Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 September 2026
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The oath-bound land of Caldmere is coming apart, and beneath its ley-waters the Sunken Court stirs to claim what the living let fall. Raise a war-band, take the field, and win the war one hard-fought battle at a time.
Tides of Caldmere is a dark-fantasy tactical RPG in the classic turn-based-tactics tradition — with one twist at its heart: there are no player and enemy phases. Every unit acts on a shared Charge-Time timeline set by its speed, so a swift skirmisher can strike twice before a heavy knight moves once. The turn order itself becomes a battlefield you can read — and bend.
A living timeline, not phases — read the queue, then reshape it: knock a foe back down the order with Setback, surge an ally forward on a kill with Onset.
Five stats, one Resolve — a single shared resource clings to life through a killing blow, or powers a guaranteed Execute. One pool, two uses — spend it well.
Position is power — flanking pincers and high ground swing the odds, a light weapon triangle rewards the right blade, and arcane pierces plate.
Build your war-band — classes and promotions, reclassing, point-buy growth, and weapon forging up to +5.
Two generations — bonds deepen into marriages, marriages into heirs, and a time-skip carries your line into a second act.
Play it your way — three permadeath rules from forgiving to ironvow, an Hourglass turnwheel to undo a misstep, and difficulty from Wayfarer to Reckoning.
A realm with a history — a 26-chapter campaign, optional side-battles, an arena, and a lore-rich world of ley-veins, sigils, and sunken courts.
One realm, one war-band, and a timeline that rewards the tactician who learns to read it.
Release date supplied by the Steam store.