Steam release scheduled · App 5153710

STELLAR WING

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Co-op
  • Online Co-op
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
30 October 2026
Positive reviews
—
Total reviews
0
Release date
30 October 2026
Player tracking—Begins when the game launches
Release date30 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5153710
App type
Game
Supported systems
Windows
Genres
Action
Release date
30 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit (version 22H2 or later)
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
Graphics
NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56 or equivalent
Additional Notes
Requires DirectX 12, Shader Model 6.6, and 64-bit atomic support. Latest graphics drivers are recommended. Hardware ray tracing is not required.
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

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Long-term history

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About this game

Description

Supplied by the Steam store

A carrier does not die in one pass

Enemy carrier armour comes in three layers. Knock out the perimeter turrets and the shield generators are exposed. Drop the generators and the core opens. The order is fixed and there is no shortcut through it.

The other side is doing the same thing to you. Your carrier has turrets, generators and a core of its own. Fifteen minutes on the clock, and the match is decided by where you put your four fighters while both hulls come apart.

You fly as four

Every sortie is a flight of four. Your wingmen are not scenery - they hold roles. Recon, Support, Engineer, Assault, Jamming, Supply. Six aptitudes, and who you take changes how the fight goes.

The comms panel carries their voices. Who is being shot at, who needs help, what got intercepted off the enemy channel. You can fight without reading it. Reading it makes the next decision faster.

Switch to the cockpit view and each nation has its own glass instrument panel. Its screens carry the radar, hull and weapon readouts, and change colour for a lock-on warning, a carrier bombardment or heavy damage.

200 parts

Fifty engines, fifty armour sets, fifty primary weapons, fifty secondaries. Each nation flies its own airframe, and you fill its four slots. Speed, turn rate, armour and firepower all trade against each other, and the hangar shows you the before and after side by side.

Nine paint schemes. Two are free from the start and the rest are bought with gold earned in play. Nothing else is sold for money today.

Ten machine leviathans

Thirty hunts, against ten species of machine. Each has three escalating variants. Their weak points are sealed behind each other in order, and they open one layer at a time.

The leviathans are alive. They writhe even at rest, flinch when hit and wind up before a big attack, and each species has its own growl.

From the second hunt on, the boss also charges a bombardment at your home carrier, at 20, 40, 60 and 80 percent of the mission clock, each one worth a quarter of the carrier's core. Hit its weak points during the ten-second charge and the shot breaks and the boss staggers. Fail to, and the carrier can be lost and the hunt with it.

Where you fight

Ten space arenas. Rock density, rock size, the angle of the sun and where the cover sits all change between them, so a tactic that worked in one does not simply carry to the next. There is also a low-altitude stage over a planet surface. Every arena also carries a bonus objective, for anyone with the margin to chase it.

Modes

Carrier Assault — 4v4, fifteen minutes, both carriers coming apart.

Surface Assault — low-altitude combat over a planet.

Campaign — twelve missions, unlocked in order.

Missions — thirty machine leviathans.

Story — The Carina War, twenty-four chapters across three nations.

Flight Training — the controls, one at a time.

Practice — targets and a sparring partner, nothing else.

Team Deathmatch — 4v4 with no carriers. First to twenty kills wins, or whoever is ahead at eight minutes.

Online 4v4 versus, and online co-op raids where up to eight players fly on the same side against one machine leviathan. Offline, bots fill the empty seats, so all of it can be played alone.

Three nations

Astra, Helion and Vestra. Carrier hull colours, fighter markings and twenty-four pilots differ between them. You pick your allegiance on the fleet screen.

Languages

Japanese, English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German and French. All interface text and the Story mode's dialogue are localised.

Steam gallery

Screenshots

16 available
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