Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 3 | — | — | 0 | — |
| October 2026 | 3 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dreadgence is a deterministic horror autobattler set inside the wounds of a dead god.
Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.
Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.
Three Pacts enter. The Wound answers.
Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.
Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.
You choose what enters the battlefield. Then you watch what survives.
Before battle, read the Wound's exact forecast. Will your Pacts survive—or will the encounter destroy them?
The outcome isn't left to chance. The same preparation against the same Reading produces the same result.
Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.
A failed battle is evidence. Learn from it.
The monsters you defeat can become the monsters you command.
Pacts: Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.
Rites: Equip abilities that shape how your monsters fight and what roles they perform.
Relics: Arm your Pacts with powerful items, then evolve those items to awaken new effects.
Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.
Master a Reading, then automate the work you've already solved.
Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.
Your next breakthrough should come from a better strategy—not faster clicking.
Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.
You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.
The Wounds remember everyone who died inside them.
They do not remember you.
Read the blood. Close the Wound.
3 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.