Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 71%
- Total reviews
- 31
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 5 | — | — | 1 | — |
| October 2026 | 5 | — | — | 1 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This is a pre-alpha demo.
Twin Hooks is a 2-player co-op action game where two bonded heroes protect a city that lives a double life. By day, it's warm, vibrant, and full of people worth fighting for. By night, it transforms into a dangerous battleground where only the two of you can push back the darkness. Play online with a friend or tackle the city solo. However you play, every system is built around the thrill of cooperative combat and simple cozy joy. The choice is yours, every session.
Core gameplay loop: Tutorial, Safehouse intro, day & night mission, Warehouse mission
Quick Play: Jump right into night mission combat.
Core co-op combat: Two weapon types, generated loot parts and weapons, mission-based loot.
Simple level scaling: enemies, weapons, loot scale as you get more XP. Can play to Level 50.
Solo-able & Co-Op
1-3 of our devs have worked on this during free-time over the last ~9-12 months. We have no funding yet. We're a bunch of ex-AAA devs and dads with limited capacity.
Our goal with this demo is to validate our core loop/proof-of-concept and get our studio funded off the data, which will create 5-8 jobs.
If you like/love the demo or see promise, wishlisting helps us more than anything else.
A fully funded team allows us to hit the ground running on full development, get it on consoles and do a proper simultaneous multi-platform launch with cross-play, cross-progression and ship a really great experience for players.
Experience fast-paced street-wuxia combat designed around teamwork. Chain together spectacular combos, launch enemies into the air, master unique weapon styles, and finish fights with synchronized takedowns that only two players can pull off!
The city isn't just your battlefield; it's part of your arsenal. Use the environment, your grappling hook, and creative teamwork to discover new ways to approach every encounter! Every fight rewards experimentation and coordination.
Your grappling hook is traversal and weapon both. Swing off posts and ledges to close distance, and launch off your partner for aerial combos that wouldn't be possible alone!
Find powerful weapons, upgrade your equipment, and collect unique gear that changes the way you fight. Craft new equipment, experiment with different combat styles, and build a fighter that feels entirely your own! At launch, create your own characters with your partner.
Every time you head out, you choose which city you're playing in. Take a day mission and the pace slows: fish with your partner, visit local shops, decorate the home you're building together, uncover hidden stories, and spend time with the people you're protecting. Take a night mission and everything changes: stronger enemies, new challenges, and dangerous bosses waiting for anyone willing to push deeper into the city. Cozy or dangerous, it's your call.
Online co-op with a friend, or solo through the city at your own pace.
Combat designed so two players pull off what one never could, from shared juggles to synchronized finishers.
Missions and enemies scale as you level, so there is always a reason to head back out.
Grab a partner. Grab your hooks. The city needs both of you.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
1 positive · 0 negative.
0 positive · 1 negative.
1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 0 negative.
5 concurrent players — the highest daily peak recorded at that point.