Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 100%
- Total reviews
- 11
- Release date
- 8 September 2026
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Become a criminal court judge. Listen to the prosecution's case and the
defense's rebuttal, examine the evidence, and hand down your own sentence
in this browser-based, pixel-art mini-game.
Sentence too harshly or too leniently, and you may face consequences of
your own. Convict an innocent defendant and you'll be charged with
judicial misconduct. Release a guilty party without cause, and public
trust in you will erode until you're removed from the bench.
- 43 criminal cases plus a tutorial, covering murder, robbery resulting
in death, sexual assault, arson, espionage, financial crime, and more
- Sentencing options: suspended sentence, fine, detention, probation,
imprisonment (custom years), life imprisonment, death penalty, acquittal
- Pretrial detention review mode based on Korean Criminal Procedure Act
Article 70
- Legal reference cards citing real statutes and precedent for each case
- Three difficulty levels, plus a citizen jury (lay judge) mode
- Judge personality analysis, downloadable verdict documents, and
shareable result cards
This game addresses serious criminal offenses including murder and
sexual assault through text-based case descriptions. Please review the
- Critical Moment (QTE) Minigame — mid-trial, when a witness's statement suddenly contradicts itself, you must hit the "Press the point!" button within a short window. Success sends a murmur through the courtroom and grants a small career bonus; land 5 successes and you'll earn a new achievement ("The Judge Who Reads the Room"). - Recurring Jury Foreperson — each jury trial now features a named foreperson, with special "we meet again" dialogue if you face the same one repeatedly. - Perk Challenge Record — the ending screen now tracks which perks you've used and how many times you've cleared a term with each, nudging you to try an untested one next time. - Special Case "Case 75: A Nationally Televised Trial" — a high-reputation-only case that enters the full trial pool once your media reputation reaches 80 or higher.
Read full update on Steam ↗- Judge Perks — before a full trial session, choose one of four perks to shape this term's playstyle: Charisma (faster combo recovery), Compassionate (extra media rep from suspended sentences), Principled (bonus XP from fair rulings), or Silver Tongue (stronger press-conference outcomes). - Press Conference Minigame — after a controversial ruling (an acquittal, a somewhat lenient/harsh sentence, or occasionally even a fair one), a reporter asks a question and you pick your own response, directly shaping your media reputation. - Rival Nemesis System — face the same prosecutor or defense attorney 8+ times and they become your nemesis, with sharper dialogue and unique lines; the ending screen now records this term's nemesis. Once you have one, a new special case ("Case 74: A Bribery Lobbying Attempt Through a Legal Broker") can appear in the full trial pool, featuring that very nemesis a...
Read full update on Steam ↗- Renamed 2 of the 6 associate judges: Lee Seung-jae -> Seo Suk-hee, Baek Ha-eun -> Choi Henry - Final roster: Seo Chae-won, Jo A-young, Seo Suk-hee (female) / Choi Jae-hyeok, Kim Seung-yoon, Choi Henry (male) - Female associate judges are now drawn with long hair draping past the shoulders, visually distinct from the male judges' short-hair sprites
Read full update on Steam ↗- Fixed courtroom background to fully fill the screen (removed empty side bars) - Defense/defendant/prosecutor characters now appear seated at their desks (lower body hidden, upper body only)
Read full update on Steam ↗1. Associate Judge Renames — Two of the six judges are now permanently named "Choi Jae-hyeok" and "Seo Chae-won" (personalities and lines unchanged; the other 4 stay as they were). 2. Fixed Case 66 Evidence Text — Updated the "semester-ender" community post content to the requested new phrasing, in both Korean and English. 3. New Case: The "Bbangdaeng City" Pre-Dawn Noise Incident (Case 72) — A comedic case where the defendant posted a foretelling message on "Ilgan Worst," then actually caused a 3 a.m. noise disturbance. The original post text is presented verbatim as evidence. 4. New Case: The Indiscriminate Knife Threat (Case 73) — The defendant posted threats on "Ilgan Worst" and "DC Outside" to randomly stab people, then was arrested at the announced location while actually carrying a weapon. Charged under Criminal Act Article 116-3 (Possession of a Dangerous Weapon in a Public Pl...
Read full update on Steam ↗Jury Personality Variety — In cases with a jury verdict (Case 10), the jury is now randomly assigned one of 4 personality types each time: "Resolute," "Compassionate," "Deliberate," or "Impassioned." Both the verdict announcement and the jury foreperson's sentencing request are voiced differently depending on the personality, and the jury verdict screen now shows the personality type alongside a brief deliberation-mood description. (This is purely presentational — it does not affect the actual requested years, scoring, or the "Friend of the Jury" achievement.) Court Reporter & Media Reputation Meter — A court reporter now shows up with a short quote after "notable" rulings: perverting-justice endings, a rise in public suspicion from an unjust acquittal, unusually severe sentences (death penalty, life imprisonment, or 15+ years), and clean acquittals. These moments feed into a new "Med...
Read full update on Steam ↗Removed the standalone "Defendant's Letter of Reflection" HUD button and moved it into the appeal's "Confirming the Original Ruling" screen, right below "Re-check Evidence." The button is now labeled "피고인 반성문" ("Defendant's Letter of Reflection"), and switching the language to English also translates the letter's content. Root-caused and fixed the actual cause of the BGM overlap in appeal/pre-detention hearing mode. The inTrial flag was only ever set to true during a standard first-instance trial, staying false throughout appeal and pre-detention hearing flows. A background watchdog that resumes music if it unexpectedly stalls was checking every 2 seconds whether "we're not in a trial," and — since inTrial was wrongly false — kept quietly resuming the title-screen theme on top of the appeal's own music. Fixed by properly setting inTrial in both modes, and verified music now plays clea...
Read full update on Steam ↗The title screen now supports WASD/arrow-key navigation and Space/Enter to select, like every other screen. Added skin tone (8 options) and hair color (8 options) to avatar customization, on top of the existing robe-trim color and glasses. Also enlarged the avatar preview and the color-swatch buttons. Added a readable defendant's letter of reflection to the appeal mode. Each case gets 3–5 pages (random), with the first page a cover titled "To the Judge"/"To the Presiding Judge." Pages render on a paper-textured background with a slightly wobbly handwritten look, navigable via A/D, the arrow keys, or on-screen Previous/Next buttons. Fixed the bug where starting an appeal or pre-detention hearing played the title screen's music on top of the new scene's music — the BGM-stopping function itself now also silences the title theme, so it's reliably stopped no matter which path triggered it....
Read full update on Steam ↗Increased and bolded the font size of the courtroom seat nameplates ("Defense/Defendant/Prosecutor") Cleaned up tutorial guidance text — removed a duplicate mention of the Summary button During the tutorial, when a specific button (e.g. Evidence/Summary) is highlighted, the rest of the screen is now dimmed to grayscale for better visibility Fixed tutorial tip text overlapping buttons on the verdict reason/sentencing screens; added WASD/arrow-key navigation to the verdict reason screen Fixed a bug where rapidly mashing spacebar could auto-select an item the instant a new screen opened Changed the tutorial's end-of-case button label from "Next Case" to "Next" during the tutorial only
Read full update on Steam ↗Increased and bolded the font size of the courtroom seat nameplates ("Defense/Defendant/Prosecutor") Cleaned up tutorial guidance text — removed a duplicate mention of the Summary button During the tutorial, when a specific button (e.g. Evidence/Summary) is highlighted, the rest of the screen is now dimmed to grayscale for better visibility Fixed tutorial tip text overlapping buttons on the verdict reason/sentencing screens; added WASD/arrow-key navigation to the verdict reason screen Fixed a bug where rapidly mashing spacebar could auto-select an item the instant a new screen opened Changed the tutorial's end-of-case button label from "Next Case" to "Next" during the tutorial only
Read full update on Steam ↗■ Redesigned Main Menu - Consolidated the trial-start menu into a single "Play" button. Tapping it lets you choose between Criminal Trial (1st Instance), Appeal, and Pre-Detention Hearing. - Simplified the trial mode selection screen (after starting a 1st-instance trial) down to two options: "Start Full Trial (Random Order)" and "Case Select (Practice Mode)." - You can now press ESC to go back on these menu screens. ■ Expanded Keyboard Controls - On the sentencing screen, use WASD or the arrow keys to move between options, and Space or Enter to select. - The detention decision screen in the Pre-Detention Hearing mode supports the same keyboard controls. - You can press ESC to cancel the sentencing confirmation popup ("Are you sure you want to sentence X?"). ■ Greatly Enhanced Tutorial - Now explains dialogue progression, the Evidence/Summary buttons, the law card, keyboard controls on...
Read full update on Steam ↗New Content Added a new scene where the judge directly questions the defendant — choose one of 4 questions, hear the defendant's answer, then judge whether the answer was credible. Improvements Fixed dialogue box size so it no longer grows/shrinks depending on text length Replaced the hard-to-read font with a clearer typeface for both Korean and English Fixed handcuffs on defendants being barely visible (also adjusted appearance rate) Normalized volume across 6 BGM/result tracks — no more jarring volume jumps between songs Added Enter/Space keyboard shortcuts for the "Pass Sentence" button Bug Fixes Fixed some lines where the prosecutor and defense attorney's dialogue was swapped (making the prosecutor sound like they were criticizing their own side and defending the defendant)
Read full update on Steam ↗1. Fixed a bug that could completely freeze the screen during the Appeals Court mode. Clicking the Evidence button in the top-right HUD and then closing it triggered an error that locked up the screen. This affected every screen that uses the Evidence button, not just the Appeals Court. 2. Added a mention of studying Supreme Court precedents to the Developer info text.
Read full update on Steam ↗1. Enlarged text on the Objection screen, the Final Verdict screen, and the Sentencing Complete screen on wide PC displays. 2. Fixed intermittent background music dropouts during sentencing, caused by background renderer throttling when the window lost focus. 3. Lengthened the defendant's final statement. The paper-reading variant gained an extra line, and a new rare variant (about 8 percent chance) shows an extended, tearful statement. 4. Removed the old low-frequency synthesized sound that used to play alongside the sentencing gavel. Only the user-provided gavel mp3 plays now. 5. Added profanity-laced lines to the courtroom outburst event, plus a trembling animation and a thrown-object animation during the outburst. 6. Enhanced CCTV detail. When the evidence identifies a specific weapon (knife, gun, or blunt object), the figure now holds that weapon instead of a bare fist, and break...
Read full update on Steam ↗1. Redesigned the Objection! screen into a two column layout on wide PC screens: the left side shows the title through the argument review prompt in larger text, and the right side shows the evidence photo or video, all visible without scrolling. Narrow screens keep the original stacked layout. 2. The Evidence list, Evidence detail, and Summary screens can now be closed with the ESC key, matching the existing Settings behavior. 3. Replaced the synthesized gavel sound played on sentencing completion with the real gavel sound mp3 file provided by the user.
Read full update on Steam ↗- Fixed the argument summary screen showing dialogue that hadn't happened yet; it now shows only the lines actually reached so far. - The settings screen can now be closed with the ESC key. - Dialogue can now be advanced with Enter as well as Space. - Removed most decorative emoji throughout the game (buttons, title screen, achievements, trial records, etc.). Icons that identify evidence type were kept for functional clarity. - Added a brief recap of the last line or two of dialogue to the evidence objection ("Objection!") screen, so context isn't lost. - Added alley background detail to some CCTV scenes that previously looked empty (e.g. stalking, drug deals).
Read full update on Steam ↗- Fixed the argument summary screen showing dialogue that hadn't happened yet; it now shows only the lines actually reached so far. - The settings screen can now be closed with the ESC key. - Dialogue can now be advanced with Enter as well as Space. - Removed most decorative emoji throughout the game (buttons, title screen, achievements, trial records, etc.). Icons that identify evidence type were kept for functional clarity. - Added a brief recap of the last line or two of dialogue to the evidence objection ("Objection!") screen, so context isn't lost. - Added alley background detail to some CCTV scenes that previously looked empty (e.g. stalking, drug deals).
Read full update on Steam ↗- Fixed screen stuttering and choppy background music right after sentencing: caused by an ever-growing trial record log that made every save operation slower over time. The log now keeps only recent entries, and the save no longer interferes with the screen transition.
Read full update on Steam ↗⚖️ Fixed a bug where mitigating evidence (e.g., restitution deposit receipts, abuse-history medical records) was submitted by the prosecution as if it proved guilt. Evidence is now submitted by whichever side its actual content favors. 🎥 Improved CCTV/photo evidence visuals: "assault" scenes now show an actual striking motion with an impact effect, and group assaults get a dedicated scene with multiple attackers. "Defendant"/"Victim" labels now appear directly on screen. 🗣️ Strengthened appeals: added on-the-spot rebuttals between prosecution and defense, a reminder to review the evidence before ruling, and a new "Re-check Evidence" button on the original-ruling confirmation screen. 🔒 Improved the detention warrant screen: the "Deny" button is now automatically disabled once any ground for detention is checked, and text/buttons throughout the screen are larger. ⚙️ Settings screen n...
Read full update on Steam ↗🧑⚖️ Character sprite fix: removed the stray sparkle/highlight artifacts on the eyes, hair, and clothing of the defense attorney, defendant, and prosecutor sprites. Fixed the issue where eyes looked like they had multiple overlapping pupils. ⚖️ The "this game is a fictionalized dramatization" disclaimer now appears every time you launch the game (previously shown only once). 🖥️ Fullscreen support: the game now launches in fullscreen. Press F11 to toggle between fullscreen and windowed mode.
Read full update on Steam ↗NEW CONTENT • 10 new cases added (65 total) — dismemberment murder, murder-for-hire, poisoning, wrongful accusation, suspected patricide, love-triangle murder, business-partner murder, domestic-violence self-defense, cold-case DNA re-analysis, and an indiscriminate killing case • New evidence types: fingerprints, footprints, contracts, and autopsy reports • Animated main-menu background using real courtroom photography SENTENCING & COURTROOM • Detailed suspended-sentence system — set an underlying term, suspension period, probation, community service hours, and an education order, just like real criminal law • New "repeat outburst" event: defendants who ignore a warning may act up again, and two bailiffs now step in to restrain them • 4 new appeal-mode twists (fake apology letters, last-minute restitution, detention misconduct, visitor conversations) plus narration on why the lower co...
Read full update on Steam ↗⚖️ Detailed suspended-sentence system — combine an underlying term (6mo–3yr), a suspension period (1–5yr), probation, community service (0–300h), and an education order (0–100h, auto-suggested by case type) for realistic sentencing 🎬 Animated main-menu background using real courtroom photography with a slow crossfade 😡 New "repeat outburst" event — defendants who ignore a verbal warning may act up again 👮 Two bailiffs now appear beside the defendant during outbursts, and step away once order is restored 🐛 Various bug fixes (evidence misclassification, UI layout issues)
Read full update on Steam ↗⚖️ Tainted Defense Evidence Evidence submitted by the defense can now also carry a procedural problem, not just the prosecution's. Prosecution: unlawful-investigation style (warrantless seizure, coercive interrogation, entrapment, etc.) Defense: fabrication/bias style (statements coordinated after the fact, paid witnesses, statements recanted under inducement, edited footage, uncertified private assessments, material written by a biased acquaintance, etc.) Whichever side submits it, the opposing side raises a matching objection, and the judge decides whether to admit it. 🇰🇷 Korean Flag Fix Fixed an inaccurate flag pattern on the title screen by replacing it with a correct, accurate national flag image. The gentle flutter animation is preserved.
Read full update on Steam ↗Hello, Your Honor. This update completely redraws the evidence visuals and fixes several smaller bugs. 🖼️ Evidence Art Overhaul Evidence photos and CCTV capture frames have been redrawn with far more detail: a wood-textured evidence table, a pinned "EXHIBIT" index card, and gradient shading/highlights on every object — a metallic knife blade, textured cash, detailed gun parts, granular drugs, a graduated blood vial, and more. CCTV scenes now include ceiling lights, floor tile perspective, shelved products, and figures with hair, jackets, and shoes, with significantly higher canvas resolution. Fixed a classification bug where a "rape and arson" case's DNA evidence was mistakenly shown as a flame (because "arson" appeared in the case title), and where a "DNA found on the weapon" report showed a knife instead of a blood vial. ⚖️ Tainted Defense Evidence Evidence submitted by the defense...
Read full update on Steam ↗Hello, Your Honor. This update makes the evidence system feel a lot more real. 🎥 CCTV Freeze-Frame Overhaul Completely redrew the CCTV capture screen to look like real surveillance footage — a green monochrome night-vision tone, grain and scanlines, an in-frame "CAM 04" label and a blinking "MOTION" indicator. Scene props now vary by case type: shelves and a counter for theft, a fallen victim with a blood pool for murder, broken windows for break-ins, an exchange bag for drug deals, spray-paint graffiti for vandalism, skid marks for traffic accidents, flames for arson, and more. ⚖️ Improperly Obtained Evidence & Defense Rebuttals About 25% of evidence submitted by the prosecution may carry a procedural defect — seized without a warrant, a coerced confession, leading questions, chain-of-custody contamination, entrapment, or a confession taken without the right-to-remain-silent warning...
Read full update on Steam ↗⚖️ New Content Recurring rival attorneys: Three named defense attorneys and three named prosecutors now occasionally take the opposing seat, each with their own fixed look. Repeat encounters are reflected in dialogue, and veterans you've faced many times push harder in argument. Grounds for the Ruling: Before finalizing a sentence, choose the primary reason behind it (severity, remorse, sentencing guidelines, public opinion, or evidence) — recorded in your case archive. Public reaction feed: After sentencing, three randomized, social-media-style citizen reactions appear based on the outcome. Evidence completeness affects sentencing: The more submitted evidence you reject or skip reviewing, the narrower your latitude for an extreme sentence (death penalty, life imprisonment, etc.) becomes. 🖼️ Physical Evidence Photos & CCTV Freeze-Frames Evidence detail views now show an actual "photo...
Read full update on Steam ↗⚖️ New Trial Mechanics - Evidence is no longer revealed upfront. During the trial, the prosecutor or defense will shout "Objection!" and submit new evidence — as the presiding judge, you review it in full before deciding whether to admit or reject it. Only admitted evidence appears in the Evidence list. - Detailed evidence viewing completed for all 55 cases (review reconstructed CCTV footage, National Forensic Service reports, handwritten notes and chat logs in full) - Added a line where the judge announces "Now, I will pronounce the sentence" before choosing the sentencing type - More variety in random events: defendant courtroom outbursts, surprise witnesses, and prosecution evidence-handling controversies now occur at random 🎖️ Reputation & Career Progression - Added a Reputation system (0-100) that rises and falls based on your sentencing record. Fair rulings raise it; unjust rul...
Read full update on Steam ↗🎵 Sound Update - Added a dedicated background track that plays throughout every trial - Added a dedicated tension track that kicks in during high-stakes moments (e.g. when the defendant's true nature is revealed, or the prosecutor's shoddy investigation comes to light) - Added a click sound effect for menu buttons - Added dedicated result music for unjust verdicts (including being charged with judicial distortion) - Added dedicated result music for fair, well-reasoned verdicts 🔧 Bug Fixes - Fixed an issue where result music would cut off immediately after starting in certain outcomes - Fixed click sound effects not triggering on some menu buttons Thanks for playing! Let us know if you run into any bugs or have suggestions.
Read full update on Steam ↗- Fixed the prosecution/defense advantage gauge bar cutting across characters' faces on wide screens (shrunk it down and moved it into the HUD row, between the case title and public suspicion) - Added background music to the title screen - Plays through the menu screens and automatically stops once a trial begins, resuming when you return to the title - Synced with the mute button
Read full update on Steam ↗- Fixed the prosecution/defense advantage gauge bar cutting across characters' faces on wide screens (shrunk it down and moved it into the HUD row, between the case title and public suspicion) - Added background music to the title screen - Plays through the menu screens and automatically stops once a trial begins, resuming when you return to the title - Synced with the mute button
Read full update on Steam ↗- Fullscreen desktop now fills the entire screen edge-to-edge, with no empty margins on the sides - Significantly enlarged text and icons across dialogue, buttons, evidence, the verdict screen, and the HUD buttons (evidence/summary/settings/ sound/home) - Added an "Exit Game" button on the title screen - Added a pixel-art courtroom background (wood paneling, court emblem, gallery seating) - Enlarged the prisoner number text - Whether the defendant wears handcuffs is now randomized per trial - The prosecutor always wears a fixed purple robe (face and build still vary) - Defendant, defense counsel, and prosecutor now vary in build/size from trial to trial - The prosecutor and defense counsel occasionally grow heated and angry during arguments - The defendant now reacts silently to what's being said, even without lines of their own, and sometimes breaks down in tears - Background music s...
Read full update on Steam ↗- Fixed the "Beginner" difficulty button overlapping with its description text - Background music now shifts dynamically with the trial's pacing (calm → tense → grand) - Added a fullscreen desktop layout: defense counsel on the left, the defendant in the center, and the prosecutor on the right, spanning the full width of the screen - Dialogue text, buttons, and character sprites (including the prisoner number) now appear larger and clearer in fullscreen (mobile is unaffected) - Enhanced facial expressions — anger, worry, relief, and fluster now read much more clearly - Increased variety in each trial's cast — prosecutor, defense, and defendant now vary more in color, court-robe styling, and glasses
Read full update on Steam ↗- Fixed the title screen requiring scrolling to see everything - Fixed dialogue text overlapping with the "tap to continue" indicator - Defendant, prosecutor, and defense counsel now get a randomized appearance each trial (including a changing prisoner number on the defendant's uniform) - Evidence screen now shows document/photo/item-style thumbnails - Added a cross-examination choice — press the defense with evidence when their answer seems suspicious
Read full update on Steam ↗1 positive · 0 negative.
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- Critical Moment (QTE) Minigame — mid-trial, when a witness's statement suddenly contradicts itself, you must hit the "Press the point!" button within a short window. Success sends a murmur through the courtroom and…
- Judge Perks — before a full trial session, choose one of four perks to shape this term's playstyle: Charisma (faster combo recovery), Compassionate (extra media rep from suspended sentences), Principled (bonus XP fr…
- Renamed 2 of the 6 associate judges: Lee Seung-jae -> Seo Suk-hee, Baek Ha-eun -> Choi Henry - Final roster: Seo Chae-won, Jo A-young, Seo Suk-hee (female) / Choi Jae-hyeok, Kim Seung-yoon, Choi Henry (male) - Femal…