Store data
- UK price
- £2.38
- US price
- $2.69
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 7 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 5 | — | — | 2 | — |
| October 2026 | 5 | — | — | 2 | — |
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| United StatesUSD · US | USD | US$2.99 | $2.69 | 10% | $2.69 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Youkai pour down the lane toward your barrier. Your heroines shoot back on their own — every bullet of danmaku is automatic. What you hold is everything around it: who you bring, where they stand, which spell card they carry, and what you take when the battle stops and offers you three cards.
Eight playable characters — Reimu, Marisa, Youmu, Mystia, Patchouli, Cirno, Sakuya and Koishi. Each has a basic attack, an on-hit passive, and a spell card that could not belong to anyone else.
Placement is the tactic. Up to five slots, and each one reaches a different distance. Master Spark wants a clear line; the Grand Magic Circle wants a crowd.
Physical or magic. The map tells you which defense the next stage leans on before you commit. Build the party after you read it.
Kills feed a shared level. When it rises, combat freezes and three cards appear: raise one skill, lift the whole party, or reinforce the barrier. Reroll when none of them fit. Push a skill to Lv.4 and it starts stacking Mastery for the rest of that battle. The same stage never grows the same way twice.
Every fifth stage a boss waits with two phases and a spell card of her own. Win, and she turns up in the shop: Youmu at 5, Mystia at 10, Patchouli at 15, Cirno at 20, Sakuya at 25. And Yuyuko is waiting at the end of the road.
Eight enemy roles — rushers, heavies, ranged, flyers, splitters, support, siege. Elite traits like shields, berserk, death blasts and status resistance, plus a midboss every few stages, keep rearranging the mix.
Permanent upgrades stay bought. Characters, signature skills, the barrier and the economy: what you buy is still there on the next attempt.
Traits reshape a spell instead of just growing it. A wide, gentler seal or a tight, harder one. A longer time stop or a thicker rain of knives. Equipping and swapping them is always free.
A battle runs five to twelve minutes. Lose and you still bank every coin your kills earned, and you are back on the map at once — a failed run shortens the next one. Everything skippable is skippable. Single player, offline, one purchase. Nothing is walled off behind another payment.
5 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.