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Steam player data · App 5114150

Apoc Wilds

View on Steam ↗Updated 18 Oct · 21:51 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

UK price
£9.09
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
18 October 2026
Concurrent players0Most recent successful sample
Today's peak011/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5114150
App type
Game
Supported systems
Windows
Genres
Action, Adventure, Casual, Indie, RPG, Early Access
Release date
18 October 2026
Last player update
18 Oct · 21:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Intel Core i3-3220 or AMD equivalent
Memory
4 GB RAM
Graphics
DirectX 10 or 11 compatible card with 1 GB to 2 GB VRAM (Intel HD Graphics or basic dedicated GPU like GTX 650)
DirectX
Version 10
Storage
4 GB available space
Recommended
OS
Windows 10/11 (64-bit)
Processor
Intel Core i5 or AMD Ryzen 5
Memory
8 GB RAM
Graphics
DirectX 11/12 compatible card with 2 GB+ VRAM (NVIDIA GTX 960 / AMD Radeon equivalent)
DirectX
Version 11
Storage
8 GB available space

Launch window

Released 18 October 2026 · Tracking from 18 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011118 Oct 2026, 20:00 UTC18 Oct 2026, 21:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

THE SKY BROKE, AND SOMETHING CAME THROUGH

The Barrowlands were farmland once. Now a tear hangs over them, and the things that walk out of it don't agree about what happened. Neither do the people. Three factions lay claim to how it should be managed. The Vigil want it closed. The Threshold Concern want it studied, catalogued, and stamped with a company logo. The Unbound think closing it is the only real mistake left to make.

You arrive at Hollowmere Camp with nothing, and all three have a use for you.

What you can play today

Seal what you find. Every wild creature can be captured rather than killed — but sealing is a gamble. Your odds rise as its health falls and shift with the creature's tier, so spending a Sealing Card is a real decision.

100+ creatures planned across Cyberpunk, Mythos, Undead and Aberration strains, currently only have access to around 20+ creatures.

Evolution is your call. Offered after a battle, never forced the moment a number ticks over. Keep the form you like.

A deck and six cards to your hand, not a party. Six active creatures, the rest benched. Choose your hand of creatures for each battle — and swapping onto the field costs your turn, so a bad lead has a price.

Fights with moving parts. Poison and Bleed chew through armour by percentage. Stun, Slow and Vulnerable reorder play. Regen and Lifesteal keep you standing. Crit and hit chances are per-move and visible.

Progression that doesn't punish a full team. Level to 20, and every creature in your active deck earns from every fight — raise a team without paying six times the grind.

The Barrowlands — six zones with their own encounter tables and level bands, rival Apoc Handlers with real rosters, a shop economy in Scrip, and a healer at Hollowmere.

What's being built

Plans, not promises — but this is the order of work:

A 16-quest story campaign through the Barrowlands, in three acts, ending beneath it

A four-floor Crypt with battle after battle as you try to survive, gated descents and a boss at the bottom

Commissioned pixel art replacing placeholder creature sprites, starting with the creatures you meet first

The Fracture Coast — a second region, once the Barrowlands is finished

The target is a 6–8 hour campaign. That's what Early Access is funding.

Also included

Full controller support with prompts that match your device

3 save slots with Steam Cloud sync

7 achievements and 5 leaderboards — fastest run to Hollowmere, most Handlers defeated, highest creature level

Original music across overworld, battle and menus

Special Thanks

To all playtesters , with your support we managed to really pull off one creative and fun experience.

To Captain , friend and true gaming savant

To Khrozt , brother and game lover

To Kato , friend and hard mode connoisseur

To Kahndawg , friend, brother, and gaming prodigy

Steam gallery

Screenshots

10 available
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