Store data
- Store status
- Coming soon
- Scheduled release
- 29 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 October 2026
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The Coloring Update — v0.1.40 Scraplings just got a lot more colorful! Almost every item in the game has been redrawn in color, and this update also brings a brand-new Contacts phone, character icons and reworked achievement bars. New Item coloring: nearly every item has new colored art: wastes, shreds, ingots and blocks, processed, separated, assembled and synthesized goods. You'll see it on pallets, in storage, in Resources and on device LED screens. Packaged goods show the new art of what's inside. Contacts phone: when you ask Kienan to call someone, a phone slides up with your contacts, their icons and names, in alphabetical order. Scroll with the mouse wheel or by right-click dragging. People you haven't met yet show up as a few "?" rows. Character icons: every character now has their own square icon, shown in Contacts, quest rows, mails, the delivery bubble and notifications. Ne...
Read full update on Steam ↗Scraplings v0.1.30 — Character VoicesThis update gives every character a voice, adds a dialogue volume setting and puts our social links on the main menu. NewCharacter voices. While a speech bubble types out, you hear the speaker's own gibberish voice. All 23 characters have their own.Settings → Audio → Dialogue slider to control voice volume (default 50%).Social links on the main menu: Discord, Instagram and e-mail, right under the patch notes. ImprovementsThe Achievements window title now simply reads "Experience Points: (number)"."Mute in background" is now "Background Audio": when on, sound keeps playing while the game is in the background.Main menu patch notes scale down on small screens and no longer overlap other elements. Headings are now bold.Double-click a recipe in the Collector window to start it right away.Tutorial slide images stay inside their hand-drawn frames, and the...
Read full update on Steam ↗Scraplings v0.1.29 — Experience, Perks & the ArchiveThis update adds a progression layer: your production now earns experience, which you can spend on perks. It also adds an in-game Archive and many quality-of-life changes. NewProduction achievements — every product has a counter; 500 / 1000 / 2500 units grant 1 / 2 / 5 experience points.Experience star & perk cards — from the evening of day 7, a star appears every evening. Pick one of two perks with XP and money, or skip.9 perks — Octopus Box, Long-Range Line, Tolerance Credit, Benefit of the Doubt, Craftsman's Touch, Flawless Work, Mechanical Porters, Market Advisor and Doped Fuel.Archive — an index of guides, machines, materials and rare finds.Delete saves from the main menu and the pause menu.Closed beta notes on the main menu.Second cable on machines.New tutorials: Power Generation and Output Slot. ImprovementsNew shortcut bar wi...
Read full update on Steam ↗Recipe Previews, Copying with Recipes and Smoother Big Factories This update makes recipes easier to plan, lets you copy whole setups with their recipes, gives the task board a fixed layout and keeps large factories running smoothly. NewRecipe preview: clicking a recipe in a machine window no longer starts it right away. You'll see its inputs and outputs first, with a button under the output: collect / shred / produce / research if the machine is idle, or change recipe if something is already running. The recipe change warning now appears when you press that button.Copy with recipes: machines you select (F) and copy (C) now paste with their recipes already set, including both outputs on the Twin-Arm Diver. Re-save your existing blueprints once so they include recipes.Tech Missions section: the task board now always shows Tech Missions at the top, Main Tasks (rent, tribute) in the midd...
Read full update on Steam ↗Hello everyone daily update here (: New ThingsGame speed: Pause, x1, x2 and x4 controls under the day/clock box. Press Space to pause and resume.Lighting settings: A new Lighting tab in Settings lets you adjust daytime and night brightness separately for the background world and for your work area. While you drag a slider in the in-game menu, the menu backdrop fades out so you can see the change live.Color filters: Sepia, Noir, Warm, Cool and Vintage, with a strength slider. Only the game world is tinted. The interface stays as it is.One-off orders are back: Contacts you've met now send single-item and two-option orders by mail again.More flexible lifts: You can now start a lift in mid-air and run it down to a platform below. The end resting on the ground becomes the anchored base. Lifts also have new direction arrows.Kienan calls about unpaid shipments: When a shipment isn't paid, Ki...
Read full update on Steam ↗Hi everyone! A small update is live:NewAuto-complete on the Board: a new checkbox next to "Prioritize quality". When it's on, any task you can fulfill is completed automatically. Tasks still marked as new are left alone.Trash can in storage: drag a slot onto it to dump its contents into the waste sea. Hold Ctrl while dropping to dump every item of that kind.Bigger Storage T2 window: it now shows 40 slots instead of 20.A brand-new first conversation with Miles Vaughn: your choices now matter. The introduction can go well, stall, or go badly wrong.ChangesA full day now lasts 12 minutes instead of 15.Introduction calls come in a little more often.Accept and decline are now right at the bottom of offer mails. No extra "reply" step.The early tech missions ask for fewer materials.Thanks for playing, and keep the feedback coming!
Read full update on Steam ↗Hi everyone, I'm Çağlayan from ikioda games.Ever since we entered the beta testing phase for Scraplings, I've been constantly updating and fixing things behind the scenes, but I haven't shared any update notes until now. With this note, I want to kick things off and keep you in the loop regarding the game's current status. Thank you in advance for your interest!Current Status: I’ve been pushing updates regularly since the start of the beta, but here are the most significant changes:Reworked Tutorial System: The initial tutorial was making it hard to focus on the game. I’ve redesigned it to be much simpler and easier to follow. NPC Interactions: In the original design, we planned to have players talk to NPCs for every single order, but that proved to be quite exhausting. We’ve switched to an email system for straightforward orders. Going forward, standard orders will arrive via email,...
Read full update on Steam ↗Steam currently lists 29 Oct 2026 as the release date.
The Coloring Update — v0.1.40 Scraplings just got a lot more colorful! Almost every item in the game has been redrawn in color, and this update also brings a brand-new Contacts phone, character icons and reworked achi…
Scraplings v0.1.30 — Character VoicesThis update gives every character a voice, adds a dialogue volume setting and puts our social links on the main menu. NewCharacter voices. While a speech bubble types out, you hear…
Scraplings v0.1.29 — Experience, Perks & the ArchiveThis update adds a progression layer: your production now earns experience, which you can spend on perks. It also adds an in-game Archive and many quality-of-life ch…
Recipe Previews, Copying with Recipes and Smoother Big Factories This update makes recipes easier to plan, lets you copy whole setups with their recipes, gives the task board a fixed layout and keeps large factories r…
Hello everyone daily update here (: New ThingsGame speed: Pause, x1, x2 and x4 controls under the day/clock box. Press Space to pause and resume.Lighting settings: A new Lighting tab in Settings lets you adjust daytim…