Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 5116180

CLINK

View on Steam ↗Updated 30 Sept · 05:20 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Shared/Split Screen PvP
  • Co-op
  • Online Co-op
Steam

Store data

UK price
£7.49
US price
$8.24
Positive reviews
—
Total reviews
0
Release date
29 September 2026
Concurrent players0Most recent successful sample
Today's peak014/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5116180
App type
Game
Supported systems
Windows
Genres
Action
Release date
29 September 2026
Last player update
30 Sept · 05:20 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel HD Graphics 530 — 1 GB VRAM
Storage
250 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 29 September 2026 · Tracking from 30 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.49
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011130 Sept 2026, 03:00 UTC30 Sept 2026, 05:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
September 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

DRIVE EVERYWHERE

CLINK is a red versus blue vehicle combat game set on a single continuous driving surface. The floor, walls, and ceiling are interconnected, allowing you to drive straight up a wall, continue onto the ceiling, and fight upside down. Everyone uses the same surfaces, so opponents can approach from the front, behind, or above.

Your grip keeps you attached to the arena. A Rammer can break it with a boost charge, while a Minelayer can blast you off a surface with a mine. If you lose your grip, you will fall, and the same happens to your wrecked vehicle.

SIX CLASSES

Tank — A balanced all-rounder with an aiming turret and no real weaknesses.

Sniper — Slow and fragile, it deals high damage at long range, has a zoom scope, and fires flat shots with little bullet drop.

Bruiser — The toughest class, it carries a short-range shotgun that is devastating up close and weak at a distance.

Kart — Fast and fragile, it has rapid-fire guns fixed forward and uses car-style steering.

Minelayer — Carries no gun and deals damage with proximity mines that stick to floors, walls, and ceilings.

Rammer — Carries no gun and attacks using a short boost charge that causes heavy contact damage.

The classes counter each other. Snipers punish players caught in the open. Karts and Rammers can get inside their range. Minelayers and Rammers can punish fast flankers.

USE THE ARENA

Mines can be destroyed by gunfire. Shoot an enemy mine to clear a path, or shoot your own mine when an opponent is nearby.

Arenas contain bounce pads, boost pads, conveyors, breakable cover, moving platforms, and hazards. A bounce pad can launch you from the floor to the ceiling or from one wall to another. A conveyor can carry you upside down along the ceiling. Breakable cover can create new routes during a match.

Some arenas are structures drifting in open space. You can drive around their outside, over the top, along the sides, and underneath, with a starfield extending beyond the edge. Weapons fire perfectly flat at any range. A Rammer can launch you far away from the structure. You have about five seconds to get back or you will die.

PLAY YOUR WAY

Team Deathmatch, Free-for-all, and Four-team cover the standard fights. Surface Paint uses the arena itself as the scoreboard. Floor Is Lava floods the floor, forcing everyone to climb onto the walls. Invasion is a cooperative survival mode against alien waves that crawl on the walls and ceilings. In WYRM, one player becomes a growing snake of tank segments that wraps across every surface and kills on contact. King of the Hill, Gun Game, Infection, and Racing complete the list.

Bots drive every class and use every surface, so they never sit idle on the floor. Difficulty ranges from an easy warm-up to a level that can defeat you. The entire game can be played offline against bots.

You can play through single-player story missions, practice against target dummies and spawnable bots, or take it online. A one-click scan finds LAN games on your network, and local splitscreen works in any mode on a single screen.

BUILD AND SHARE

A variety of hand-built arenas range from tight duel boxes to open fields and drifting wrecks. The built-in map editor allows you to create an arena and play it immediately, then share it through Steam Workshop.

You can design your own emblem, and it will appear on your vehicle for everyone online to see.

Steam gallery

Screenshots

13 available
More game data · Seller history