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Steam player data · App 5117120

Blackmere

View on Steam ↗Updated 22 Oct · 11:01 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£3.59
US price
$2.39
Positive reviews
100%
Total reviews
1
Release date
10 September 2026
Concurrent players0Most recent successful sample
Today's peak067/144 samples
Tracked peak1Highest retained daily peak
Steam rating100%1 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5117120
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Indie
Release date
10 September 2026
Last player update
22 Oct · 11:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Intel Core i3-2100 or AMD Phenom II X4 965
Graphics
Intel HD Graphics 4000 or NVIDIA GeForce GTS 450
DirectX
Version 11
Storage
1024 MB available space
Sound Card
DirectX Compatible Sound Card
Additional Notes
Requires a 64-bit processor and operating system
Recommended
OS
Windows 10/11 (64-bit)
Processor
Intel Core i5-4570 or AMD FX-8350
Graphics
NVIDIA GeForce GTX 650 or AMD Radeon HD 7750
DirectX
Version 11
Storage
8192 MB available space
Sound Card
NVIDIA GeForce GTX 650 or AMD Radeon HD 7750
Additional Notes
Requires a 64-bit processor and operating system

Launch window

Released 10 September 2026 · Tracking from 10 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£2.15
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
£2.15
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011121 Oct 2026, 12:00 UTC22 Oct 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days100.0%0-76.1%
October 2026100.0%0-43.1%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Nine hundred years ago somebody built a fortress here and sealed it the day it was finished. Every course of its masonry was laid on that same day, which is not how anybody builds a fortress. Fourteen people opened it. You are not one of them. You came down afterwards, through the same doorframe, long enough after that their lamps have gone out and their handwriting is still on the walls all the way down.

A dungeon that answers

Blackmere's corridors are not laid out. They are answered. The Black Sun the instrument the expedition carried down does not make light. It asks the dark a question, and the dark answers for a few seconds at a time. Ledges, ground and whole routes exist only while something is asking about them. Move while it is talking

Four weapons, and no fifth

The Regent's Cleaver, the Warding Bolt, the Splinter Lance and the Black Sun. Only the sword is yours at the start; the other three are found where the expedition dropped them. Nothing after the fifth chapter hands you a weapon  the back sixteen escalate by what the rooms ask of you instead. Fight with one long enough and it ascends into a stronger form.

Kills bank toward a choice of three rites, and the ones you take are permanent for the run. There are eight, and you will not see all of them in one descent.

A story you have to look for[

Thirty seven notes are scratched into doorframes, stall ends, ration tins and the plate of a dead Bulwark. Every one of them is optional, which is the point. Read them in order and they are one continuous account of what the fortress did to the fourteen, written by people who worked it out too slowly to help themselves

Twenty one chapters and three encounters

Three acts, seven chapters each, and something waiting at the end of every one. A flooded archive, a sluice, a kiln, a ropewalk, a bellows nobody has fed in years, a choir singing under the water in four parts. Then the gate, and everything under it. No map, no waypoints, and the exit is not where you would like it to be

Movement with weight

Tuned around one idea: somebody carrying a lamp down a hole. High acceleration and a modest top speed, a turn-around that pivots instead of skidding, a float near the apex of the jump that has to be asked for, and a weak second jump that is a recovery kick rather than a free storey. The dash attack is a flat lunge that cuts everything it passes through and shortens its own recovery for every target it hits  it is a movement tool and an attack at the same time, and the correct use is to go through something rather than away from it

What you will be fighting?

Eight kinds of thing, and none of them is a reskin: a shuffling Hollow, an armoured Bulwark that has to be baited into a wall, a Lurker disguised as rubble, a Quarreller that refuses to be stood next to, a Scuttler that walks on ceilings, a bolted-down Sentinel, a diving Wisp, and a Chorister whose only counter is forward.

Three bosses, none of which shares an attack with another.

Full keyboard and-mouse or gamepad support, with a waystone checkpoint system

Steam gallery

Screenshots

14 available
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