Store data
- UK price
- £3.67
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 7 | — | — | 3 | — |
| November 2026 | 7 | — | — | 3 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Tabletop TD is a random tower defense where everyone sits around a tavern table and defends their own board .
Enemies march endlessly along the rail that runs around the edge of your board. Spend gold to draw towers, pick them up by hand and set them beside the rail, and they open fire on anything that comes into range. Whoever holds out before their board fills up with enemies wins.
The waves march through the ages — Primitive, Bronze, Iron, Modern and Future . It starts with mammoths and wolf packs, then come chariots and bronze colossi, siege towers and cavalry, main battle tanks and gunships, all the way to mechs and drone wings. Fast waves slip past before your towers can fire, and air waves pile up if you have no anti-air. Armored enemies like the Ankylosaurus and the Super-Heavy Tank shrug off weak hits, and splitters like the Trojan Horse burst into smaller enemies when they fall. A boss arrives with every new age, and if you can't take it down in time, your seat is out . Towers from an older age struggle against enemies from a newer one. Hold out to the end of the Future age to clear the table — or play Endless mode , where the ages keep coming back and the bosses keep getting stronger.
Every seat has a draw console. Put in gold and out comes a random tower from any age, Primitive to Future. Each age has single-target, splash, support, anti-air, chain and mark — the Spearman skewers enemies one at a time, the Slinger pelts whole groups, the Shaman empowers the towers beside it, and the Boomerang Hunter watches the sky. The Beehive Thrower's swarm bounces from enemy to enemy, and the Blowgun Hunter marks targets so every hit lands harder. Most draws are Primitive pieces, but now and then a Machine Gunner or a Plasma Silo pops out. You earn gold from the coins enemies drop, the reward you pick after every wave, and the missions in every run. One lucky draw can turn the whole board around.
Put three of the same tower on the Merge Pad and they become one that's a grade stronger. It never fails. A fully upgraded tower holds its own against one from the next age. Spend the amethysts you earn from wave rewards, and one tower plus two gems will do instead of three. When a special recipe opens, put three different towers from that age on the pad to craft a special unit you can never draw — there's only one per table, so whoever crafts it first gets it. In Endless mode, rune stones engrave your towers with new powers. Shove spare pieces onto the Sell Pad to turn them back into gold, then draw again. Draw, upgrade, sell — keep that loop turning to build your defense.
Put your pieces wherever you want on the board . Raise the camera to look down over the whole board and drag them into place, or select a whole group and move it at once. You can also stand at the table and carry them in your palm, or throw them. Splash towers where enemies bunch up at the corners, attackers inside a support aura, anti-air ready for the air waves — placement is strategy.
Four players sit at one table. Each defends their own board, but you can place your pieces on a neighbor's board . After every wave you choose gold or gems, and after beating a boss you choose gold, gems or a tower card. Anyone can press a card for someone else. Sit down with others and team missions open up, rewarding the whole table at once. A player whose board fills up is out and watches, but as long as one person is still standing, the table plays on.
Off the board, it's a tavern. Between waves, grab a beer at the bar, hit the punching bag, or drop-kick the bartender. Bet your spare amethysts on the slot machine or feed them to the gacha machine for a tower — and if luck won't come, smash the machine. Sit down alone, or defend one table together with friends.
| # | ||
|---|---|---|
| 01 | Ach First Boss | 90.0% |
| 02 | Ach First Merge | 90.0% |
| 03 | Ach First Unit | 90.0% |
| 04 | Ach Gem Merge | 90.0% |
| 05 | Ach Run Start | 90.0% |
| 06 | Ach Three Star | 90.0% |
| 07 | Ach Wave 10 | 90.0% |
| 08 | Ach Wave 5 | 90.0% |
| 09 | Ach Multi First | 80.0% |
| 10 | Ach Dropkick | 70.0% |
| 11 | Ach First Loss | 70.0% |
| 12 | Ach Play 15m | 70.0% |
| 13 | Ach Wave 15 | 70.0% |
| 14 | Ach Runs 3 | 60.0% |
| 15 | Ach Smoke | 60.0% |
| 16 | Ach Throw | 60.0% |
| 17 | Ach Wave 20 | 60.0% |
| 18 | Ach Beer | 50.0% |
| 19 | Ach Special Craft | 50.0% |
| 20 | Ach Wave 25 | 50.0% |
| 21 | Ach Gacha | 40.0% |
| 22 | Ach Knockdown | 40.0% |
| 23 | Ach Play 30m | 30.0% |
| 24 | Ach Slot | 30.0% |
| 25 | Ach Endless 40 | 20.0% |
| 26 | Ach Play 1h | 20.0% |
| 27 | Ach Sandbag | 20.0% |
| 28 | Ach Clean Table | 10.0% |
| 29 | Ach Clear | 10.0% |
| 30 | Ach Endless 50 | 10.0% |
| 31 | Ach Endless 60 | 10.0% |
| 32 | Ach Multi Clear | 10.0% |
| 33 | Ach All Eras | 0.0% |
| 34 | Ach Clears 3 | 0.0% |
| 35 | Ach Endless 120 | 0.0% |
| 36 | Ach Full Table | 0.0% |
| 37 | Ach No Sell | 0.0% |
| 38 | Ach Play 10h | 0.0% |
| 39 | Ach Play 20h | 0.0% |
| 40 | Ach Play 2h | 0.0% |
| 41 | Ach Play 5h | 0.0% |
| 42 | Ach Revolver | 0.0% |
| 43 | Ach Runs 10 | 0.0% |
Bug FixFixed an issue where your units placed on another player's board would not attack the enemies on that board. What's ChangedUnits now attack enemies on the board they are placed on, no matter who owns them.Extra effects such as splash and piercing attacks, fields, and slow auras also apply to enemies on the board the unit is placed on.Units still won't attack enemies on any other board, even if their range reaches a neighboring board. (Unchanged) TipYou can place units on another player's board in First-Person View. In Overhead View, you can only place units on your own board.
Read full update on Steam ↗We’ve given the main menu and options UI a fresh new look. The tutorial has been completely overhauled so that new players can get up to speed easily, and we’ve made overall performance optimizations as well.
Read full update on Steam ↗7 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Bug FixFixed an issue where your units placed on another player's board would not attack the enemies on that board. What's ChangedUnits now attack enemies on the board they are placed on, no matter who owns them.Extra…
We’ve given the main menu and options UI a fresh new look. The tutorial has been completely overhauled so that new players can get up to speed easily, and we’ve made overall performance optimizations as well.