Store data
- Store status
- Coming soon
- Scheduled release
- 17 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 17 November 2026
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Two balls. Twelve paddles. No mercy.
Last Paddle Standing! is a chaotic multiplayer arcade game about one very simple thing: don't let the ball get past you.
Up to 12 players surround an ever-changing arena. Return the ball, survive the chaos, and be the last paddle standing. Every elimination shrinks the arena, speeds up the rallies, and makes the survivors increasingly uncomfortable.
Score goals and survive arenas to earn points. The most points wins the match, and the last survivor takes the Last Paddle Standing title.
And getting eliminated doesn't mean you're done causing problems.
Jump in, play a few rounds, leave happy. Most matches wrap up in under 15 minutes, depending on player count and the rules you pick.
Customize your look, grab your favorite paddle, and you're in; everything is playable from the first match. No grind. Just return the ball.
Play a clean 1v1, dive into a chaotic free-for-all, or team up in pairs and trios.
Free-for-all: 2–12 players, every paddle for itself.
Pairs: 4–12 players in teams of two.
Trios: 6, 9 or 12 players in teams of three.
Teammates share one goal and defend it together from stacked rails, one in front of the other.
Want a five-player match? Go for it.
Want all twelve players squeezed into one arena? Terrible idea. Do it anyway.
Create lobbies and tweak the rules, hit Quick Play to find a match, or fill the empty spots with bots.
No need to go online: up to 12 players can play together on one screen, in any mode. Grab a controller, press a button, and you're in. Keyboard and mouse players are welcome too, and every seat can rebind its own controls.
Got a friend or two on the couch? Take them into online lobbies as well: two local players play as a pairs team, three as a trios team.
Players don't simply disappear when they're eliminated - the arena changes with them. As players get knocked out, the arena rebuilds itself around whoever is still alive, shrinking and shifting shape as the match progresses. A huge, chaotic arena can end as a very uncomfortable little 1v1.
Hosts pick one of three arena layouts:
Symmetrical: the classic read. Equal goals on an even court.
Asymmetrical: equal goals, uneven outer walls and strange bank angles.
Chaotic: uneven walls plus randomly placed internal barriers. Play the bounce.
Every paddle plays differently. Pick one of nine sizes, and one of twelve starting abilities.
Passive abilities :
English: spin builds through the rally and adds speed off obstacles and inner walls.
Powerhouse: harder returns; centered hits turn spin into raw speed.
Velcro: catch the ball, hold it for a beat, then send it back with your spin.
Slingshot: keep moving to charge a harder-hitting return.
Shark: fast, heavy and momentum-driven; your paddle shrinks as you slow down.
Last Stand: down to your final life? Longer, snappier paddle.
Active abilities :
Dash: burst along your edge; balls you sweep up take maximum spin.
Magnet: drag nearby balls toward the middle of your paddle.
Nova: shove nearby balls away.
Cold Snap: charge your next return; the side it hits slows down for 6 seconds.
Split Shot: your next return splits into two balls.
Bulwark: raise a one-hit barrier across your goal.
As the field thins out, the survivors draft perks and abilities mid-match.
Hosts can fine-tune every match with rule presets or build their own house rules from scratch.
Or go custom: set lives, goal width, obstacle pacing, curveballs, draft timing, allowed abilities and perks.
Getting knocked out isn't fun... unless you can make everyone else's game worse.
Eliminated players return as malicious spirits and keep participating from beyond the grave. Spawn obstacles, interfere with rallies, and make life miserable for the players rude enough to survive longer than you.
Place obstacles: Pillar, Vortex, Wormhole, Orbiting Moons, Goalie Drone and Spore.
Upgrade them: a pillar that moves, a vortex that turns into a black hole, a goalie drone that becomes the GOAT, and more.
Throw a curveball: make every ball hiccup, freeze for a showdown shot, or dance to the beat.
Hinder a survivor: Reverse Controls, Oversteer, Mini or Heavy Hands.
You might be out. Your revenge isn't.
Online multiplayer for 2–12 players, from tense 1v1 duels to total 12-player chaos
Local multiplayer for up to 12 players on one screen, plus up to three couch players in online lobbies
Free-for-all (2–12), pairs (4–12) and trios (6, 9 or 12)
Quick Play matchmaking, public and friends-only custom lobbies, and bots in four difficulties
An arena that shrinks and reshapes itself with every elimination
Three arena layouts: Symmetrical, Asymmetrical and Chaotic
Twelve starting abilities, nine paddle sizes, and mid-match drafts with seven perks
Rule presets plus fully custom house rules
Keep playing after elimination as a malicious spirit: place obstacles, throw curveballs and hinder the living
Fast matches, usually under 15 minutes
Cosmetic customization, no grind
Gamepad support for Xbox, PlayStation, Switch Pro and more via Steam Input
Fresh LookNew main menu. It's built around a drawn arena backdrop. You'll see the arena before you even press Play.Steel UI everywhere. Every pre-match screen now shares the same steel look. The in-match HUD matches it. Text is in sentence case, so nothing SHOUTS at you any more.Lobby cleanup. Row controls are always visible, so you no longer have to hunt for them. We cut some redundant copy. The Rules drawer is now a match timeline, so you can see how a match will play out.Compact solo HUD. The solo choice HUD now lines up with the couch dock.Glow fix. UI glow no longer gets clipped at the edges. Skills & GameplayNeon VFX for Dash, Magnet and Nova. They look much better now. Dash lasts 0.3s.The ball remembers. The ball is tinted for the last skill that touched it. You can now see whose Nova just ruined your day.Magnet curves the ball. The pull now bends the ball's path. There are als...
Read full update on Steam ↗What’s changed- Everything has a home. Browse five dedicated categories: Audio, Display, Accessibility, Controls, and Quick Play.- Room to breathe. Cleaner headings, consistent spacing, and aligned sliders replace the crowded two-column layout.- Important buttons stay put. Save, Revert, and your unsaved-changes status remain visible while you scroll.- Small screens, fewer gymnastics. Tighter layouts keep settings usable in smaller windows. The key-binding dialog now scrolls its bindings without hiding its action buttons.- Smoother exits. Fixed a layout error that could occur when closing settings on smaller windows.No gameplay or balance changes this time—just a tidier place to make the game feel right for you.
Read full update on Steam ↗Online play: more updates, less dataWhen you join someone else’s match, the host sends updates showing where the ball and paddles are. This patch improves both how those updates travel and how your game displays them.- Twice as many updates: the host now sends 60 updates per second instead of 30—roughly one every 17 milliseconds instead of 33. Your game gets fresh movement information more often.- Much smaller updates: representative two-player updates dropped from 1,840 bytes to 132 bytes, and twelve-player updates from 6,240 bytes to 362 bytes. Sizes grow when more skill effects are active, but the measured examples fit within a single Steam network packet.- Less data to transfer overall: the smaller updates more than offset sending them twice as often in those examples.- Smoother movement between updates: curved shots follow smoother paths, and brief gaps in incoming data are handl...
Read full update on Steam ↗Solo means one device - yours to pickPlaying alone used to hand you the keyboard and the mouse at once:- Controls device picker is live at one player: add the mouse, trade the keyboard for it, drop the controllers you don't want.- Shrinking the couch frees the departing seat's mouse instead of quietly handing Player 1 a second device.- A save that names no device is repaired onto the keyboard at load.Goals now land with the ballAs a guest, a goal used to be announced about a round trip too early: score chip, feed line, cue, camera shake, goal flash, life pips - then the ball froze mid-court and vanished while the ball you were watching hadn't arrived.Polish letters, everywhereStock Windows/macOS installs matched none of the UI's named families and fell through to the bundled CJK face, which lacks precomposed ą ć ę ł ś ź ż: ą ę ł drew as the wrong letter, ź ć ż ś drew with the accent f...
Read full update on Steam ↗Bring the whole couchOne machine. Up to twelve players. Sorting out the seating arrangement is now your problem.- Up to 12 local players: build your party from the main menu and play together on a shared screen.- Your paddle, your setup: every local player gets their own name, bindings, loadout, color and skin selection. Edit paddles side by side instead of passing the menu around.- No controller? Two can still play: Player 1 can use the keyboard while Player 2 takes the mouse.- Pad-friendly nicknames: browse a selection of playful names without reaching for a keyboard.- Simultaneous perk and ability picks: couch players now choose together, with individual selections and previews. No more spending everyone’s draft timer on Player 1.Party planning: Online supports one local player in any mode, two locals in Pairs, or three locals in Trios. Parties of four or more local players are off...
Read full update on Steam ↗Fixed empty music playlists appearing in Settings.
Read full update on Steam ↗Demo Patch 1 — Perks, House Rules, a New Look & Smoother Online Play The demo's first patch is here, and it's a big one. This update rebuilds the systems that shape a match, perk drafts, ability drops and house rules, polishes the arena's visual effects, and fixes the two biggest thorns: rubber-banding on your own paddle, and balls slipping through paddles they should have hit. New ways to playTwo new abilities join the demo rosterNova — new active skill. A radial pulse burst that shoves every nearby ball away from your paddle for a moment. (8s cooldown) Powerhouse — new passive. Every one of your hits adds extra ball speed. The demo's ability roster is now a tight six: English, Last Stand and Powerhouse as passives, with Magnet, Dash and Nova as actives. The full game's arsenal keeps growing behind the scenes. Focus, Ice, Cold Snap, Bulwark, Split Shot and more are already in the wor...
Read full update on Steam ↗Steam currently lists 17 Nov 2026 as the release date.
Fresh LookNew main menu. It's built around a drawn arena backdrop. You'll see the arena before you even press Play.Steel UI everywhere. Every pre-match screen now shares the same steel look. The in-match HUD matches i…
What’s changed- Everything has a home. Browse five dedicated categories: Audio, Display, Accessibility, Controls, and Quick Play.- Room to breathe. Cleaner headings, consistent spacing, and aligned sliders replace the…
Online play: more updates, less dataWhen you join someone else’s match, the host sends updates showing where the ball and paddles are. This patch improves both how those updates travel and how your game displays them.…
Solo means one device - yours to pickPlaying alone used to hand you the keyboard and the mouse at once:- Controls device picker is live at one player: add the mouse, trade the keyboard for it, drop the controllers you…
Bring the whole couchOne machine. Up to twelve players. Sorting out the seating arrangement is now your problem.- Up to 12 local players: build your party from the main menu and play together on a shared screen.- Your…