Steam release scheduled · App 5101820

CUSTOM PENNANT BASEBALL

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Camera Comfort
  • Custom Volume Controls
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

Store status
Coming soon
Scheduled release
21 October 2026
Positive reviews
—
Total reviews
0
Release date
21 October 2026
Player tracking—Begins when the game launches
Release date21 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5101820
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Simulation, Sports, Strategy
Release date
21 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64bit
Processor
64-bit, 2 cores or more (Intel Core i3-4000 class)
Memory
4096 MB RAM
Graphics
DirectX 11 compatible (runs on integrated graphics)
DirectX
Version 11
Storage
1024 MB available space
Sound Card
Not required (the game plays fine with the sound off)
Recommended
OS
Windows 11 64bit
Memory
8192 MB RAM
DirectX
Version 11
Storage
2048 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You never take the field

Hitting and pitching are the players' job. Yours is deciding who to draft, who to pay, and who to let go. After that you can only watch the players you chose win and lose. That is the general manager's job.

Every decision is yours

Draft — who to call. If another club calls the same name, it goes to a lottery

Contract talks — hold the line, pay the going rate, or spend to keep the roster together

Free agency — keep the players walking out, or sign someone else's

Trades — take the offer on the table, or make one of your own

The farm — develop, or win now

Usage — who sits on the active roster, and how they are used

The books — how the payroll is split, and whether to invest in the ballpark and the town

You can delegate the parts you find tedious. Delegate all of it or decide all of it — the year runs the same either way.

Every look can be replaced

You do not need to touch a file. It is all editable inside the game.

Club logo — drop in an image of your own. Scale and position are adjustable

Player portraits — one image per player. They show up in the roster list too

Emblem — pick a shape and a ground pattern. This is the face when no image is set

Cap mark — up to three characters, previewed on a player's cap as you type

Names — club name, the short form used in tables, the emblem mark, the home city

Club colour — it carries from the standings band through to the next-game card

None of it moves a single number in the simulation. Looks are looks; the sim is the sim. If you want to edit the players themselves, there is a separate screen for that, and it works on any club's players .

Nothing about the simulation is hidden

A league is one settings file. Club names, the players in them, and the rules that league plays by are all written there. Rewrite the text and you have a different league.

It is not only the names. Every number that drives the simulation is in that file, in the open.

How many clubs, and how they are split into leagues

Whether the designated hitter is used

Games per season

The liveliness of the ball

How often injuries happen

How players grow and decline

How active free agency is

Club market size and how budgets are handed out

So what you can build is not a league with the clubs swapped out — it is a world with different rules . A world where pitchers never break down, a world where nobody scores, a world where money decides everything. What you make is a single file, so you can hand it to someone as it is.

The format is documented in full with the game. No special tools required. Named presets are there for people who do not want to touch all of it, and the main rules can be changed from the new-game screen.

Scouts see through a fog

A prospect's ability is never shown plainly, and the fog is thicker on some attributes than others. Velocity comes through fairly well; fielding and plate discipline can be badly wrong. Your own players read a little clearer, because you see them every day.

The confidence of a report is deliberately not shown as a number. A number would look like it was right. It is put into words, in five steps instead. About one report in ten is off by more than ten points. That is where the steals and the busts come from.

It never ends

The club sets you a target, but the game will not end on you for missing it. There is a separate mode for people who want to be fired. By default the target is just a target, and there is no punishment.

The papers come out

Articles run as the season goes. They are assembled from what actually happened that year, and the writers do not sound alike. A local beat writer, a national desk, a sharp tongue. Nobody calls it a runaway unless the gap was real.

What ships with the game

This game comes with an original, fictional league . The players and the clubs were made for this game.

Steam gallery

Screenshots

12 available
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