Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
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- 0
- Release date
- 10 September 2026
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The dark army marches on Wardstone, and only your towers stand between it and the last free hold. Line the winding roads with archers, knights, mages and siege engines, call down meteors and firestorms, and send a champion into the thick of the fight. Every wave is a puzzle; every road, a killing field of your own design.
Six tower families — precise archers, frontline barracks, arcane mages, thunderous artillery, gold-spinning mines and warding control towers — each with three tiers and four branching specializations.
Heroes — lead a champion with a signature ability, from rallying warhorns to earth-shattering strikes, and grow them stronger through the campaign.
Battle spells — Meteor, Firestorm, Frost Nova, Reinforcements and Powder Barrels, ready at the tap of a button.
Set up combos and watch them cascade — shatter frozen foes, overload the conductive, and drive the chain toward a screen-clearing Resonance Burst. Control sets up the payoff; timing lands it.
21 hand-crafted levels across four biomes — green fields, harvest farmland, drowned mire and haunted graveyard.
Towering bosses — face the Drowned King, the Mire Colossus and other hand-drawn horrors that shrug off everything you throw at them.
Ward Sigils & Blight — optional modifiers that reshape a battle for greater rewards.
Trials, Boss Rush and Endless — when the campaign is won, the real challenge begins.
55 distinct foes with real counter-play — armor, magic resistance, swarms, healers and ward-breakers.
Target priorities, veteran towers, and an economy that rewards bold, aggressive play.
Fully localized in 14 languages.
Raise your towers. Light the wardstone. Hold the line.
Release date supplied by the Steam store.