Store data
- UK price
- £3.35
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward.
Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.
Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely.
Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.
Nine apex forms sit at the end of the tree. Getting to one is the run.
Five champions wait at the bottom of the kingdom, and none of them are still people.
A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it.
And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.
Curses drop where blessings should. They stack. They make the run worse.
And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.
20-30 minute runs, 5 stages, 3 difficulties
30 colour forms, 9 apex awakenings, 96 pickups to find
100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
Hand-built rooms, dealt fresh every run
Rebindable keys and gamepad support
Unlocks, a conquest grid, and run records to chase
| # | ||
|---|---|---|
| 01 | First Blood | 50.0% |
| 02 | Awaken Black | 0.0% |
| 03 | Awaken Eclipse | 0.0% |
| 04 | Awaken Fire | 0.0% |
| 05 | Awaken Ice | 0.0% |
| 06 | Awaken Lightning | 0.0% |
| 07 | Awaken Nox | 0.0% |
| 08 | Awaken Prism | 0.0% |
| 09 | Awaken Radiant | 0.0% |
| 10 | Awaken Void | 0.0% |
| 11 | Big Trade | 0.0% |
| 12 | Codex Full | 0.0% |
| 13 | Codex Half | 0.0% |
| 14 | Curse Hoarder | 0.0% |
| 15 | First Win | 0.0% |
| 16 | Grid Full | 0.0% |
| 17 | Grid Half | 0.0% |
| 18 | Perfect Boss | 0.0% |
| 19 | Runs 25 | 0.0% |
| 20 | Speed 12 | 0.0% |
| 21 | Speed 20 | 0.0% |
| 22 | Stage 3 | 0.0% |
| 23 | Stage 5 | 0.0% |
| 24 | Win Hard | 0.0% |
| 25 | Win Normal | 0.0% |
| 26 | Win Pure | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.