Store data
- UK price
- £4.59
- US price
- $3.99
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 16 September 2026
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 1 | -1 | -50.0% | 0 | -82.2% |
| October 2026 | 1 | -1 | -50.0% | 0 | -88.3% |
| September 2026 | 2 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Lord Veydris has dragged Abigail into a hostile dream filled with relentless nightmares. Ganon follows, fighting through fifteen escalating waves to bring her home.
SURVIVE THE NIGHTMARE
Move, dash, and position yourself against increasingly dangerous hordes. Your equipped weapon attacks nearby enemies automatically, leaving you free to focus on movement, survival, and shaping your build.
BUILD YOUR OWN FIGHTING STYLE
• Wield seven distinct weapons, each with its own combat identity and special technique. • Combine up to four powerful abilities with a weapon imbuement. • Collect equipment across multiple rarities and compare randomized bonuses. • Strengthen damage, defense, movement, critical strikes, and other attributes. • Manage limited dash charges while enemies and hazards fill the battlefield.
GROW BEYOND A SINGLE RUN
Death is not the end of the Dream. Earn Dream Legacy points and Nightmare Shards, unlock permanent upgrades, expand your arsenal, and return stronger for the next attempt.
FACE LORD VEYDRIS
Survive all fifteen waves and confront Lord Veydris in a multi-phase final battle. Victory unlocks Nightmare Mode, where dangerous modifiers transform future runs with faster enemies, larger hordes, deadly elites, and other new threats.
Veridus The Walking Nightmare is a single-player dark-fantasy action roguelite built around escalating combat, build experimentation, permanent progression, and mastering the nightmare one run at a time.
• Pets now pull in nearby experience orbs, making collection faster and reducing late-wave screen clutter. • Improved orb performance to keep larger enemy waves running more smoothly. • Reliquary chests now provide blue items and low-tier pets. • Mimic chests now provide purple items and mid-tier pets. • Sapphire chests now provide orange and red items. • Gilded chests now provide God-tier items and legendary pets. • Chest rewards now display their stat bonuses and effects more clearly. • Reapers, ravens, elemental summons, and Blood Totems now continuously hunt visible enemies instead of returning or teleporting back to the player. • Summons now quickly find another nearby target after defeating an enemy.
Read full update on Steam ↗• Summons now finish fighting their current target before returning to you, even when you move out of range. • Tripled base equipment chest drop chances from normal and elite enemies. • Increased the equipment chest limit from 1 to 3 per wave. • Added 0.5 seconds of damage immunity after closing the level-up screen. • Removed black backgrounds from several weapon icons.
Read full update on Steam ↗This update improves combat clarity, refreshes the Forge, and reduces slowdown during crowded later waves. • Improved performance from wave 6 onward, especially during heavy late-wave combat. • Reworked Forge buttons and confirmation windows to match the game’s dark fantasy style. • Reordered Forge tabs to Combine → Ascend → Strengthen. • Equipped items can now be unequipped directly from the Forge. • Upgrade previews now show clear stat gains, such as +1 Range. • Meteor Storm now casts every five seconds, with fewer meteors scattered across random nearby locations. • Added screen-edge chest icons to help you find unopened chests off screen. • Chest rewards now show rarity through colored borders instead of color-name labels. • Added a pulsing red screen warning below 25% health. • Increased early Raven damage. • Removed falling trees from waves 1–3.
Read full update on Steam ↗• Added a visible red flash and brief character shake when taking damage. • Made zombies larger, with gentler speed increases in later waves. • Gargoyles now attack in pairs more frequently, and chariot passes arrive sooner. • Environmental hazards now deal five damage per hit. • Reduced Blood Totem damage by roughly 50%. • Summon abilities now add companions at levels 1, 3, 5, and 7. Levels 2, 4, and 6 strengthen existing companions; level 7 adds the fourth companion and ultimate power. • Reduced regular zombie XP orbs from 10 to 5 XP before bonuses.
Read full update on Steam ↗The journey to the castle just got bigger. This update adds new areas, animated hazards, weapons, and a much more rewarding chest-opening experience. A JOURNEY THROUGH SIX AREAS Fight through the Whispering Forest, cross the Dreadstone Bridge, and push through the castle gates, grand hall, and Moonlit Garden before reaching the final throne room. Animated portals open after waves 3, 6, 9, 12, and 14, each with its own color. WATCH YOUR STEP Skeletal chariots charge across the bridge in changing lane patterns. Gargoyles swoop from four diagonal directions. Falling branches, crumbling masonry, whipping garden thorns, and falling chandeliers bring new dangers to the other areas. Watch the warnings, keep moving, and use your dash to escape. NEW WEAPONS AND STRONGER ATTACK EFFECTS Try the Bone Whip, Thorn Rapier, and Blood Crescent. Weapon sizes and attack animations have been refined, wit...
Read full update on Steam ↗Choose your own build again! Every level-up now gives a point you can spend on any available ability or stat upgrade. • Removed alternating ability/stat restrictions. • Removed wave-based level caps and automatic level grants. • Reduced XP earned from orbs to slow progression naturally. • Summoned allies now follow farther away and spread out more. Thanks for your feedback and for playing Veridus!
Read full update on Steam ↗This update focuses on bigger hordes, faster combat, and more satisfying abilities. • More intense waves: Wave two is shorter, with more zombies, faster movement, and more mages on screen. Mages keep coming in wave three. • Clearer enemies: Zombies now spawn in mixed red, green, orange, and yellow colors, with improved detail. • Stronger horde-clearing abilities: Meteor Storm gains more meteors, Blood Spear strikes multiple packs, and Stormchain hits more enemies with upgraded lightning effects. • Reworked summons: Summoning abilities start with one summon and grow to four by level four. Higher levels add stronger effects, including animated fire breath, lightning beams, reaper splash attacks, and roots that rise around enemies. • Smarter targeting: Automatic spells avoid wasting attacks on enemies already trapped inside Abyssal Well. • Cleaner equipment menus: Larger equip buttons, s...
Read full update on Steam ↗The latest update is live! - Added green outlines and ground markers to help you spot your character and allies during combat. - Corrected the player’s green circle so it sits beneath their feet. - Fixed armor colors changing between standing and moving, including boots, gloves, trousers and helmets. - Reduced stuttering when collecting equipment that changes your character’s appearance. - Removed the pickup delay on tomb powerups. Nightmare Shards also begin moving toward you immediately. - Made Meteor Storm fall faster and cleaned up its upgrade description. - Improved the health display. - Thunder Judgment can now finish off enemies—and one-shot them when it deals enough damage. - Restored the scythe’s sweeping attack and the spear’s forward lunge. - Fixed upgrade-screen scaling and removed overlapping ability hover descriptions. Thanks for your feedback and for helping improve Ver...
Read full update on Steam ↗The nightmare has a new look! - Refreshed character, equipment, companion, and level-up screens. - Redesigned the ability lottery. Click anywhere or press Space/Enter to spin. - Improved armor visuals and restored the original Twin Night Fangs attack animation. - Updated the Ember Forge for combining, strengthening, ascending, and dismantling equipment. - Added Meteor Storm and Blood Spear abilities. - Widened the default camera view, with additional zoom-out range and protection against seeing beyond map edges. - Temporarily removed guns and bows while their animations receive more work. Existing ownership is preserved. Thank you for playing Veridus the Walking Nightmare!
Read full update on Steam ↗1 positive · 0 negative.
• Pets now pull in nearby experience orbs, making collection faster and reducing late-wave screen clutter. • Improved orb performance to keep larger enemy waves running more smoothly. • Reliquary chests now provide bl…
Fixed Boss Minion Spawn
• Summons now finish fighting their current target before returning to you, even when you move out of range. • Tripled base equipment chest drop chances from normal and elite enemies. • Increased the equipment chest l…
This update improves combat clarity, refreshes the Forge, and reduces slowdown during crowded later waves. • Improved performance from wave 6 onward, especially during heavy late-wave combat. • Reworked Forge buttons…
• Added a visible red flash and brief character shake when taking damage. • Made zombies larger, with gentler speed increases in later waves. • Gargoyles now attack in pairs more frequently, and chariot passes arrive…