Store data
- UK price
- £3.67
- US price
- $3.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 1 | 0 | 0.0% | 0 | -80.3% |
| November 2026 | 0 | -1 | -100.0% | 0 | -100.0% |
| October 2026 | 1 | 0 | 0.0% | 0 | -81.5% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 13.49 | RM10.79 | 20% | RM10.79 | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 47,60 kr | 20% | 47,60 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 6.31 | 20% | NZ$ 6.31 | No change recorded |
| PeruPEN · PE | PEN | PEN 13.49 | S/.10.79 | 20% | S/.10.79 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱169.00 | P135.20 | 20% | P135.20 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
An apprentice mage is trapped in a tower that resets every death — but never takes back what you earned. Unlocked floors stay unlocked. Banked gold stays banked. Only your run ends.
Survive each floor, kill the floor boss, climb. Then do it better.
No attack button. You dodge, position, and choose — the tower does the rest.
Pick 1 of 3 on every level up: a new element, an upgrade, or a stat
Survive the timer and the floor boss appears — beat it to climb
Every 10th floor is a gate boss with its own signature attack pattern and a hard time limit
Fire — AoE on impact, then burn
Ice — multi-shot and slow, freezing at higher levels
Lightning — arcs between enemies with huge damage variance
Poison — leaves toxic pools that stack
Earth — instant AoE under the target, with petrify
Wind — no projectile at all; whirlwinds hunt enemies down
Light — heals, shields, and a holy nova
Dark — a black hole that pulls, curses, then implodes
Light and Dark are spirit contracts — you may carry only one of them.
Matching elements fire synergies on their own: Melt, Venom Burst, Overload, Shatter, Judgement, and Wind-carried storms that spread another element across the floor.
Push an element deep and it awakens twice: a passive at Lv4 that rewrites your normal attack, and an ultimate at Lv8 that fires by itself. 8 elements x 2 stages = 16 awakenings.
You only ever hold 4 elements. Deciding what to abandon is the game.
35 relics — elites drop a choice of 3, but you carry only 3 per run. Opposites never appear together
14 artifacts — permanent, bought only with coins that gate bosses drop. Gold cannot buy them. They change the rules: piercing shots, orbiting orbs, revival — and they upgrade
14 engravings and 4 spirit contracts — long-term specialization between runs
4 spirit creatures that fight beside you, each with its own bond and role
5 seal tiers — replay cleared floors under harsher rules for a better leaderboard crest
73 titles — earned through deaths, conquests, depth, and broken seals
An endless descent that opens as you climb — a floor boss drops in on a timer, and every fifth depth pays an artifact coin. How far down can you go before it buries you?
The Steam version has no ads and no in-app purchases . All 16 mage skins and 15 creature skins are unlocked as part of the game.
Ranked by highest floor first, then by Abyss depth. Your crest reflects the seals you have broken. The whole game is playable offline — the leaderboard is there when you want it.
WASD or arrow keys to move. Attacks are automatic. P to pause, M to mute. New here? How to Play on the title screen is a five-page illustrated guide.
A story every 10 floors Every gate boss now comes with a story. A short monologue plays right before each gate boss (every 10th floor). Clear that floor for the first time to unlock an illustrated story card — all with brand-new pixel art. Missed something? Replay every scene you have reached from Settings → Display & Data → Story Replay. Feedback now gets answers Developer replies to your feedback appear in Feedback → My Feedback · Developer Replies. A public Q&A page collects answered questions (only if you allow it — nicknames are partly masked). Balance Monsters on the later floors are tougher. Difficulty can now be fine-tuned on our server, so balance fixes no longer need to wait for a full update. Leaderboard integrity Records that jump impossibly fast are now capped on the server. Normal play is never affected — if you played offline for a long time, your record simply catches...
Read full update on Steam ↗£4.59 → £3.67 · 20% off.
A story every 10 floors Every gate boss now comes with a story. A short monologue plays right before each gate boss (every 10th floor). Clear that floor for the first time to unlock an illustrated story card — all wit…
£3.67 → £4.59.
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.