Steam release scheduled · App 5122630

CLI: Colony Line Interface

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
2 November 2026
Positive reviews
—
Total reviews
—
Release date
2 November 2026
Player tracking—Begins when the game launches
Release date2 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5122630
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Simulation, Strategy
Release date
2 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7, 8, 10+
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
DirectX 12 or Vulkan compatible, 1 GB VRAM
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

In CLI: Colony Line Interface, you will attempt to manage a space station using nothing but a command line.

Below you lies a dead Earth. Nothing remains, only signals waiting to be heard. Your station is humanity's last outpost capable of survival. Will you find other survivors? Or the resources needed to keep going?

Streams of data await analysis: every system, every colonist, every breath of the station passes through your terminal. No one will act for you. You delegate, interpret, decide.

Key Features:

The Crew: Assign tasks to colonists and leverage their aptitudes. They learn and improve, but they also age; their time is limited, and their skills die with them. Each colonist possesses unique traits, which can be a powerful asset or a dangerous drawback.

Life Support Systems: The station's module system is a living, interconnected machine. Electrolysis splits water to produce oxygen, but water is precious and finite. You need it for drinking and for the greenhouse, and the recycling system can't recover it all. CO₂ is the silent poison: filters trap it, but they saturate over time and must be maintained before the air becomes unbreathable. Every choice made on one system directly impacts another.

Production: Cultivate the greenhouse to harvest crops and convert them into rations, or synthesize the proteins needed to keep your colonists in good physical condition. The workshop is vital for crafting the materials required for maintenance and for expanding the station with new modules.

Signals & Missions: Outfit a shuttle and send a crew down to the planet, following signals intercepted onboard the station. Will you retrieve precious water for your reserves, or rescue surviving colonists?

Power: A central power generator fuels the station, its modules, and its machinery. Total power output is limited, choose carefully where to allocate it.

Integrity & Operating Regimes: Monitor the wear and tear of every system. Machines and modules degrade over time. You can push a module beyond its normal operating regime, but wear will accelerate significantly.

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Screenshots

6 available
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