Store data
- UK price
- £9.09
- US price
- $8.49
- Positive reviews
- 44%
- Total reviews
- 9
- Release date
- 18 September 2026
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1 player-data day recorded in this window.
7 player-data days recorded in this window.
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| Last 30 days | 8 | -11 | -57.9% | 2 | -61.2% |
| October 2026 | 8 | -11 | -57.9% | 2 | -37.9% |
| September 2026 | 19 | — | — | 3 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
《 Three Kingdoms Born 》 is a character-driven strategy game set in the chaos of the Three Kingdoms era. Choose a ruler, lead your faction, recruit more than 450 historical officers , develop your cities, and shape your own history through diplomacy and war.
Every officer is more than a set of numbers. Each has their own abilities · unit aptitudes · traits · personality · signature skills , and can be appointed to important offices, placed in command of armies, or assigned as a strategist. Officers grow through battles, duels, and their duties, but they also age with time. If loyalty falls too far, an officer may eventually abandon your faction.
Officers gain experience and grow through battles, duels, and their duties in your cities. But time passes for everyone. As they age, even once-great warriors will gradually begin to lose Martial and Leadership ability.
Loyalty also matters. Neglect an officer for too long and their commitment may fade. If loyalty falls far enough, they may even take what they can and leave your faction behind.
Captured officers are not recruited with a single click either.
Cause · Goodwill · Wealth · Personal Ties · Intimidation
Choose how you want to persuade them. The result can also change depending on who you send as your envoy.
A battle begins before your armies ever meet.
At the war council, assign your officers, choose a formation and operation, and appoint a strategist .
Once the battle begins, you do not micromanage every individual soldier. Instead, read the flow of the battlefield and intervene when the moment matters.
Commit reserves, change positions, switch operations, or unleash a stratagem.
Fire Attack · Flood Attack · Ambush · False Reports · Provocation can shake the battle before the lines even fully collide.
Terrain, weather, 11 unit aptitudes , officer ability, fatigue, morale, Hero Skills, and strategist abilities all affect the outcome.
And when great generals meet, a duel can suddenly change the course of battle.
Develop your cities and decide what to build in their limited facility slots.
Recruit and train troops, develop units suited to each region, and complete Military Reforms to upgrade specific unit types across your entire faction into elite forces.
Diplomacy is not simply a button with a success chance. It is a negotiation with another ruler .
See why a rival trusts or fears you, choose the right envoy, and propose gifts · non-aggression pacts · alliances · joint attacks · reinforcement requests · threats · surrender .
If your proposal falls only slightly short, the other ruler may demand gold, provisions, or another diplomatic concession instead of simply rejecting you.
Send spies behind enemy walls, then use incitement · sabotage · sow discord to weaken them from within.
At the Black Market, you can also trade for rare treasures whose true identity and effects may not be fully revealed at first.
As your territory expands, entrust distant fronts to legion commanders, rise through the ranks, and eventually found your own state and proclaim yourself Emperor .
The world does not wait for the player.
AI rulers develop their cities, search for talent, use intelligence and stratagems, gather armies, and attack where they see weakness.
When enemies approach, nearby cities may send reinforcements. Weaker factions may even cooperate to resist a stronger power.
Because each ruler has their own level of aggression and decision-making tendencies, the same campaign does not always unfold the same way.
Each month, a front-page style report summarizes the most important events across your faction, the borderlands, and the wider realm.
Guandu · Red Cliffs · the Anti-Hegemon Coalition are not simply fixed historical events.
The factions involved and the fronts that emerge depend on the balance of power that has developed in your campaign, and the results of the battles can reshape what comes next.
History provides the stage. What follows is written by you and the factions struggling across the realm.
A separate roguelike Duel Mode is also available outside the main campaign.
Choose a single warrior and fight through increasingly powerful opponents to see how far one blade can carry you.
You can also compare your results with other players through the Duel rankings and Unification records.
More than 630 historical officers with abilities, traits, unit aptitudes, personalities, signature skills, growth, and aging
Real-time battles shaped by preparation, formations, operations, stratagems, terrain, weather, and duels
Negotiation-based diplomacy where you read rival rulers and bargain over conditions
Intelligence levels · spies · incitement · sabotage · sow discord
City development · limited facility choices · unit development · Military Reform
Autonomous legions and legion commander loyalty
Rising titles · founding a state · proclaiming yourself Emperor
Three major wars that change with the balance of power: Guandu · Red Cliffs · Anti-Hegemon Coalition
AI factions that plan, fight, negotiate, and react on their own
Officer Editor — create your own officers and begin as a new ruler
Roguelike Duel Mode and global rankings
English · Korean · Simplified Chinese · Traditional Chinese · Japanese
Three historical rulers currently have their own unique storylines:
Sun Ce , crossing into Jiangdong to build a power of his own. Ma Teng , choosing his path in Liangzhou. Liu Zhang , struggling to defend Yizhou through a changing age.
You can also create your own officer and begin as the ruler of your own faction .
Core systems including city management, officer management, real-time battles, diplomacy and intelligence, legions, Military Reform, the three major wars, Duel Mode, and rankings are all currently playable.
More rulers, stories, and scenarios will continue to be added on the road to full release.
《Three Kingdoms Born》 is a solo-developed game and will continue to grow with player feedback.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hello, This is Project Dragon, developer of Three Kingdoms Born.Thank you very much for continuing to play after the v0.7 update, and for sending bug reports and so much feedback.I read through the comments and reports you leave, and many of them have directly led to fixes and improvements. They have been a great help during development.Today, I’d like to give you a preview of the main features currently being prepared for v0.8, targeted for release on November 1.1. New Scenario — Liu BeiThe main focus of v0.8 is the Liu Bei scenario.It begins in 194 at Xiaopei, following Liu Bei as he tries to find his own path among the various factions surrounding Xu Province.Each act includes important choices and campaigns. The story can branch depending on the decisions you make and the results of battles you personally fight, eventually leading to different endings.As with the Sun Ce scenario,...
Read full update on Steam ↗Based on the feedback you have sent, I have added several features and fixed a number of issues.Allies Now Fight Alongside You in Major BattlesWhen deploying in the Battle of Guandu or Battle of Red Cliffs, allied rulers on your side can now send officers and troops as reinforcements.Reinforcements come from the allied city closest to the battlefield, and different allies and officers may participate in different rounds.Allied forces join as reserves and can be deployed during the mid-battle council.The opposing side can receive allied reinforcements in the same way.The Anti-Hegemon War currently does not receive allied reinforcements because only one side of the conflict has allied factions.Move Multiple Officers at OnceThe Officer Transfer screen has been redesigned.First choose a destination, then select multiple officers from cities across your faction to send there together.Offic...
Read full update on Steam ↗v0.7.1 — AI That Follows Through on Its DecisionsHello. This is Project Dragon, developer of Three Kingdoms Born.Since the v0.7.0 update, I have run the world through hundreds of automated simulations and taken another close look at how AI rulers behave.The main focus of v0.7.1 is not simply to increase the AI's numbers or make it stronger.It is to make sure that once the AI forms a plan, it can actually carry that plan through into action.I have reworked many parts of the system so that decisions about where to attack, how many troops to gather, what needs to be defended, and whom to cooperate with are more consistently reflected in what actually happens across the realm.1. AI Rulers Now Follow Through on Their PlansPreviously, the AI could decide “I will attack this city this month”, only to abandon the attack during sortie preparation because the available officers or troop calcula...
Read full update on Steam ↗v0.7.0 — The Realm Moves AgainHello, this is Project Dragon, developer of Three Kingdoms Born.v0.7.0 is the largest update the game has received so far.The map and nearly every screen have been rebuilt around a unified visual design, while diplomacy, intelligence, city management, officer growth, battles, and AI have all been extensively reworked.Two new playable rulers, Liu Zhang and Ma Teng, have also been added, each with their own path through the struggle for the realm.Existing v0.6.1 save files can continue into v0.7.0.1. New Map & Complete UI/UX OverhaulMain MapThe main campaign map has been completely redesigned.The map now changes with spring, summer, autumn, and winter. Faction territory spreads naturally around controlled cities, while castle roofs and banners display faction colors. The size of each castle also reflects the scale of the city.Travel routes are displayed bet...
Read full update on Steam ↗Developer Note #1 — v0.7 Update PreviewHello, This is Project Dragon, developer of Three Kingdoms Born.It has been about two weeks since the Early Access launch.I sincerely appreciate the amount of interest and support the game has received so far. I am especially grateful that many players have listened to and complimented the opening song, even though it is performed in Korean.Today, I would like to give you a brief preview of the upcoming major update, v0.7.Up through the v0.6 updates, my main priority was fixing various bugs and incorrectly implemented features that appeared after launch, while also improving parts of the game that felt repetitive or too limited.There is still a lot that I would like to improve.In particular, I am not yet satisfied with the overall quality of the soundtrack and sound effects. Due to the current development schedule, more substantial audio work has...
Read full update on Steam ↗- Fixed Guandu dialogue where Yuan Shao and Cao Cao were addressed as "Lord Y" and "Lord C". They now appear as "Lord Yuan Shao" and "Lord Cao Cao". Japanese and Chinese honorific formatting was also adjusted. - Fixed custom or replaced officer portraits appearing blank on Attack / Defense deployment screens. Existing saves remain compatible.
Read full update on Steam ↗v0.6.1 Update — Officer Editor, New Ruler, Great War Warnings & Community Fixes This update focuses on the new Officer Editor, allowing you to create your own officers and even begin the game as a custom ruler. It also introduces advance warnings for the major wars, improves city growth and promotion, updates duels and tutorials, and includes many fixes based directly on feedback from the Steam community. Special thanks to KSB and everyone who has continued to report bugs and share detailed suggestions. Save files from previous versions can still be used. \ - A new "Officer Editor" has been added to the title screen. Creating custom officers and changing the portraits of existing officers are now managed from one place. Editing the stats of existing historical officers remains locked for now. - The custom officer creation screen has been redesigned. Portraits are displayed at a larger...
Read full update on Steam ↗v0.6.0 — Major Update & Bug Fixesv0.6.0 introduces major improvements focused on direct battle commands, officer skills, the Bond system, and Battle AI.You can now use your strategist's stratagems and your officers' active skills at the moment you choose and against the target you choose. Bonds are also no longer simply entries in a collection — they now directly affect deployment, battle, loyalty, recruitment, and more.Battle AI, Battle Reports, tutorials, the Three Major Battles, city upgrades, and several other systems have also been reviewed and improved.Save files from previous versions remain compatible and can be continued normally.Direct Battle Commands — Stratagem CardsYour strategist's available stratagems now appear as cards at the top of the battle screen. Available stratagems include Fire Attack, Flood Attack, Ambush, Taunt, and False Report.Select a card at any time to p...
Read full update on Steam ↗v0.5.8 — Progress-Blocking Bugs Fixed · The Screen Explains the Rules · Guandu Pledge Rewards Fixed We prioritized the issues reported by players. Save files from previous versions remain fully compatible. If your game was stuck because of the officer relocation window or a duel, you can load that save and continue with the fixes applied. - Fixed an issue where duels could fail to end and prevent further progress. Even if the animation is delayed, the battle will now continue according to the determined result. The actual outcome of the duel is not changed. - Fixed an issue where the destination list could extend beyond the bottom of the screen when relocating officers with many cities under your control. You can now properly scroll through all destinations and access the "Cancel" button. - Fixed an issue where Talent Search could report that an officer had been found, but that office...
Read full update on Steam ↗Hello, This is Project Dragon, developer of Three Kingdoms Born.Thank you very much for continuing to play after the v0.7 update, and for sending bug reports and so much feedback.I read through the comments and report…
Based on the feedback you have sent, I have added several features and fixed a number of issues.Allies Now Fight Alongside You in Major BattlesWhen deploying in the Battle of Guandu or Battle of Red Cliffs, allied rul…
0 positive · 1 negative.
v0.7.1 — AI That Follows Through on Its DecisionsHello. This is Project Dragon, developer of Three Kingdoms Born.Since the v0.7.0 update, I have run the world through hundreds of automated simulations and taken anothe…
1 positive · 0 negative.
v0.7.0 — The Realm Moves AgainHello, this is Project Dragon, developer of Three Kingdoms Born.v0.7.0 is the largest update the game has received so far.The map and nearly every screen have been rebuilt around a unifie…