Store data
- UK price
- £2.65
- US price
- $1.79
- Positive reviews
- 100%
- Total reviews
- 6
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | 0 | 0.0% | 0 | -75.8% |
| October 2026 | 1 | -1 | -50.0% | 0 | -86.0% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £2.65 | £1.59 | 40% | £1.59 | No change recorded |
| United StatesUSD · US | USD | US$2.99 | $1.79 | 40% | $1.79 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 8.15 | RM4.89 | 40% | RM4.89 | No change recorded |
| NorwayNOK · NO | NOK | NOK 36.00 | 21,60 kr | 40% | 21,60 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$4.79 | NZ$ 2.87 | 40% | NZ$ 2.87 | No change recorded |
| PeruPEN · PE | PEN | PEN 8.49 | S/.5.09 | 40% | S/.5.09 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱109.00 | P65.40 | 40% | P65.40 | No change recorded |
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| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
I Wish You Weren't Here is a short psychological exploration game featuring simple puzzles, atmospheric horror, and a strong focus on story and emotional meaning rather than constant jump scares.
Explore a large, abandoned city filled with outdoor streets and a variety of buildings, including a hospital, factory, warehouse, mineshaft, and more.
As you progress through each new area, your internal monologue reveals more about your journey through the city while reflecting your character's deteriorating mental state. Alone and unsure of what is happening, you watch yourself spiral into hopelessness.
The game is designed to be a short, focused experience. Rather than relying on massive maps or unnecessarily difficult puzzles, I Wish You Weren't Here focuses on keeping you engaged through intuitive but interesting environments, simple puzzles, and details waiting to be discovered by those willing to explore. Explore carefully to discover additional environmental details, lore, and story pieces scattered throughout the world.
Created by music producer Covenant , the game's soundtrack features 25 original tracks created specifically for the experience. Some of the game's sound effects and ambience were also created specifically for the game.
| # | ||
|---|---|---|
| 01 | Ach1 | 89.1% |
| 02 | Ach3 | 86.4% |
| 03 | Ach13 | 72.9% |
| 04 | Ach6 | 72.9% |
| 05 | Ach7 | 70.2% |
| 06 | Ach15 | 62.1% |
| 07 | Ach8 | 62.1% |
| 08 | Ach9 | 59.4% |
| 09 | Ach11 | 56.7% |
| 10 | Ach12 | 56.7% |
| 11 | Ach5 | 43.2% |
| 12 | Ach2 | 27.0% |
| 13 | Ach10 | 21.6% |
| 14 | Ach4 | 18.9% |
| 15 | Ach14 | 13.5% |
NEW ROOM AFTER FINISHING THE GAMEA new room in the warehouse (the first map you play in) now appears after finishing the game. If you have beat the game, this room offers a small new exploration opportunity, a calm room in the otherwise unsettling environment, as well as giving you access to the flashlight earlier in the game. This changes the speed running potential, as you can now skip getting the flashlight later on. If you have the achievement for reading all lore notes in 1 playthrough, all notes will also appear in this room in case you forgot or missed what they said. WAREHOUSE (first map)Reworked the lighting and overall visuals to fit in better with the rest of the game, as well as make it easier to tell what you're looking atExtended the initial audio and visual fade in when spawningAdded the new room, although you can only access this if you beat the game (more info above i...
Read full update on Steam ↗GENERAL QUALITY OF LIFE IMPROVEMENTSImproved the range and strength of the flashlight to see further in dark areasExtended the transition time between maps to feel smoother and more consistentAdded a text prompt in the warehouse informing players how to access settings to view key binds and other settingsMINE MAZEAdded a second escape route option where you can unlock a door after finding a key, instead of the main exit where you just find an exit door that is further awayIncreased player movement speed while in the mine mazeAdded exit signs which point players toward the "main" escape route Added a light to help guide players to the location of the key Added an electrical buzz to the light to help draw attention to the area Added additional items near the key to help draw attention to the area Removed / shortened dead end paths to alleviate getting lost or repeatedly having to restar...
Read full update on Steam ↗£1.59 → £2.65.
1 positive · 0 negative.
NEW ROOM AFTER FINISHING THE GAMEA new room in the warehouse (the first map you play in) now appears after finishing the game. If you have beat the game, this room offers a small new exploration opportunity, a calm ro…
GENERAL QUALITY OF LIFE IMPROVEMENTSImproved the range and strength of the flashlight to see further in dark areasExtended the transition time between maps to feel smoother and more consistentAdded a text prompt in th…
2 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.