Store data
- UK price
- £0.79
- US price
- $2.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -84.5% |
| October 2026 | 1 | 0 | 0.0% | 0 | -80.8% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £2.65 | £2.65 | 0% | £2.65 | No change recorded |
| United StatesUSD · US | USD | $2.99 | $2.99 | 0% | $2.99 | No change recorded |
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| KuwaitKWD · KW | KWD | 0.75 KD | 0.75 KD | 0% | 0.75 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 979₸ | 979₸ | 0% | 979₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 44.49 | Mex$ 44.49 | 0% | Mex$ 44.49 | No change recorded |
| MalaysiaMYR · MY | MYR | RM8.15 | RM8.15 | 0% | RM8.15 | No change recorded |
| NorwayNOK · NO | NOK | 36,00 kr | 36,00 kr | 0% | 36,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 4.79 | NZ$ 4.79 | 0% | NZ$ 4.79 | No change recorded |
| PeruPEN · PE | PEN | S/.8.49 | S/.8.49 | 0% | S/.8.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P109.00 | P109.00 | 0% | P109.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You will never see it. You can only hear it.
Welcome to the inspection line of a cannery. The food packed here will end up on somebody's table. Cans come down the belt; you tap each one with an inspection rod, listen to what comes back, and knock the spoiled ones into the chute.
What is sealed inside each can is food. Let bacteria grow and gas swells the can; let them turn acid and the contents sour. None of it is visible from the outside. That is why the tap test - striking a can and listening to it - is still used in food factory quality control. What this game simulates is the ear on that line.
Every can on the belt looks exactly the same , whatever is wrong inside it. No bulging lid, no dent, no rust - nothing is drawn. Looking will not help you. You have to tap it and listen.
A good can rings clean. A bad one sits a few cents off that pitch - and only the pitch differs. The decay, the strike noise, the timbre are identical down to the sample. There is no "it just sounded off" to fall back on.
The zone where you can tap and the zone where you can reject are different places. You tap on the right, listen, and have a few seconds while the can travels before you must commit on the left. That gap is your thinking time. The line does not wait.
No stages. One run, and the belt keeps getting faster while the cans crowd closer together. Three misses ends the shift. Achievements come from how fast you pull a bad can, how far you push the belt, and what you score before the third miss.
Every anomaly you successfully reject is logged. Ten real cannery defects - hard swell, flipper, flat sour and the rest - each with reference art and notes on what actually went wrong inside the can. Fill the catalog and Hard Mode appears, where the pitch differences shrink further.
Food factory quality control as a pure listening game
The visuals give away nothing, by design
Ten tap sounds built from real canning defects, with an in-game catalog
27 achievements, most of them on reaction time and belt speed
Keyboard, mouse and gamepad, all fully rebindable
Eleven languages
Headphones or earbuds are strongly recommended. On speakers, the differences you are supposed to hear get lost in the room.
| # | ||
|---|---|---|
| 01 | Ach Exam Pass | 9.0% |
| 02 | Ach First Catch | 9.0% |
| 03 | Ach Flat Sour | 9.0% |
| 04 | Ach Hard First | 9.0% |
| 05 | Ach Hard Score | 9.0% |
| 06 | Ach Hard Speed 2x | 9.0% |
| 07 | Ach Hard Speed 3x | 9.0% |
| 08 | Ach Hard Speed 4x | 9.0% |
| 09 | Ach Hard Speed 5x | 9.0% |
| 10 | Ach Hard Speed 6x | 9.0% |
| 11 | Ach Must Die First | 9.0% |
| 12 | Ach Must Die Score | 9.0% |
| 13 | Ach Must Die Speed 2x | 9.0% |
| 14 | Ach Must Die Speed 3x | 9.0% |
| 15 | Ach Must Die Speed 4x | 9.0% |
| 16 | Ach Must Die Speed 5x | 9.0% |
| 17 | Ach Must Die Speed 6x | 9.0% |
| 18 | Ach React 0 3 | 9.0% |
| 19 | Ach React 0 5 | 9.0% |
| 20 | Ach React 0 7 | 9.0% |
| 21 | Ach React 1 0 | 9.0% |
| 22 | Ach Speed 2x | 9.0% |
| 23 | Ach Speed 3x | 9.0% |
| 24 | Ach Speed 4x | 9.0% |
| 25 | Ach Speed 5x | 9.0% |
| 26 | Ach Speed 6x | 9.0% |
| 27 | Ach Zukan Complete | 9.0% |
New - Hold-to-Strike option (Settings > Input). When enabled, holding the strike button automatically strikes each can that reaches the strike point. Works with gamepad and keyboard/mouse. Off by default. - During hold-to-strike, each can is struck only once, so the sound doesn't get overwhelming in the early game. Thanks for playing, and please keep the feedback coming!
Read full update on Steam ↗We’ve made a few small UI adjustments to DAKENSHI and improved the visual feedback for consecutive defect detections. Sparkles are now larger and star-shaped, with more appearing as your streak grows.
Read full update on Steam ↗Adjusted the background music volume in DAKENSHI MUST BE FIRED mode so it’s easier to hear during gameplay. Added peak limiting to prevent audio clipping when music and tapping sounds overlap.
Read full update on Steam ↗We’ve added new background music to the title screen, DAKENSHI MUST BE FIRED mode, and the results screen. Enjoy the new soundtrack on your next shift!
Read full update on Steam ↗£2.65 → £0.79 · 70% off.
New - Hold-to-Strike option (Settings > Input). When enabled, holding the strike button automatically strikes each can that reaches the strike point. Works with gamepad and keyboard/mouse. Off by default. - During hol…
We’ve made a few small UI adjustments to DAKENSHI and improved the visual feedback for consecutive defect detections. Sparkles are now larger and star-shaped, with more appearing as your streak grows.
Adjusted the background music volume in DAKENSHI MUST BE FIRED mode so it’s easier to hear during gameplay. Added peak limiting to prevent audio clipping when music and tapping sounds overlap.
We’ve added new background music to the title screen, DAKENSHI MUST BE FIRED mode, and the results screen. Enjoy the new soundtrack on your next shift!
1 concurrent players — the highest daily peak recorded at that point.