Steam release scheduled · App 5128610

Warharvest RTS

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Co-op
  • Online Co-op
  • Cross-Platform Multiplayer
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5128610
App type
Game
Supported systems
Windows
Genres
Strategy, Early Access
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit or later
Processor
Intel Core i5-4570 / AMD Ryzen 3 1200 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 2 GB / AMD Radeon R9 270 2 GB
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Sound Card
DirectX-compatible sound card
Additional Notes
Internet connection required for online multiplayer.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 970 4 GB / AMD Radeon RX 570 4 GB
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
DirectX-compatible sound card
Additional Notes
Internet connection required for online multiplayer.

macOS

Minimum
OS
macOS 12 Monterey or later
Processor
Apple M1 or Intel Core i5 quad-core or equivalent
Memory
8 GB RAM
Graphics
Apple M1 integrated GPU or Metal-capable Intel/AMD GPU
Network
Broadband Internet connection
Storage
1 GB available space
Sound Card
Built-in audio output
Additional Notes
Supports Apple silicon and Intel Macs. Broadband Internet connection required for online multiplayer.
Recommended
OS
macOS 12 Monterey or later
Processor
Apple M1 Pro / M2 or Intel Core i7 quad-core or better
Memory
8 GB RAM
Graphics
Apple M1 Pro / M2 GPU or better
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
Built-in audio output
Additional Notes
Supports Apple silicon and Intel Macs. Broadband Internet connection required for online multiplayer.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Warharvest RTS is a hex-battlefield RTS that combines the foundations of traditional RTS with in-run card drafting: gather resources, build, expand, and train troops — real growth happens on the battlefield, where every feat your forces accomplishes charges your next card pick, changing your playstyle and turning the tide of battle. Presented in 3D pixel art, the game offers four factions with widely different mechanics, solo play against the AI, and PvP for up to 8 players.

Fight on a hex battlefield

The battlefield is made of hexagonal tiles, each holding a single squad or building. Melee squads fight in adjacent tiles, ranged units fire across them, and cavalry can ride in a straight line through one enemy squad to the empty tile behind it. Garrisoning high ground reduces incoming damage and extends vision, while mountains, forests, rivers, and fords change routes and lines of fire. Under the fog of war, scouting itself becomes a decision worth investing in.

Charge your meter, pick your cards

Gathering, building, training, kills, destroying structures, and capturing resource points all charge your personal meter. When it fills, you pick one of four random cards — you choose when to open it, and the match never pauses. Every card changes how you use the battlefield: adjacent allies cover each other, squads close in on a target from multiple directions, cavalry strikes from behind, ranged units extend their reach from high ground, or catapults hurl firebombs to drive enemies out of position. Different picks stack up over a match, so no two games play out the same way.

Build, expand, and sustain your economy

Gather resources, construct buildings, and train troops, weighing every investment between economic growth and military production. Population cap, reinforcement speed, and unit composition determine how long you can hold a line. Destroy the enemy base to win.

Choose a faction

Humans, Elves, the Undead, and Orcs each have their own units and wildly different faction mechanics.

Humans: Faith income rises with the number of surviving units; infantry, ranged troops, cavalry, and siege units offer rich options for building your army.

Elves: Excel at ranged combat, mobility, and scouting; they use gold and Nature Power instead of wood, and enemy logging weakens their passive Nature Power income.

The Undead: Collect souls from kills and mass-produce skeletons in graveyards; they can also convert fallen enemies into skeletons to replenish their squads.

Orcs: Build Fury in combat to increase their army's damage; Fury is also spent to recruit some units at the market, and fades when the army leaves combat.

Explore procedurally generated maps

Maps are generated at the start of each match, currently in two styles: Random Land and Random River. Mountains, high ground, forests, rivers, and fords are laid out differently every match; whether to split your forces for the map's extra objectives and resources is a decision you remake in every game.

Play solo or with other players

Take on the AI in single-player, or join PvP matches with up to 8 players in total. PvP uses the same charge, card, and map rules as single-player.

Steam gallery

Screenshots

18 available
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