Steam release scheduled · App 5127680

BRAINFREEZE

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
10 November 2026
Positive reviews
—
Total reviews
—
Release date
10 November 2026
Player tracking—Begins when the game launches
Release date10 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5127680
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
10 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-Bit)
Processor
Dual-core 2.5 GHz
Memory
4 GB RAM
Graphics
DirectX 11 capable GPU with 1 GB VRAM (e.g. Intel UHD 620)
DirectX
Version 11
Storage
500 MB available space
Recommended
OS
Windows 11 (64-Bit)
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or better
DirectX
Version 11
Storage
500 MB available space
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

YOU HAVE A JOB

The company has debts. Serious ones. Your boss handed you the keys to an ice cream truck, locked the door behind you, and gave you a number to hit every single day.

Nobody said what happens if you miss it. He did say he'd call.

SCOOP, SERVE, SURVIVE

Everything happens in first person, with your hands. Grab a cone, dig into the tub, stack the scoops, hand it through the window before the customer's patience runs out. Every order is a small race, and the line does not stop.

Ten flavors to unlock, each worth more than the last

Cones and cups with upgrade tiers that change what a customer will pay

Angry customers who cost you reputation — three stars, and that's all you get

A day cycle that turns short lunch shifts into long, dark evenings

BUILD A RUN THAT LASTS

Between shifts, cards land on your counter. Take one. Prices, patience, scoop speed, queue size, flavor bonuses, and a few things that hurt as much as they help.

Golden cards are stronger than anything else on the counter. They also raise tomorrow's quota. Your call.

90+ cards across four rarities

Reroll the offer with the coins from your own tip jar

Boss deals over the phone: cash now, a worse quota later

HE ALWAYS COLLECTS

Miss the quota and the shortfall comes out of your own pocket. Run out of reputation and the shutter comes down on its own.

Then the lights go red, the alarm starts, and the phone rings one last time.

EVERY RUN IS A NEW SHIFT

Die, restart, get further. Four difficulty levels, a different card offer every time, and one number that keeps you coming back: how many days you lasted.

Steam gallery

Screenshots

6 available
More game data · Seller history