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Steam player data · App 5121840

ORDNIX

View on Steam ↗Updated 05 Oct · 01:40 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Co-op
  • Online Co-op
  • LAN Co-op
Steam

Store data

UK price
£13.49
US price
$14.99
Positive reviews
—
Total reviews
0
Release date
4 October 2026
Concurrent players0Most recent successful sample
Today's peak110/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5121840
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy, Early Access
Release date
4 October 2026
Last player update
05 Oct · 01:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit (1909 or later)
Processor
Quad-core ~3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
Memory
8192 MB RAM
Graphics
Vulkan 1.2 or DirectX 12 capable GPU with 2 GB VRAM (GeForce GTX 960 / Radeon RX 470)
Network
Broadband Internet connection
Storage
1024 MB available space
Sound Card
Any
Additional Notes
SSD recommended
Recommended
OS
Windows 10/11 64-bit
Processor
6-core (AMD Ryzen 5 3600 / Intel Core i5-10400)
Memory
16384 MB RAM
Graphics
GeForce GTX 1660 / Radeon RX 5600 XT (6 GB VRAM) or better
Network
Broadband Internet connection
Storage
1024 MB available space
Sound Card
Any
Additional Notes
SSD recommended

Launch window

Released 4 October 2026 · Tracking from 5 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£13.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£13.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 0
0011105 Oct 2026, 00:00 UTC05 Oct 2026, 01:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

One front of a modern war. Every decision in it is yours.

ORDNIX is a real-time wargame. You requisition a force, deploy it onto ground that has never existed before, and fight a battle in which every shell, every soldier and every radar sweep is simulated. Armour, infantry, artillery, aircraft, warships, drones and the nuclear option all answer to you at once.

Battles are won by finding the enemy before they find you, by hitting armour where it is thin, and by knowing which of your machines is the wrong tool for the job in front of it.

Everything on this page is real in-engine gameplay.

EIGHT ARMIES THAT FIGHT DIFFERENTLY

The US, UK, Canada, Turkey, Russia, China, South Korea and North Korea each field their own roster, named for real equipment, with real gaps. Nobody gets everything.

Armour that cares where you hit it. Penetration resolves against the plate you actually struck, glacis or flank, not health bar against health bar.

Air in its own nation's shapes, from the Flanker school to canard deltas, stealth planforms and swing-wing bombers. Not one silhouette repainted eight times.

A navy that dies like ships. A holed hull floods, trims, and goes down by the head or the stern depending on where the water got in, secondaries cooking off as she goes.

Everything else a front needs: submarines, mines, engineers, logistics columns, amphibious landings. From a duel on a tight front to a theatre war.

FIND THEM BEFORE YOU FIGHT THEM

Recon pushes the contact line forward. Radar sweeps the sky. Stealth is physics rather than a stat: halving your radar return does not halve the range at which you are seen. Jammers cut the wireless drones out of the air, and receivers hunt the transmitter that just gave your position away. Emissions are terrain.

DIG IN

Engineers cut real trench lines into the ground, traverse by counter-angled traverse, because a straight trench dies to enfilade fire. Squads file in and man the fire steps under plank, tin and camo net. A garrison dies two ways: artillery through the top, or boots in and cleared bay by bay.

This is a war game for adults. Blood sprays, pools stay, the fallen are left where they fell, and heavy ordnance dismembers. Vehicles die as metal, with no crew gore.

THE NUKE IS NOT A WIN BUTTON

Authorize a release, tactical or strategic, and both sides get the launch warning. Scatter, intercept the bomber, or break the attacker's command link and scrub the strike outright. Everything here has an answer.

WRITTEN, NOT DRAWN

Nobody drew this game. Every model, map, texture and effect is generated by the game's own code the moment a match begins, so no two battlefields are alike, and each one keeps what you did to it: wrecks, craters, trench lines, blood and boot-prints.

Steam gallery

Screenshots

15 available
More game data · Seller history