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Steam player data · App 5147010

Chroma Keyboard

View on Steam ↗Updated 29 Oct · 08:50 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
  • Keyboard Only Option
  • Mouse Only Option
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£4.59
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
27 October 2026
Concurrent players0Most recent successful sample
Today's peak031/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5147010
App type
Game
Supported systems
Windows · macOS
Genres
Casual, Indie
Release date
27 October 2026
Last player update
29 Oct · 08:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
x86-64 CPU with SSE4.2 (Intel Core i3 / AMD equivalent)
Memory
2 GB RAM
Graphics
Integrated graphics with full Vulkan 1.0 support
Storage
400 MB available space
Sound Card
Any Windows-compatible audio device
Additional Notes
Keyboard required. Includes a built-in audio-offset calibration for high-latency audio setups.
Recommended
Requirement
Requires a 64-bit processor and operating system

macOS

Minimum
OS
macOS 11 Big Sur (Intel) / macOS 13 Ventura (Apple Silicon)
Processor
Apple Silicon or Intel
Memory
2 GB RAM
Graphics
Metal-capable GPU with full Vulkan 1.0 support via MoltenVK
Storage
500 MB available space
Sound Card
Any macOS-compatible audio device
Additional Notes
Keyboard required. Includes a built-in audio-offset calibration for high-latency audio setups.

Launch window

Released 27 October 2026 · Tracking from 28 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£4.59
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£4.59
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011128 Oct 2026, 10:00 UTC29 Oct 2026, 08:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Notes arrive as colour

Four keys. Twelve tones. Eighty pieces of original music — forty songs and four ten-act suites — and nothing anywhere that can throw you out.

CHROMA Keyboard is a falling-note rhythm game built on one idea: the twelve notes of the chromatic scale, folded onto four keys, each note keeping its own colour. You read the colour before you read anything else.

Nothing to fail

No health bar. No failure gauge. No run that ends early.

Miss a note and the game says so — and then the song keeps playing, to the last bar, every time. The timing windows are wide, and the game shows you exactly how wide: ±80 ms for a Perfect, ±160 ms for a Good, printed on screen while you play. They are there to reward precision, not to punish its absence. The tutorial holds its first four notes on the judgment line and waits for you.

Chase a rainbow star. Chase a full combo. Or put a track on and play it badly for an hour. The game does not mind.

Twelve traditions, forty songs

The library is arranged as a map rather than a genre list — East Asia · South & Southeast Asia · the Middle East · Africa · Celtic · Slavic · Latin America , and then Classical · Jazz · Dance · Pop · Electronic .

Forty original tracks live on it: a Javanese gamelan under the moon, twenty-one strings of a West African kora, a Korean sanjo in the pine wind, an Arabic longa running downwind on the Nile, a Bulgarian horo on the threshing floor, an Andean huayno after the rain, a milonga on the docks, a slip jig, a fugue, a waltz, a bebop head, a techno sequencer at midnight, a city-pop night drive.

Every one is written for this game — composed bar by bar against the chart it becomes, then performed by a synthesizer built for that piece alone. No loops, no sample packs, no licensed catalogue. Each tradition brings its own instruments, its own drum patterns, and its own colour scheme for the entire screen.

Every track sits at one of three difficulties — sixteen Hard, twelve Normal, twelve Easy — and every region of the map has both a gentle one and a demanding one. There is also a listening mode, if you would rather just hear them.

Four Epics

The Epics are the long form, and they are the reason this game exists.

Each one is a suite of ten acts of ninety seconds — fifteen unbroken minutes of continuous music, played through in a single sitting. The acts do not stop between them and there is no retry inside a run; what gets judged at the end is the whole fifteen minutes.

Gilgamesh — the king of Uruk, the cedar forest, the death of Enkidu, the waters of death, and the walls he comes home to.

The Iliad — wrath, a thousand ships, the duel and the funeral fires, and a body given back.

The Odyssey — the sea, the cave, the sirens, the blind singer's harp, and a bow drawn in a hall.

The Bhagavad Gita — two armies, a chariot stopped between them, and a conversation that fills the pause.

Three of the four are scored for orchestra — oboe and flute carrying the line, harp and pizzicato strings answering, trumpet and horn for the weight, timpani underneath. The Bhagavad Gita leaves that palette entirely: a tanpura drone that holds the stopped time, tabla playing theka, bansuri and shehnai in question and answer, conch shells at both ends.

Motifs run the length of each suite. In the Gita, one voice asks a question that refuses to land on the tonic for nine acts; in the tenth it finally lands, the conches sound again, and the drone stops.

Twelve tones on four keys

Four keys, twelve notes — so every key carries three of them, and the colour tells you which. The mapping is fixed and printed under the keys, the same on every track, so it becomes reading rather than memorising.

The consequence is that a scale is not a straight line across the board. Stepwise motion crosses lanes; the interval you hear has a shape under your fingers. Every piece here was written knowing that.

Rebindable keys, an audio-offset calibration, windowed or fullscreen.

And

Thirty-one languages — English, 简体中文, 繁體中文, 日本語, 한국어, Bahasa Indonesia, Bahasa Melayu, Български, Čeština, Dansk, Deutsch, Español, Español (Latinoamérica), Français, Italiano, Magyar, Nederlands, Norsk, Polski, Português, Português (Brasil), Română, Русский, Suomi, Svenska, Tiếng Việt, Türkçe, Українська, Ελληνικά, العربية, ไทย.

Thirty achievements — from the first lesson to every star on every act.

Stars, rainbows and full combos on every chart, and a Flawless Run to be had on each Epic.

A listening mode with favourites, for the tracks and for all forty acts.

Eighty pieces of music, and nothing anywhere that can throw you out. Take as long as you like.

Steam gallery

Screenshots

5 available
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