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Steam player data · App 5135040

Aftergrowth

View on Steam ↗Updated 26 Oct · 05:30 UTC
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
Steam

Store data

UK price
£6.49
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
25 October 2026
Concurrent players0Most recent successful sample
Today's peak013/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5135040
App type
Game
Developer
Publisher
Supported systems
Windows · Linux
Genres
Action, Adventure, Casual, Indie, Simulation, Early Access
Release date
25 October 2026
Last player update
26 Oct · 05:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual core x86-64 at 2.4 GHz — Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
Vulkan 1.0 capable GPU with 1 GB VRAM — Intel HD Graphics 520, NVIDIA GeForce GTX 750, AMD Radeon R7 260X
Network
Broadband Internet connection
Storage
500 MB available space
Sound Card
Any Windows-compatible audio device
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad core — Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or better, 2 GB VRAM
Network
Broadband Internet connection
Storage
500 MB available space
Sound Card
Any Windows-compatible audio device

Linux

Minimum
OS
SteamOS 3.0, Ubuntu 22.04, or any 64-bit distribution with glibc 2.28 or newer
Storage
400 MB available space
Sound Card
PipeWire or PulseAudio
Recommended
OS
SteamOS 3.0 or Ubuntu 24.04 64-bit
Storage
400 MB available space
Sound Card
PipeWire or PulseAudio

Launch window

Released 25 October 2026 · Tracking from 26 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011126 Oct 2026, 03:00 UTC26 Oct 2026, 05:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Wake with nothing

You start with a notebook and a salvaged tablet carrying a hand-drawn map of the country. It fills in as you walk. Nothing else.

Keep fed, watered and warm. Night, winter, rain, snow and wading through rivers all chill you; clothes and a fire warm you, and a fire goes out if nobody feeds it. Cuts keep bleeding until you bind them.

Find it, learn it, build it

Research without levels: find notes and schematics in the ruins, then work them out at a bench to learn new crafts. Knowledge is shared by the whole camp. No XP bar.

From stone to steel: tools and weapons start as wood and stone; later you smelt steel from ore and scrap at a forge. Armour goes from cloth to leather to plate.

Weapons: craft blades, spears, bows and crossbows. Revolvers and rifles are rare finds.

Build a camp room by room: walls upgrade from wood to stone to steel, and doors from wood to steel.

Defend it: raise lookouts, store water, cure meat in a smoker, and run a generator for an electric fence, a wired gate, an alarm bell and floodlights salvaged from town walls.

Go further: bigger packs for longer trips, and bicycles found chained in towns that you can mend and ride.

Live off the land

Grow potatoes, beans, squash and more through four seasons. Summer is good, autumn is slow and nothing grows in winter.

Hunt, set snares and traps, fish, butcher, cook, and preserve food on a drying rack, in a smoker, in pickling jars and in a larder, because food spoils.

Barter with traders, walled farms and travellers across the map.

Tame a wild dog by feeding it night after night. It follows you, carries saddlebags and fetches.

Travellers you help can come to live at your camp. They keep the fire fed, tend the crops, mend damage and fight off attackers, and they can die for good.

Enemies who keep count

Rival factions hold the towns and camps. Each keeps its own count of how loud and violent you've been on its ground, and remembers where it lost men. Push one too far and it sends a raiding party after you.

Raiders hear you in every direction but only see what's in front of them. They come at you from several sides, some of them carry grenades, and if you're home, they come to your camp.

Take their camps to cool their anger, or clear them all and the raids stop.

Weather is cover: rain and storms drown out your noise, and storms and fog cut everyone's sight.

Not everyone is hostile. Some will trade, some want payment to let you pass, and some will tell you once to leave.

Somewhere to go

Two story threads lead you across the map and beneath it.

Side jobs from traders, cabins and people on the road, paid in supplies, schematics and standing deals.

The road east ends two ways. Neither of them is the good one.

Your world, your rules

Co-op for up to five over Steam's relay network: join through a friend's lobby, and nobody ever learns another player's IP address. One persistent world, hosted by whoever started it.

Set the rules for each world: what happens on death (drop your pack, keep it, or Hardcore, where a dead survivor is gone for good), raids, night packs, day length, seasons, regrowth, appetite and friendly fire.

31 Steam achievements, and the game is fully translated into English, German, French, Spanish, Brazilian Portuguese, Italian, Polish and Russian.

Steam gallery

Screenshots

11 available
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