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Preparing a concise update from the latest recorded activity.

Steam player data · App 5122920

No World: Store Simulator

View on Steam ↗Updated 21 Oct · 06:01 UTC
  • Single-player
  • Camera Comfort
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
50%
Total reviews
2
Release date
5 September 2026
Concurrent players0Most recent successful sample
Today's peak036/144 samples
Tracked peak2Highest retained daily peak
Steam rating50%2 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5122920
App type
Game
Supported systems
Windows
Genres
Simulation, Free To Play
Release date
5 September 2026
Last player update
21 Oct · 06:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 (64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Graphics
NVIDIA GTX 1060 (6GB) / AMD RX 580
DirectX
Version 12
Storage
200 GB available space MB available space
Sound Card
DirectX compatible
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 (64-bit)
Processor
Intel Core i7-9700K / AMD Ryzen 7 3700X
Graphics
NVIDIA RTX 2060 / AMD RX 6600 XT
DirectX
Version 12
Storage
200 GB available space MB available space
Sound Card
DirectX compatible

Launch window

Released 5 September 2026 · Tracking from 5 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011120 Oct 2026, 07:00 UTC21 Oct 2026, 06:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-1-50.0%0-49.7%
October 20261-1-50.0%0-24.1%
September 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The world outside doesn't exist anymore — or it never did. All that remains is the Store, an endless structure holding back the nothing beyond its walls. You run it. You're the only one who remembers why.

Each day, the Store opens its doors to more customers than the last — humanoid figures who are never quite human, drawn in by hunger, curiosity, or something else entirely. Some browse. Some buy. Many steal. Your job is to keep the shelves full, the registers running, and the losses low for as long as you possibly can — because there is no winning, only surviving.

Gameplay

Manage a live, escalating retail simulation where the customer count and theft rate climb with every day survived. Place and arrange furniture and shelving with full collision-aware layout tools across multiple buildings and stacked floors. Hire and assign a staff of Generalists, Stockers, Cashiers, Security, and Janitors, each with individual stats for speed, stock handling, range, patience, and salary. Operate through a full day/night cycle — customers flood in from open to close while your crew clocks out at night, leaving the store to reset before the next wave.

Progression & Systems

Build out your store and workforce to keep pace with an economy that never stops escalating. Balance staffing costs against theft losses as the difficulty curve steepens day over day. Refine your store layout and worker assignments to survive longer runs, with each attempt shaped by the choices made in the one before it.

Features

Roguelike escalation — no two runs end the same way

Deep staffing system with 5 distinct worker roles and individual stats

Full store-building sim with collision-aware furniture placement across multiple floors

Dynamic day/night cycle driving customer spawns and worker shifts

Anti-theft gameplay loop — station Security and catch shoplifters before they clean you out

Unsettling, unexplained setting populated by humanoid customers and workers who are never quite human

Current Content

Core store-building, staffing, and checkout systems implemented

Day/night cycle and theft escalation fully functional

Save/load system in place

Steam gallery

Screenshots

10 available
More game data · Seller history