Store data
- UK price
- £4.29
- US price
- $4.79
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | — | — | 1 | — |
| October 2026 | 2 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £7.15 | £4.29 | 40% | £4.29 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $4.79 | 40% | $4.79 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A firefight often begins before the target ever appears: where you place your crosshair, whether you catch a sound or a subtle visual change, whether nearby movement consumes all your attention, and whether you can process the information, make a decision and act in time.
Together, these elements shape how players actually react in an FPS. Reaction is more than raw hand speed. It also depends on whether your brain can take in visual and audio information in time, isolate the important cues, and turn a decision into aiming, firing, switching targets or turning away from a flash.
Aim Like a Cat is built around this complete chain of reaction.
The name comes from the way cats respond to change: they notice quickly, stay focused, lock onto a target and act decisively. The game breaks that process into short, repeatable drills, blending in mental challenges involving attention, memory, decision-making, visual tracking and information processing.
Visual and Audio Reactions
Respond to a target appearing, an audio cue, the direction of a sound, or a subtle color shift inside a narrow slit. Different drills test instant reactions, directional judgment and the ability to stay alert through long waits, while recording your in-game reaction time.
Divided Attention and Multitasking
Reactions do not always happen without distractions. Some drills ask you to keep tracking a primary target while watching for fruit in your peripheral vision or identifying the direction of a sound. You must divide your attention across several sources of information and respond in time.
Moving Targets and Dynamic Visual Tracking
Track a small ball that changes direction and speed at random, or identify a target’s location as cups repeatedly swap places and obscure one another. You must keep the target in sight, adapt to changes in motion and stay ready to react at any moment.
Short-Term Visual Memory and Decision-Making
Memorize the opening color combination, watch for fruit while tracking the target, then reconstruct the fruit sequence and identify the starting colors from a pool of candidates. Attention, memory and decision-making overlap within the same run.
Visual Search and Rapid Target Switching
Search the training room for randomly scattered letter targets and shoot them from A to Z. You can also rapidly spot, switch between and aim at multiple moving and peripheral targets.
Turning Reactions into FPS Actions
Practice angle holding, pre-aim, crosshair placement, aiming at moving targets, rapid target switching and turning away from flashes to translate detection and judgment into specific actions. Different weapons, target movement patterns, directions of appearance and flash conditions further change the rhythm of each drill.
Custom Training and Detailed Results
Freely configure the number, position, size and movement of targets, then combine weapons, cover and flash conditions to build training scenarios around your needs.
Depending on the drill, the game displays reaction time, accuracy, mistakes, tracking performance, completion time and personal bests, helping you compare your performance from run to run.
Notice change, stay focused, lock onto the target and act fast—like a cat.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.