Steam release scheduled · App 5141000

Dreadgence

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  • Single-player
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Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5141000
App type
Game
Supported systems
Windows
Genres
Casual, Indie, RPG, Simulation, Strategy
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-8350
Memory
4 GB RAM
Graphics
DirectX 11 compatible GPU with 1 GB VRAM
DirectX
Version 11
Storage
1 GB available space
Sound Card
DirectX-compatible
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

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Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
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About this game

Description

Supplied by the Steam store

YOU DO NOT FIGHT. YOU PREPARE.

Dreadgence is a deterministic horror autobattler set inside the wounds of a dead god.

Bind extinct monsters as Pacts. Equip them with Rites and Relics. Prepare a three-monster composition capable of surviving what waits inside each Wound. Then deploy.

Your monsters fight automatically. You win by preparing the right answer, not by issuing commands during combat.

SEND YOUR PACTS INTO THE WOUNDS.

Three Pacts enter. The Wound answers.

Your monsters choose targets, move, attack, unleash abilities, and fight without your intervention. Hostile creatures obey their own behaviors.

Face swarms of enemies, dangerous compositions, and increasingly powerful bosses across haunting environments.

You choose what enters the battlefield. Then you watch what survives.

CHANGE THE RELIC. CHANGE THE FATE.

Before battle, read the Wound's exact forecast. Will your Pacts survive or will the encounter destroy them?

The outcome isn't left to chance. The same preparation against the same Reading produces the same result.

Sometimes one Relic is the difference between failure and victory. Study the forecast, change your composition, and rewrite what happens next.

A failed battle is evidence. Learn from it.

BIND WHAT SHOULD HAVE STAYED DEAD.

The monsters you defeat can become the monsters you command.

Pacts: Bind extinct creatures into your growing roster. Each brings its own identity, strengths, and behavior.

Rites: Equip abilities that shape how your monsters fight and what roles they perform.

Relics: Arm your Pacts with powerful items, then evolve those items to awaken new effects.

Every new acquisition creates another possibility. Build specialized teams, experiment with combinations, and watch your collection grow.

CONQUER. AUTOMATE. DEEPEN.

Master a Reading, then automate the work you've already solved.

Build stronger Pacts, collect new Rites and Relics, evolve your equipment, and prepare for more dangerous encounters. Offline progression lets your victories continue working while you're away.

Your next breakthrough should come from a better strategy.

THE ATLAS REMEMBERS EVERYTHING.

Every Wound is a chapter in the autopsy of a dead god. Every extinct creature is another name written into the record.

You are the Blank Leaf: a page torn from the Atlas, given a body, and erased from its memory.

The Wounds remember everyone who died inside them.

They do not remember you.

Read the blood. Close the Wound.

Steam gallery

Screenshots

8 available
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