Steam release scheduled · App 5124730

LifeStock

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Steam Achievements
  • Adjustable Text Size
  • Color Alternatives
Steam

Store data

Store status
Coming soon
Scheduled release
19 November 2026
Positive reviews
—
Total reviews
—
Release date
19 November 2026
Player tracking—Begins when the game launches
Release date19 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5124730
App type
Game
Supported systems
Windows
Genres
Simulation, Strategy
Release date
19 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD Ryzen 3 1200
Memory
4 GB RAM
Graphics
Integrated graphics or dedicated GPU with OpenGL 3.3 support
Network
Broadband Internet connection
Storage
1 GB available space
Additional Notes
Internet connection required for multiplayer.
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i3-8100 / AMD Ryzen 3 2200G
Memory
8 GB RAM
Graphics
Intel UHD Graphics 630 / AMD Radeon Vega 8 or equivalent
Network
Broadband Internet connection
Storage
1 GB available space
Additional Notes
Internet connection required for multiplayer.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You are one of several gods competing in the Divine Exchange, a ruthless market where mortal lives become tradable assets.

Beneath you lies a medieval village full of people who have no idea they are being watched. They work, marry, raise children, change jobs, commit crimes, worship different gods, fall ill, leave on expeditions and die.

Your task is not to save them. It is to understand them, trade their futures and finish the match with more Souls than your rivals.

You are a god. Mortal lives are stocks.

Every villager is part of a living simulation. Their value depends on health, wealth, career, family, relationships, faith, reputation and recent events.

At the start of each five-year run, you draft villagers and study their dossiers. You can see their family, career, market history, recent events and selected traits. Once the draft is complete, the market opens.

Buy shares in a promising life. Sell before the situation turns bad. Short a villager whose future looks worse than the market believes. Prices respond to events in the village and to the decisions of every player at the table.

A promotion can make someone valuable. A scandal can destroy their reputation. An illness can change the outlook of an entire household. A death closes the market completely.

A village that keeps moving

The simulation does not wait for the players. Villagers work, court one another, marry, have children, inherit property, join churches and cults, fall into debt, commit crimes, face justice and compete for public office.

The village has its own economy, food supply, workplaces, institutions and changing religious balance. Harvests fail. Gangs form. Elections change the government. Families grow old and split apart.

Every run produces different stories. Events are generated by the simulation, and market movements can be traced back to things that happened to real people in the village.

Forecast the future

Before each run, the Fates offer forecasts about the drafted villagers. You may learn about possible death, illness, career changes, family events, volatility and future value.

These forecasts are based on repeated simulations of the same situation. They are useful, but they are not guarantees.

You can also spend Presence to interfere with the lives you are watching. Protect a villager, push them toward a new decision or make their situation worse. Other players may notice that fate was changed, but they will not know who caused it or whether the result was a blessing or a curse.

Asymmetric gods with different strategies

The gods are not interchangeable. Each one has a different cult, starting position, strategic power, military identity and divine intervention.

Choosing a god changes how you approach both the village and the War of Gods. Two players may choose the same god, but their cults, colours, territories, believers and economies remain separate. There are currently 30 unlockable playable gods!

Build your cult

Between trading runs, develop your cult and compete for believers. You may lead a lawful church or an illegal cult. Convert households, support priests, manage your treasury and fight for the position of state religion.

Your influence inside the village affects more than faith. It changes elections, public opinion, access to resources and the number of orders available during the War of Gods.

The War of Gods

Between runs, the village clock stops and the game becomes a strategic battle for territory.

Command armies on a territory map. Issue hidden orders, fortify your borders, expand into neutral fields, sabotage rivals and fight for the areas that generate Souls and Presence.

Equip your forces and decide how to spend your limited resources. Expansion, defence, production and sabotage all have a place, but every order creates a risk.

Lose your divine seat and your cult collapses. Hold it, and the village becomes the foundation for your next advantage.

Expeditions and royal levies

Some villagers leave the village on expeditions or royal campaigns. Their journey continues for months and can involve battles, sickness, supply problems, desertion and death.

If anyone returns, the survivors may bring back wealth, influence or other rewards. Players compete in a live auction for the first choice of what comes home.

Full Game Features

Peer-to-peer multiplayer through Steam Networking

2–10 players with bots available to fill empty seats

Draft, buy, sell and short mortal lives

A living medieval village simulation

Six asymmetric gods with different powers and strategies

Cult management, religious influence and public institutions

The strategic War of Gods between trading runs

Territory control, hidden orders and army equipment

Forecasts based on repeated simulations

Divine powers that alter villagers’ lives

A written chronicle describing the history of the village

Four-path skill tree

English, German, Chinese and Polish localization

Save, resume and reconnect during a match

Fictional Souls currency only

No real-money gambling, cash-out or player-to-player currency trading

Steam gallery

Screenshots

9 available
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