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Steam player data · App 5103890

Idle Clacker

View on Steam ↗Updated 22 Oct · 12:01 UTC
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Steam

Store data

UK price
£0.90
US price
$5.99
Positive reviews
50%
Total reviews
4
Release date
6 September 2026
Concurrent players0Most recent successful sample
Today's peak073/144 samples
Tracked peak4Highest retained daily peak
Steam rating50%4 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5103890
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Casual
Release date
6 September 2026
Last player update
22 Oct · 12:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
10
Processor
Any 64-bit x86-64 processor
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
11
Processor
Any 64-bit x86-64 processor
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

macOS

Minimum
OS
13
Processor
Any 64-bit x86-64 processor (Apple Silicon or 64-bit Intel)
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
600 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.
Recommended
OS
14
Processor
Any 64-bit x86-64 processor (Apple Silicon or 64-bit Intel)
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
600 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

Linux

Minimum
OS
Ubuntu 22.04 LTS or equivalent (glibc 2.35+)
Processor
Any 64-bit x86-64 processor
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.
Recommended
OS
Ubuntu 24.04 LTS
Processor
Any 64-bit x86-64 processor
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

Launch window

Released 6 September 2026 · Tracking from 7 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
4
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£5.45
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
4
Steam reviews
367% positive
Twitch peak
Not recorded
Price observed
£5.45
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
00111£21 Oct 2026, 13:00 UTC22 Oct 2026, 12:00 UTC
£ Steam price change

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-3-75.0%0-93.6%
October 20261-3-75.0%0-94.6%
September 20264——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Learning to touch type takes thousands of repetitions.

This one scores every single one.

Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.

Points never buy progression

Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.

The game can make you rich. Only you can make you fast.

The home row comes first, and properly

Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that

should press it.

Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:

Lesson 8   - ' e ' :         'a leaf fell'

Lesson 15 - ' q ' :         'that is quite a quilt'

Lesson 22 - ' , ' :          'red, green, blue'

Lesson 30 - ' Shift ' :   'Every letter counts.'

Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.

Speed shortens the drill. It never skips it.

What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.

Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.

Otto

Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and

stops dead at zero.

So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.

Then it becomes a race

Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.

Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.

What's in it

A full curriculum, from f-and-j through punctuation, capitals and letter patterns

Per-key accuracy and reaction-time statistics

A shop of upgrades: critical chains, combo shields, Otto's battery and charger

28 achievements

Plays entirely offline — no account, no connection

Steam gallery

Screenshots

6 available
More game data · Seller history