Store data
- UK price
- £10.75
- US price
- $7.99
- Positive reviews
- 100%
- Total reviews
- 8
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -1 | -33.3% | 0 | -77.0% |
| October 2026 | 2 | -1 | -33.3% | 0 | -77.4% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.09 | £7.27 | 20% | £7.27 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $7.99 | 20% | $7.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
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| SwitzerlandCHF · CH | CHF | CHF 8.75 | CHF 7.-- | 20% | CHF 7.-- | No change recorded |
| ChileCLP · CL | CLP | CLP 6,599 | CLP$ 5.279 | 20% | CLP$ 5.279 | No change recorded |
| ChinaCNY · CN | CNY | CN¥42.00 | ¥ 33.60 | 20% | ¥ 33.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 26,999.00 | COL$ 21.599 | 20% | COL$ 21.599 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 5,200.00 | ₡4.160 | 20% | ₡4.160 | No change recorded |
| Hong KongHKD · HK | HKD | HK$61.00 | HK$ 48.80 | 20% | HK$ 48.80 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 94,499.00 | Rp 75 599 | 20% | Rp 75 599 | No change recorded |
| IsraelILS · IL | ILS | ₪35.99 | ₪28.79 | 20% | ₪28.79 | No change recorded |
| IndiaINR · IN | INR | ₹499.00 | ₹ 399 | 20% | ₹ 399 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,350 | ¥ 1,080 | 20% | ¥ 1,080 | No change recorded |
| South KoreaKRW · KR | KRW | ₩10,500 | ₩ 8,400 | 20% | ₩ 8,400 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.200 | 1.76 KD | 20% | 1.76 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 3,190.00 | 2 552₸ | 20% | 2 552₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$139.99 | Mex$ 111.99 | 20% | Mex$ 111.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 25.49 | RM20.39 | 20% | RM20.39 | No change recorded |
| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 17.49 | NZ$ 17.49 | 0% | NZ$ 17.49 | No change recorded |
| PeruPEN · PE | PEN | S/.27.25 | S/.27.25 | 0% | S/.27.25 | No change recorded |
| PhilippinesPHP · PH | PHP | P385.00 | P385.00 | 0% | P385.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Some doors, once opened, do not close.
DarkDice is a dice-driven investigation log set across Lovecraft's Mythos, built for investigators who want real stakes behind every choice.
Recruit an investigator at your Society's HQ, then send them into one of 32 standalone cases set across the Cthulhu Mythos: The Mountains of Madness , The Colour Out of Space , The Dunwich Horror , Innsmouth , and more. Read the file, weigh the risk, and step through the door — because once you cross that threshold, there's no turning back until you've escaped or fallen.
A free thank-you for existing investigators: the complete Cases of Herbert West collection. All 6 entries — from "From the Dark" through the collection's finale, The Tomb-Legions — are included free, as our thanks to everyone who's been with the game through Early Access. This collection plays differently from the rest of the roster: fewer "collect the key items, open the vault door" puzzles, far more mutually exclusive route branching, named characters who can become your rivals or your allies depending on how you play them, and multiple distinct endings per case — built for replaying, not just clearing once.
Features
Dice-and-skill investigation — every check draws on real Cthulhu-style TRPG stats, not scripted outcomes for a single path or ending.
Eight investigator professions — Professor, Antiquarian, Patrolman, Athlete, Actor, Politician, Private Investigator, Doctor. A short in-fiction psychology quiz reads your answers and matches you to the archetype your choices actually point to, each with its own skill spread, Credit Rating, and personal hook into the case.
Sanity has a cost — your mind erodes with your choices, and a broken investigator plays differently than a sharp one.
Permadeath, permanent consequences — no reloading past a bad roll. If your investigator falls, that story ends.
32 Mythos cases — set in the world of Lovecraft's Mythos and Chambers' King in Yellow, each a self-contained investigation.
Investigation Team HQ — build a roster between cases, gather Ancient Knowledge and Merit, equip your team from a growing item pool.
Fully bilingual — English, Traditional Chinese, Simplified Chinese, and Japanese, all fully supported.
No internet required — entirely offline single-player; Steam Achievements and Cloud saves are optional extras that never gate play.
Whether you're a veteran of Cthulhu or new to the Mythos, DarkDice asks the same question in every case: how much of yourself are you willing to lose to know the truth?
| # | ||
|---|---|---|
| 01 | Ach Adventure Victory 1 | 60.4% |
| 02 | Ach Quartermaster Purchase 1 | 52.0% |
| 03 | Ach Dice Success Streak 7 | 50.0% |
| 04 | Ach Inventory Item 1 | 47.9% |
| 05 | Ach Occult Research 1 | 37.5% |
| 06 | Ach Location Mountains 1 | 35.4% |
| 07 | Ach Skill Credit Rating 90 | 27.0% |
| 08 | Ach Investigator Death 1 | 25.0% |
| 09 | Ach Location Colour Out Of Space 1 | 25.0% |
| 10 | Ach Onboarding Assessment Unchanged Victory 1 | 25.0% |
| 11 | Ach Adventure Item Use 1 | 22.9% |
| 12 | Ach Location Beyond The Wall Of Sleep 1 | 22.9% |
| 13 | Ach Location Memory 1 | 22.9% |
| 14 | Ach Role Pi 1 | 22.9% |
| 15 | Ach Sanity Collapse 1 | 22.9% |
| 16 | Ach Role Professor 1 | 20.8% |
| 17 | Ach Role Antiquarian 1 | 18.7% |
| 18 | Ach Location Dunwich Horror 1 | 16.6% |
| 19 | Ach Location Old Bugs 1 | 14.5% |
| 20 | Ach Artifact Merit Exchange 1 | 12.5% |
| 21 | Ach Location Rats In The Walls 1 | 12.5% |
| 22 | Ach Location Charles Dexter Ward 1 | 10.4% |
| 23 | Ach Location Juan Romero 1 | 10.4% |
| 24 | Ach Location Nameless City 1 | 10.4% |
| 25 | Ach Role Actor 1 | 10.4% |
| 26 | Ach Role Doctor 1 | 8.3% |
| 27 | Ach Artifact Ancient Gold Coin | 6.2% |
| 28 | Ach Location Blackwood Academy 1 | 6.2% |
| 29 | Ach Location Innsmouth 1 | 6.2% |
| 30 | Ach Location Polaris 1 | 6.2% |
| 31 | Ach Location Shadow Out Of Time 1 | 6.2% |
| 32 | Ach Location The Hound 1 | 6.2% |
| 33 | Ach Location The Tomb 1 | 6.2% |
| 34 | Ach Role Patrolman 1 | 6.2% |
| 35 | Ach Artifact Cursed Lucky Coin | 4.1% |
| 36 | Ach Artifact Herbert West Reagent | 4.1% |
| 37 | Ach Artifact Polyhedron Of The Blind Idiot | 4.1% |
| 38 | Ach Artifact Yithian Lightning Gun | 4.1% |
| 39 | Ach Location Dagon 1 | 4.1% |
| 40 | Ach Role Athlete 1 | 4.1% |
| 41 | Ach All Adventures Complete | 2.0% |
| 42 | Ach Artifact Amulet Of The Hound | 2.0% |
| 43 | Ach Artifact Bone Charm Of Ulthar | 2.0% |
| 44 | Ach Artifact Eldritch Idol | 2.0% |
| 45 | Ach Artifact King In Yellow Act One | 2.0% |
| 46 | Ach Artifact Migo Brain Cylinder | 2.0% |
| 47 | Ach Artifact Pnakotic Manuscripts | 2.0% |
| 48 | Ach Artifact Seven Cryptical Books Of Hsan | 2.0% |
| 49 | Ach Artifact Unknown Alchemical Potion | 2.0% |
| 50 | Ach Dice Failure Streak 13 | 2.0% |
| 51 | Ach Fully Random Unchanged Victory 1 | 2.0% |
| 52 | Ach Onboarding Assessment Unchanged Victory 10 | 2.0% |
| 53 | Ach Role Patrolman 10 | 2.0% |
| 54 | Ach Role Pi 10 | 2.0% |
| 55 | Ach Role Politician 1 | 2.0% |
| 56 | Ach Skill Spot Hidden 90 | 2.0% |
| 57 | Ach Abandon Life 666 | 0.0% |
| 58 | Ach All Professions All Adventures Complete | 0.0% |
| 59 | Ach Artifact Gravekeeper Relic Text | 0.0% |
| 60 | Ach Artifact Necronomicon Fragment | 0.0% |
| 61 | Ach Artifact Nodens Silver Coin | 0.0% |
| 62 | Ach Artifact Shining Trapezohedron | 0.0% |
| 63 | Ach Artifact Unknown Eldritch Scroll | 0.0% |
| 64 | Ach Casino Merit Lost 666 | 0.0% |
| 65 | Ach Casino Merit Won 777 | 0.0% |
| 66 | Ach Dice Critical Success 666 | 0.0% |
| 67 | Ach Dice Critical Success Streak 7 | 0.0% |
| 68 | Ach Dice Failure 666 | 0.0% |
| 69 | Ach Dice Fumble 666 | 0.0% |
| 70 | Ach Dice Fumble Streak 13 | 0.0% |
| 71 | Ach Dice Success 666 | 0.0% |
| 72 | Ach Fully Random Unchanged Victory 10 | 0.0% |
| 73 | Ach Fully Random Unchanged Victory 100 | 0.0% |
| 74 | Ach Investigator Death 666 | 0.0% |
| 75 | Ach Occult Research 500 | 0.0% |
| 76 | Ach Onboarding Assessment Unchanged Victory 100 | 0.0% |
| 77 | Ach Role Actor 10 | 0.0% |
| 78 | Ach Role Antiquarian 10 | 0.0% |
| 79 | Ach Role Athlete 10 | 0.0% |
| 80 | Ach Role Doctor 10 | 0.0% |
| 81 | Ach Role Politician 10 | 0.0% |
| 82 | Ach Role Professor 10 | 0.0% |
| 83 | Ach Sanity Collapse 666 | 0.0% |
| 84 | Ach Skill Appraise 90 | 0.0% |
| 85 | Ach Skill Climb 90 | 0.0% |
| 86 | Ach Skill Disguise 90 | 0.0% |
| 87 | Ach Skill Dodge 90 | 0.0% |
| 88 | Ach Skill Fighting 90 | 0.0% |
| 89 | Ach Skill Firearms 90 | 0.0% |
| 90 | Ach Skill History 90 | 0.0% |
| 91 | Ach Skill Library Use 90 | 0.0% |
| 92 | Ach Skill Listen 90 | 0.0% |
| 93 | Ach Skill Locksmith 90 | 0.0% |
| 94 | Ach Skill Medicine 90 | 0.0% |
| 95 | Ach Skill Persuade 90 | 0.0% |
| 96 | Ach Skill Psychology 90 | 0.0% |
| 97 | Ach Skill Stealth 90 | 0.0% |
## - 2026-10-15 ### Added - All case scripts are now fully translated into Japanese (日本語), including every story, ending and long case. Japanese players no longer see English in the cases. ## - 2026-10-13 ### Added - Japanese (日本語) is now a selectable language. All interface text outside the case scripts -- menus, character creation, the psych assessment, HQ, items, achievements, legal notices, dice and casino overlays -- is in Japanese, using Noto Serif JP. Case scripts are being translated next and show English until then.
Read full update on Steam ↗## - 2026-10-11 ### Fixed - The "Previous Consequence" line no longer shows companion states you never had as removed (e.g. "-9" or "Rival -1"), across every case and DLC; it now shows only what actually changed.
Read full update on Steam ↗## - 2026-10-10 ### Changed - The Lost Case Files cases (including Pickman's Model): each pickup of the vault-door key item (e.g. The Alchemist's cipher leaves) now grants a random 2–3 instead of a fixed 2–5; the door still needs 6.
Read full update on Steam ↗## - 2026-10-10 ### Changed - *Pickman's Model*, the free case in "The Lost Case Files", now appears first in the expansion's Locations list.
Read full update on Steam ↗## - 2026-10-01 ### Changed - Reduced Locations case-file text at 1080p, enlarged the archive on 2K displays, and styled the case sheet's scrollbar to match its paper.
Read full update on Steam ↗## - 2026-09-30 - Centered the Locations case files across window sizes and separated the tabs, folder, and page slider; shorter windows can scroll to reach them. - Replaced temporary achievement artwork for all case completion achievements with distinct 256×256 gold and locked grayscale badges; standardised the Professor achievement icon size.
Read full update on Steam ↗## \ - 2026-09-28### Fixed- **Dice rolls of 1–4 now show all five dice**: the unused dice land on a dim 0 (e.g. a roll of 2 reads 1, 1, 0, 0, 0), instead of only one to four dice appearing, which looked like a bug.
Read full update on Steam ↗## \ - 2026-09-22### Added- **A third Cases of Herbert West entry: "Six Shots by Midnight"**: adapted from the Lovecraft chapter of the same name. A burglar breaks into Dr. Herbert West's own house on Larkin Street and is shot dead in what the county rules self-defense -- until the body vanishes from the undertaker's, and something with a dead man's strength starts working through everyone who profited from his death, always within the hour of midnight. ### Changed- **The New Investigator Tutorial now matches the current rules** for Luck rescue, extreme-roll effects, fixed +1 Improvement gains, route commitments and case-ending warnings; its Traditional Chinese copy has also been corrected and formalized.- **Tutorial highlights now stay aligned while pages animate and narrative text expands**, instead of retaining coordinates sampled partway through a transition.- **All 37 cross-case...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/46277321/fba43a9c4fc24e4968a4bdfbefad1569ba1f2ad3.png ## - 2026-09-20 A second Cases of Herbert West entry: "The Plague-Daemon"**: adapted from the Lovecraft chapter of the same name. Bolton is in the grip of a typhoid epidemic, and Dr. West is using unclaimed pauper fever-dead for secret reanimation research; one specimen escapes and leaves a massacre in its wake. Twenty scenes with ten mutually-exclusive route groups (investigative lead, approach to West, confession source, witness testimony, stalking method, crime-scene handling, evidence priority, Dr. Halsey's health, the orphaned witness's placement, and the final allegiance), independent trust tracking for West, Dr. Halsey and orderly Doyle, and four distinct endings.
Read full update on Steam ↗## - 2026-09-19 ### Changed - **Increased the frequency of the automatic SAN dread drain**: it now triggers every 6 turns on Low, 5 on Medium and 4 on High sanity-pressure cases. ## - 2026-09-19 ### Changed - **Successful end-of-case Improvement Checks now increase a skill by exactly 1 point instead of 1–10**, slowing long-term power growth across repeated investigations.
Read full update on Steam ↗## - 2026-09-19 ### Changed - **Reworked the Locations screen into a full-size, page-by-page case-file archive**: each case now appears as a physical dossier with a bordered photograph, unified typewritten details, restored original *Mountains of Madness* description, Completed and Depart stamps, layered directional page turns, bottom-up collection transitions and randomized page-turn audio.
Read full update on Steam ↗\ - 2026-09-19 FixedCases sharing the same "sanity pressure" difficulty band deducted wildly different amounts of SAN in practice (player-reported: Herbert West: From the Dark is tagged "high" but didn't feel like it): measured all 27 cases with the existing static estimator and found From the Dark's sanity score (0.143) sitting far below the other 11 "high"-tagged cases (~0.20 average), while The Mountains of Madness (0.265) and The Tomb (0.248) sat well above them. Raised the SAN cost of several key From the Dark checks (chiefly witnessing Dr. West's reanimation experiment and the sub-basement confrontation), and proportionally lowered Mountains' and The Tomb's, so the "high" band now clusters much tighter (0.16-0.24).9 cases registry had a difficulty tag that no longer matched what the case's content actually estimates to (the estimator's own --check mode had gone unrun for a while...
Read full update on Steam ↗## \ - 2026-09-18### Added - **New "Cases of Herbert West" spin-off collection, plus a collection-tab switcher on the Locations screen**: the Locations screen now shows a tab row to switch between "Case Files" (the original 26 cases) and "Cases of Herbert West". Its first case, *Herbert West: From the Dark*, adapts Lovecraft's own "Herbert West–Reanimator" and drops the main roster's "collect key items to open a vault door" structure in favor of a three-way mutually-exclusive allegiance choice (ally with Dr. West, expose him, or go it alone), with heavy direct interaction with the source story's own characters (West himself, his assistant) that shifts them between ally and rival. ### Fixed - **Several items in *Herbert West: From the Dark* rendered as untranslated raw internal codes** (player-reported: "clue_west_method" and similar showing on screen): added the missing bilingual labe...
Read full update on Steam ↗## - 2026-09-18 ### Added - **Case departure now shows a background/scene-setting screen** (player feedback: a friend said they were "just jumping into a case without knowing the background"): the fixed 5-second "departing" hold is replaced by a newly authored, spoiler-free case-background briefing for every one of the 26 cases (what happened, why the Society is sending an investigator), and now waits for the player to click "Begin Investigation" before continuing, so the opening is actually read. ## - 2026-09-18 ### Fixed - Fixed 3 social/skill checks in *Beyond the Wall of Sleep* (reassuring Slater, speaking to the old patient, steadying Dr. Whitlock) that carried no fail cost, and whose one-shot marker was only written on success -- letting a player retry for free indefinitely until the roll succeeded. Each now costs `san-1` on failure, so retrying has a real cost.
Read full update on Steam ↗## Core Mechanics & Balance Sanity (SAN) Adjustments: Fixed 212 skill checks to uniformly cost 1 SAN on failure. Multiplied SAN penalties for high-pressure scenarios now only apply to the failure branch. Additionally, successfully discovering Mythos truths will now cost Sanity, better aligning with the Lovecraftian theme. Progress Tracking: Fixed a bug where "already succeeded" checkmarks falsely appeared in new stories because they shared identical internal option IDs with previously played cases. MP Fallback Options: Prevented duplicate text from displaying on MP-spend options and added new non-final skill checks to 13 shorter cases to properly support the mechanic. ## Story & Script Enhancements Unique Prose: Completely rewrote 26 scenes that were previously copy-pasted across different cases, ensuring every story now has unique, immersive descriptions. Replayability: Added at leas...
Read full update on Steam ↗Updates Summary (v0.95.0 - v0.99.0) Decisions Matter More (Increased Replayability) Across almost all base-game cases, we have introduced mutually exclusive investigation routes. Choosing to investigate one specific lead, witness, or location will now permanently lock out alternative options for that playthrough. You will need to play through cases multiple times to uncover every secret. Classic Cases Remastered Older cases, specifically The Tomb and Polaris, have been brought up to the modern standard. They now feature extended prologue investigations and dynamic companion characters. How you interact with these companions—whether you build trust or create friction—will directly impact your investigation, your available items, and the endings you can unlock. Accurate Difficulty Ratings The displayed Health (HP) and Sanity (SAN) danger ratings on the case selection screen have been re...
Read full update on Steam ↗## - 2026-09-15 ### Changed - Responded to further player feedback that a costly no-roll option was "better, but an option with no cost would be better still" — every qualifying decision node across all 11 consequence-driven cases now targets the full four-option mix: two skill checks, one MP-spend alternative, and one genuinely free option that still costs you something (a bonus clue, a route marker, or a better position later), never a dominant "free win."
Read full update on Steam ↗## - 2026-09-15 ### Changed - Extended the same player-feedback fix beyond the opening warm-up: every decision node across all 11 consequence-driven cases that offered only two options now offers a third. Most add a costly no-roll alternative (an MP-spend or a genuine gamble that can still cost Sanity/HP on success); in **Mountains of Madness**, whose two-option nodes are deliberate either/or resource trade-offs, the third option lets you attempt both sides of the trade at a steeper Sanity/HP cost rather than trivialising the choice.
Read full update on Steam ↗Changed Consequence-Driven Mechanics Overhaul: Reworked a massive lineup of classic cases (The Colour Out of Space, The Dunwich Horror, The Shadow Out of Time, The Case of Charles Dexter Ward, Dagon, The Nameless City, The Hound, The Rats in the Walls, Innsmouth, and Blackwood Academy) to use a new consequence-driven framework. Fail-Forward Investigations: Failed skill checks no longer allow for infinite, consequence-free retries. Instead, failures leave lasting costs—ranging from permanent injuries to fatal outcomes—but will still yield imperfect evidence to push the story forward. Mutually Exclusive Routes: Investigations now require hard commitments. Choosing to pursue specific leads (e.g., archival research vs. physical exploration vs. witness testimony) will lock you out of others. Each route provides unique persistent evidence and alters how you approach the case finale. Compani...
Read full update on Steam ↗## - 2026-09-14 ### Added - Actions that will or may end the current case now carry a clear warning label and require confirmation before proceeding, without revealing the resulting ending. - Added a dedicated Companion section above Items in the investigation sidebar. It shows active bilingual companion states and remains hidden when the investigator has no companion state; single companion and item entries omit the redundant `x1` count. ### Fixed - Hid internal Mountains route markers such as `branch_fast_pursuit` from the player-facing Items list; all visible evidence and companion states retain bilingual labels. ### Changed - Following positive player feedback, the consequence-driven **New Mountains of Madness ** has replaced the original **The Mountains of Madness** case. It now occupies the existing Mountains entry without a separate Beta listing, while active Beta saves migrate...
Read full update on Steam ↗## - 2026-09-14 ### Changed - Expanded **New Mountains of Madness ** with functional companion state: Dyer's trust, availability and injuries now alter routes, provide clearly labelled conditional check support, determine whether extraction is possible and unlock four companion-specific endings with correctly matched reward tiers.
Read full update on Steam ↗## - 2026-09-14 ### Added - Added **New Mountains of Madness ** as a separate bilingual case while retaining the original Mountains of Madness unchanged. Its investigation uses mutually exclusive leads, irreversible fail-forward checks, evidence-gated routes, escalating consequences and multiple ending tiers. ### Changed - Removed the first-playthrough case-order recommendation from the Locations screen; all available cases remain freely selectable.
Read full update on Steam ↗## - 2026-09-14 ### Changed - Added an optional layered investigation map that focuses on the current area while retaining directly connected entrances to other areas; players can switch between it and the original full map with a checkbox.
Read full update on Steam ↗## - 2026-09-13 ### Changed - Updated occupation skills to better match their roles: Athlete now has Persuade instead of Firearms, while Private Investigator now has Firearms instead of Persuade and retains Disguise.
Read full update on Steam ↗## - 2026-09-13 ### Added - Added two bilingual Magic Point alternatives to each of the 25 cases that previously had no way to spend MP. These 1 MP and 2 MP choices channel the investigator's will to bypass a corresponding roll and take its authored success branch, while Blackwood Academy retains its existing hand-authored MP choices. ## - 2026-09-13 ### Added - Added ten ambient horror effects: randomized insect shadow passes, peripheral eyes, a flowing blood-screen overlay, a cursor-following pupil, mixed left/right eye swarms, a single-eye false blink, breathing scenery, light failures, briefly reddened narrative text and impossible screen tilts. Their independent trigger chances rise with both turn count and lost SAN. - Added a developer visual-effects test bench and automated coverage for effect rendering, cleanup and turn/SAN probability scaling. ### Changed - Case sanity diffic...
Read full update on Steam ↗## - 2026-09-11 ### Fixed - Fixed the previous turn's Luck deduction flashing back into view after declining a later rescue: the completed reveal animation no longer overrides the temporary hiding of stale results during the dice fade-out. This corrects the display; the tested declined rolls did not spend Luck. - Locked dice-overlay decisions after dismissal so late button callbacks cannot change a declined Luck rescue or interfere with a later roll. Luck spending now requires an explicit boolean acceptance and an eligible failed check. Added Dunwich and bilingual dice-flow regression coverage; the reported ordinary No-click deduction has not been reproduced.
Read full update on Steam ↗## - 2026-09-10 ### Added - Added Restart Character below Continue as a recovery option for stuck saves. A confirmation warns that the current character and adventure progress will be permanently deleted before character creation opens; team progress is retained. ### Fixed - Fixed Continue getting stuck when resuming an interrupted departure, and restored the saved destination when continuing a save stored on the title screen. - If saved-case data cannot be loaded, Continue now retries and shows an error on the title screen without overwriting progress or opening an empty scene.
Read full update on Steam ↗## \ - 2026-09-09 ### Fixed - Aligned every Locations card's Depart button to the bottom of its card for consistent scanning. ## \ - 2026-09-09 ### Added - Each case now shows centered estimates of life threat, sanity pressure, and forgiveness above Depart ## \ - 2026-09-09 ### Changed - Cases can now be played in any order without completing the previous case first. The Locations screen recommends following the listed order for a first playthrough ## \ - 2026-09-09 ### Added - Expanded the Psych Assessment pool to 100 questions, each with English and Traditional Chinese prompts and answers. ### Changed - Each assessment now draws 8 distinct questions with shuffled answers and equal representation for all occupations. Going back or switching language keeps the same questions and selections.
Read full update on Steam ↗## - 2026-09-09 ### Changed - Replaced the Recreation Room's two Cantonese menu descriptions with formal written Traditional Chinese. ## - 2026-09-09 ### Fixed - Fixed a scene-description bug where switching language mid-scene or triggering an incidental re-render could re-roll the current event and swap in a different or repeated description as if the player had moved somewhere else. Scene and event caches now stay pinned to the actual current node/event, so language toggles and other incidental re-renders no longer rewrite the active scene text or its options.
Read full update on Steam ↗## - 2026-10-15 ### Added - All case scripts are now fully translated into Japanese (日本語), including every story, ending and long case. Japanese players no longer see English in the cases. ## - 2026-10-13 ### Added -…
## - 2026-10-11 ### Fixed - The "Previous Consequence" line no longer shows companion states you never had as removed (e.g. "-9" or "Rival -1"), across every case and DLC; it now shows only what actually changed.
## - 2026-10-10 ### Changed - The Lost Case Files cases (including Pickman's Model): each pickup of the vault-door key item (e.g. The Alchemist's cipher leaves) now grants a random 2–3 instead of a fixed 2–5; the door…
## - 2026-10-10 ### Changed - *Pickman's Model*, the free case in "The Lost Case Files", now appears first in the expansion's Locations list.
## - 2026-10-01 ### Changed - Reduced Locations case-file text at 1080p, enlarged the archive on 2K displays, and styled the case sheet's scrollbar to match its paper.
## - 2026-09-30 - Centered the Locations case files across window sizes and separated the tabs, folder, and page slider; shorter windows can scroll to reach them. - Replaced temporary achievement artwork for all case…