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Steam player data · App 5100320

The Rumble Pit

View on Steam ↗Updated 02 Nov · 12:51 UTC
  • Single-player
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£2.65
US price
$2.99
Positive reviews
—
Total reviews
0
Release date
17 September 2026
Concurrent players0Most recent successful sample
Today's peak078/144 samples
Tracked peak3Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5100320
App type
Game
Supported systems
Windows
Genres
Indie, RPG, Strategy
Release date
17 September 2026
Last player update
02 Nov · 12:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bits
Processor
Dual-core 2.5 GHz
Memory
4 GB RAM
Graphics
OpenGL 3.3 / Direct3D 11 compatible, 1 GB
DirectX
Version 11
Storage
1 GB available space
Recommended
OS
Windows 11 64-bit
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU, 2 GB
DirectX
Version 11

Launch window

Released 17 September 2026 · Tracking from 18 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£2.65
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£2.65
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011101 Nov 2026, 13:00 UTC02 Nov 2026, 12:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1-2-66.7%0-89.0%
November 20260-1-100.0%0-100.0%
October 20261-2-66.7%0-89.8%
September 20263——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You do the preparing. The fight takes care of itself.

One camp, five adventurers, twelve dungeons.

You control nothing once a fight starts. You choose who goes down, with which gear, with which talents. Then you watch, and you find out whether your preparation held. Every defeat is a sentence about what you should have planned for.

Ten classes, twenty paths

Warrior, Ranger, Priest, Paladin, Ninja, Cleric, Orc, Druid, Mage, Duelist. Each one swears to one of their two paths, and swearing one closes the other: a Paladin will hold the wall or heal, never both.

The trees are not lists of bonuses. They are graphs where a node opens only once you have mastered its parent — thirty points at the cap, sixty nodes per tree. You will never have all of it.

Three ways to send your people out

The Arena — duel, two against two, or three against three. Nothing at stake: this is where you test a build in two minutes.

The Gauntlet — five rounds back to back, health carrying over from one fight to the next. The fourth round is won during the second.

The Dungeon — a full descent, several packs, and a boss at the end who has rules of his own and tells you what they are before you go in.

Twelve dungeons, and an escalation that goes off the rails

You start with a crypt full of skeletons. It is reassuring, and it is meant to be. Then there is a gardening robot in a wood, a mining station with no air, an inn whose slate carries names you recognise.

Nobody will ever explain to you why these places sit on the same itinerary. What you bring back from them, on the other hand, shows: every dungeon cleared for the first time leaves one more crate on the table in the yard. Eleven dungeons leave one. The twelfth is the Pit, and the Pit does not get cleared.

A company, not a hero

A dungeon asks for a number of places, and it does not negotiate: going down with four where five are needed is a descent lost before the first blow. So you build around real roles — who holds the threat, who heals, who hits — and you raise up to five adventurers in the same camp, all served by the same chest.

And the camp changes. Not in a quest log: an anvil, a portcullis, a table that were not there yesterday. It is the game's only progress report, and it does not lie.

What the game promises you

From level 1 to 30, it walks with you. The thread names the next dungeon, opens the menu piece by piece and tells you what to bring. No wall, no grind.

After that, it lets go of you. Nightmare mode replays the whole game at the cap, with nothing left to hold your hand. That is where the build counts.

What the game does not do

No multiplayer, no leaderboard, no social tab, nothing more to buy. It is a single-player game, written and built by one person, and all of it is there the moment you install it.

Anonymous play statistics

The game sends a handful of anonymous play statistics (play time, dungeons attempted, level reached) to see where players stop. Never a name, never an address — one random id per install. It can be switched off in Settings → Anonymous statistics.

Steam gallery

Screenshots

10 available
More game data · Seller history