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Steam player data · App 5109990

Hunter's Guild

View on Steam ↗Updated 01 Nov · 10:11 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£6.29
US price
$6.99
Positive reviews
—
Total reviews
0
Release date
16 September 2026
Concurrent players0Most recent successful sample
Today's peak061/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5109990
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
16 September 2026
Last player update
01 Nov · 10:11 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64 bits)
Processor
Intel Core i5 de 4ª generación / AMD FX-6300 o superior
Memory
4 GB RAM
Graphics
Gráficos integrados con soporte OpenGL 3.3 (Intel HD 4000 o superior)
Storage
500 MB available space
Additional Notes
No requiere Vulkan
Recommended
OS
Windows 11 (64 bits)
Processor
Intel Core i5 de 8ª generación / AMD Ryzen 5 o superior
Memory
8 GB RAM
Graphics
Gráficos: Cualquier gráfica dedicada con OpenGL 4.6
Storage
500 MB available space

Launch window

Released 16 September 2026 · Tracking from 16 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.29
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£6.29
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011131 Oct 2026, 11:00 UTC01 Nov 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0-1-100.0%0-100.0%
November 202600—0—
October 20260-1-100.0%0-100.0%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

"Heroes can't be commanded. They have to be tempted."

You are the guild master. You never select a hero, never tell one where to go, and never fight a single battle yourself.

The villagers pin their requests to the board in the tavern: a bounty for clearing the forest, a contract on a beast with a name. Your hunters read it, weigh the pay, take a hard look at themselves, and decide. The ones who are rested and well equipped set out on their own. The rest stay in the tavern, and they are right to.

Your job is not to command. It is to build a guild worth leaving it for.

The village

Class bases — each one recruits a different kind of hero. It all starts with a Soldiers' Base and one warrior who has no idea what is coming.

The tavern holds the board, and draws better hunters as it grows. Eight levels.

The smithy forges the gear they buy for themselves. Eight tiers of weapons and armour — and relics from unique beasts become legendary weapons here.

The jeweller gives them what no sword can.

Research unlocks class abilities. You never cast them: your mage does, when she needs to, because you paid for her to know how.

And sometimes they come to you

Invasions don't ask permission. They walk into the village and tear buildings down. Your heroes will run to defend it on their own — but you can help: raise towers, and when things turn ugly, ring the bell and call every one of them home.

Whatever is left standing rebuilds itself as long as you have the resources. Repairing by hand is not an interesting decision.

Nobody is lost for good

A fallen hero doesn't vanish: his spirit travels to the Miracle Fountain and returns before long. You can watch him rise again beside the water. The years of experience, on the other hand, nobody gives back.

Six territories

Forest, swamp, mountains, desert, crypt and the Legendary Lands. Every new zone brings harder beasts, better rewards, and buildings and upgrades that did not exist before. None of them opens on its own: it opens because somebody went, fought, and came back to tell it.

The north gate

At the very end the sanctuary gate breaks open and the LICH KING is waiting. This is not a contract from the board: you gather the whole guild, equip them, and launch the raid. Arrive with level 50 heroes, tier VIII gear and a legendary piece or two, and he falls in minutes. Arrive too early and he does not fall.

Details

Four languages — Spanish, English, German and Italian — switchable mid-game , with nothing to restart.

Sixteen music tracks on rotation, with its own ambience per zone. And you can point the game at your own music folder.

Four save slots.

A full campaign runs 15 to 20 hours.

Steam gallery

Screenshots

6 available
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