Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 50%
- Total reviews
- 2
- Release date
- 5 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -1 | -50.0% | 0 | -49.7% |
| October 2026 | 1 | -1 | -50.0% | 0 | -24.1% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | Free | Free | 0% | Free | No change recorded |
| United Arab EmiratesAED · AE | AED | Free | Free | 0% | Free | No change recorded |
| AustraliaAUD · AU | AUD | Free | Free | 0% | Free | No change recorded |
| BrazilBRL · BR | BRL | Free | Free | 0% | Free | No change recorded |
| CanadaCAD · CA | CAD | Free | Free | 0% | Free | No change recorded |
| SwitzerlandCHF · CH | CHF | Free | Free | 0% | Free | No change recorded |
| ChileCLP · CL | CLP | Free | Free | 0% | Free | No change recorded |
| ChinaCNY · CN | CNY | Free | Free | 0% | Free | No change recorded |
| ColombiaCOP · CO | COP | Free | Free | 0% | Free | No change recorded |
| Costa RicaCRC · CR | CRC | Free | Free | 0% | Free | No change recorded |
| Hong KongHKD · HK | HKD | Free | Free | 0% | Free | No change recorded |
| IndonesiaIDR · ID | IDR | Free | Free | 0% | Free | No change recorded |
| IsraelILS · IL | ILS | Free | Free | 0% | Free | No change recorded |
| IndiaINR · IN | INR | Free | Free | 0% | Free | No change recorded |
| JapanJPY · JP | JPY | Free | Free | 0% | Free | No change recorded |
| South KoreaKRW · KR | KRW | Free | Free | 0% | Free | No change recorded |
| KuwaitKWD · KW | KWD | Free | Free | 0% | Free | No change recorded |
| KazakhstanKZT · KZ | KZT | Free | Free | 0% | Free | No change recorded |
| MexicoMXN · MX | MXN | Free | Free | 0% | Free | No change recorded |
| MalaysiaMYR · MY | MYR | Free | Free | 0% | Free | No change recorded |
| NorwayNOK · NO | NOK | Free | Free | 0% | Free | No change recorded |
| New ZealandNZD · NZ | NZD | Free | Free | 0% | Free | No change recorded |
| PeruPEN · PE | PEN | Free | Free | 0% | Free | No change recorded |
| PhilippinesPHP · PH | PHP | Free | Free | 0% | Free | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The world outside doesn't exist anymore — or it never did. All that remains is the Store, an endless structure holding back the nothing beyond its walls. You run it. You're the only one who remembers why.
Each day, the Store opens its doors to more customers than the last — humanoid figures who are never quite human, drawn in by hunger, curiosity, or something else entirely. Some browse. Some buy. Many steal. Your job is to keep the shelves full, the registers running, and the losses low for as long as you possibly can — because there is no winning, only surviving.
Manage a live, escalating retail simulation where the customer count and theft rate climb with every day survived. Place and arrange furniture and shelving with full collision-aware layout tools across multiple buildings and stacked floors. Hire and assign a staff of Generalists, Stockers, Cashiers, Security, and Janitors, each with individual stats for speed, stock handling, range, patience, and salary. Operate through a full day/night cycle — customers flood in from open to close while your crew clocks out at night, leaving the store to reset before the next wave.
Progression & Systems
Build out your store and workforce to keep pace with an economy that never stops escalating. Balance staffing costs against theft losses as the difficulty curve steepens day over day. Refine your store layout and worker assignments to survive longer runs, with each attempt shaped by the choices made in the one before it.
Roguelike escalation — no two runs end the same way
Deep staffing system with 5 distinct worker roles and individual stats
Full store-building sim with collision-aware furniture placement across multiple floors
Dynamic day/night cycle driving customer spawns and worker shifts
Anti-theft gameplay loop — station Security and catch shoplifters before they clean you out
Unsettling, unexplained setting populated by humanoid customers and workers who are never quite human
Core store-building, staffing, and checkout systems implemented
Day/night cycle and theft escalation fully functional
Save/load system in place
1 positive · 0 negative.
0 positive · 1 negative.
2 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.