Steam release scheduled · App 5126170

Phasewright

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Co-op
  • Online Co-op
  • Steam Achievements
  • Full controller support
Steam

Store data

Store status
Coming soon
Scheduled release
20 October 2026
Positive reviews
—
Total reviews
0
Release date
20 October 2026
Player tracking—Begins when the game launches
Release date20 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5126170
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Simulation, Strategy, Free To Play
Release date
20 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
Dual core, 2.0 GHz
Memory
4096 MB RAM
Graphics
Integrated graphics
Storage
500 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 (64-bit)
Processor
Quad core, 2.5 GHz
Memory
8192 MB MB RAM
Graphics
Intel UHD Graphics 630
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Light is fast, but not arbitrarily fast. A pulse crosses exactly one cell per tick. The longer way arrives later. That is the whole rule. Everything else in this game follows from it.

A source sends light. A receiver waits for it — in the right colour, on the right beat. Between them lies an empty site.

You draw conduits like a line on paper, press Run and watch. If the light arrives, the order is filled. If it comes early, late or in the wrong colour, the game shows you exactly where — and you draw the line differently.

Nothing breaks, nothing runs out. Build as long as you like.

Three numbers stand above every machine: ticks, cost, footprint. They contradict each other. The fast answer is rarely the small one, and the cheap one almost never the fastest.

Stop at the tick mark if you want. Or build the same machine three more times — and measure yourself against everyone who did the same.

New parts arrive one at a time and explain themselves on the site, not in a manual. Each brings an idea, and every idea makes yesterday's site look different.

What lies on the board in the later chapters is not written here. Find that out yourself.

The editor is the one the game's own orders were built with: your own orders, your own parts, whole chapters. One code, and somebody else plays what you made. The Steam Workshop holds what others built.

If you would rather not build alone, bring somebody to the same order — side by side or against each other, over Steam.

A few other tables stand in the next room: small things for in between, some of them change daily. Have a look yourself.

Steam gallery

Screenshots

6 available
More game data · Seller history