Store data
- Store status
- Coming soon
- Scheduled release
- 12 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 October 2026
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Hire the realm's most diligent clerk. Each morning, while your town is awake, he settles yesterday's true surplus and keeps your market watch.
He never out-trades you. He just never forgets.
Keepshore's market is a real game — prices move with supply, one commodity runs hot each day, and the sharpest players read the rise and hold the dip. But some goods are not a decision. The clay you overproduce. The flax that piles up because the chain downstream is only half built. Those are chores.
Arm them, and each morning your factor clears the pile — at the same counter, through the same saturation, the same way you would by hand.
Surplus is not "everything in the storehouse". Before a single unit moves, the factor subtracts:
A keep floor — days of that good's own measured consumption, held back so no workshop downstream ever starves because you automated something
Every active contract on that good, at full delivery size, so a shipment can never go out short
And he will not touch food at all. Your larder is never the factor's business.
Up to three goods sit pinned at the top of the Trading Post, holding their live price, trend and timing cue where you are already looking. It buys you the pinning — every number on those rows is one the game shows you for free somewhere else.
A trading automaton that beat a careful player by hand would gut the best thing about this market. So the factor is fenced in every direction, deliberately:
He sells at the floor. Market Day, the Trade Wind, festival commerce — every temporary premium is divided out before he prices. Selling the same pile yourself, at the same instant, always pays at least as much
He never touches the hot commodity. The day's loudest signal is yours to read, always
He is never condition-triggered. No "sell when the trend hits X". Timing transients is the skill ceiling of this market, and it stays a player's to reach
He skips anything a live quest names , and an automated sale is invisible to a Stockpile objective in both directions
He earns no credit. Not a Perfect Sale, not a Trade Run streak, not the Trader's Record, not one progression counter. Those are play
He works once per real day, and only while you are playing. Not the 120-second game clock — that would be a continuous auto-seller, which is a different product and not this one. Miss a week and he still fires exactly once
A standing sell order on the goods you choose, once each morning
Sells true surplus only — after the keep floor and every open contract
Three goods pinned to a watchlist in the Trading Post
Prices at the floor, never at a premium — he can never beat your own hand
Never touches food, the hot commodity, or a quest good
Advances no progression counter, streak or record
One-time purchase , across your whole realm, forever
The chore, handled. The trade, still yours.
Steam currently lists 12 Oct 2026 as the release date.