Gizmo
The description, trailers and screenshots supplied by the Steam store.
Description
GIZMO is a puzzle game that weaves spatial logic and interlocking mechanisms into the purest Sokoban formula. Inspired by Tinker. Inside the enormous experiment chamber № ███, you must plan every step for a robot running on limited power — dodge the lasers, step through the portals, ride the conveyor belts, gather the gears each test demands, and finally deliver it to the extraction elevator, closing the file on one more experiment record.
Sokoban, clear the way:
The purest Sokoban feel. Push the heavy crates step by step in front of the beams and let their shadows carve out a safe zone; wooden crates, though, are pierced and burned through on the spot — the beam carries on regardless, so look behind you before you push.
Mechanisms in sync:
This is more than Sokoban. Conveyor belts spirit crates away, paired portals swap them across the room, and a turn of the mirror bends the laser wherever you want it; flip the switches, untangle the chain, and let the whole machine mesh into a path to safety.
Power, spent step by step:
Every step drains the robot's power, batteries are the only charge along the way, and the number of gears collected is the yardstick for passing the test. Reaching the elevator before the power runs out or the robot breaks is what truly completes the experiment.
Minimal look, instant to play:
A clean 3D chamber, moved with the arrow keys. You grasp the rules in seconds — the rest is up to your brain. A steady climb from easy to hard. From the first steps and pushes to late-stage juggling of conveyor belts, portals and laser-mirror arrays, every level tests your logic and spatial imagination.