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Steam player data · App 5148420

The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown

View on Steam ↗Updated 22 Oct · 07:50 UTC
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

UK price
£5.29
US price
$3.59
Positive reviews
—
Total reviews
0
Release date
9 September 2026
Concurrent players0Most recent successful sample
Today's peak048/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5148420
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Indie, Simulation
Release date
9 September 2026
Last player update
22 Oct · 07:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10+
Processor
1.2 GHz
Memory
500 MB RAM
Graphics
1280x720
Storage
1 GB available space

macOS

Minimum
OS
OS x 10.6
Processor
Any 64 bit processor
Memory
500 MB RAM
Storage
1 GB available space

Linux

Minimum
OS
Ubuntu 12 or higher; SteamOS
Processor
1.2 GHz
Memory
500 MB RAM
Graphics
OpenGL compatible card
Storage
1 GB available space

Launch window

Released 9 September 2026 · Tracking from 10 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.17
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.17
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011121 Oct 2026, 09:00 UTC22 Oct 2026, 07:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-1-50.0%0-91.8%
October 20261-1-50.0%0-95.2%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

About This Game

"The Things We Don't See" is an anthology of ten self-contained interactive stories, each one a single bad night that spirals somewhere you didn't expect. A pair of teenagers who've cried wolf one too many times finally see something real through a neighbor's window. A courier's damaged aerocar goes down in corporate airspace with something worth killing for still in the cargo hold. A man who has watched a woman from across the street for thirty-one nights finally gets watched back.

There's no single hero and no single genre. Some nights are supernatural. Some are conspiracy thrillers. Some are just about how far an ordinary person will go once they've already gone too far to stop. What connects them is you — every story is built entirely around the choices you make in the moment, with no easy way to know which door leads out.

Key Features

Ten complete stories, one anthology. Each is fully self-contained — pick any file and play it in any order.

Branching paths, real consequences. Every story splits into multiple routes based on your choices, with 40+ possible endings across the anthology. Nothing plays the same way twice.

Ten worlds, ten tones. Suburban horror, body horror, cave horror, corporate conspiracy, first-contact sci-fi, and stalker-thriller — the anthology moves genre to genre so the dread never gets predictable.

Ten Stories

WITNESS — Jessica and Fern have cried wolf before. This time, there really is something inside the Kellerman house — and the police officer who lives there is the one they'd have to report it to.

SWEET BOY — A family takes in a new child. Everyone else sees a boy who needs a home. Nora sees something else, and no one believes her.

OVERTIME — A late night at the office turns into a financial analyst quietly uncovering a conspiracy her company would kill to keep buried.

HUNTED — A homeless man wakes inside an abandoned hospital and has to get his friend out alive before the game someone built for them finishes what it started.

DEADFALL — A covert operative slips into a corporate facility expecting a routine job. What's actually inside is nothing routine at all.

NULL SIGNAL — An alien operative arrives to quietly study humanity from a distance — until an anomaly no mission briefing accounted for changes everything.

LAST DELIVERY — A courier run turns into a fight for survival when a damaged aerocar goes down, and the corporation that wants the cargo starts closing in.

THE STONE HOUR — Lukas wanted a photo of a cave entrance. Maud wanted to go home. Neither of them expected what was waiting below.

THE EXPERIMENT — Easy money for testing an experimental recovery treatment — until it starts changing him from the inside, and stopping isn't an option anymore.

THIRTY FEET AWAY — For thirty-one nights, Nathan watched her from across the street. On the thirty-second, she stepped out of the shadows first.

Steam gallery

Screenshots

5 available
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