comfort
  • Custom Volume Controls
  • Adjustable Difficulty
  • Playable without Timed Input
  • Family Sharing
Steam

Store data

UK price
£3.35
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
9 November 2026
Concurrent players0Most recent successful sample
Today's peak024/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5156510
App type
Game
Developer
Publisher
Supported systems
Windows · macOS
Genres
Action, Indie
Release date
9 November 2026
Last player update
10 Nov · 09:02 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
WebGL 2 capable GPU (Intel HD 4000 or better)
Storage
1 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

macOS

Minimum
OS
macOS 12 Monterey or later
Processor
Apple Silicon or Intel 64-bit
Memory
4 GB RAM
Graphics
Metal-capable GPU
Storage
1 GB available space

Launch window

Released 9 November 2026 · Tracking from 10 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.35
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.35
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011110 Nov 2026, 05:00 UTC10 Nov 2026, 09:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
November 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

YOU ARE THE MONSTER

The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward.

Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.

COLOR IS YOUR BUILD

Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely.

Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.

Nine apex forms sit at the end of the tree. Getting to one is the run.

THE HEROES ARE THE HORROR

Five champions wait at the bottom of the kingdom, and none of them are still people.

A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it.

And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.

THE ALTAR WANTS YOUR SUFFERING

Curses drop where blessings should. They stack. They make the run worse.

And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.

20-30 minute runs, 5 stages, 3 difficulties

30 colour forms, 9 apex awakenings, 96 pickups to find

100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.

Hand-built rooms, dealt fresh every run

Rebindable keys and gamepad support

Unlocks, a conquest grid, and run records to chase

Steam gallery

Screenshots

12 available
More game data · Seller history