Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Twins are finally telling themselves apart The badges on the table are gone - instead the tooltip tells you which pair and which role a twin has. The field stays clean and the information is where you go looking for it. In the stats box both halves carry a letter and their pair colour. And the mult half finally shows its multiplier instead of stubbornly displaying a 0 - what was measured there were points it never produces. The boss leaves your last scoring bumper alone If your only source of points was a twin in the coin role, the boss could take it - leaving the stage unbeatable. The twin now falls under the same rule as every other coin bumper. Controls: rebinding without detours A key that is already taken can be reassigned directly - the old function gives it up and shows "-". A and B stay with confirm and back, but you can swap the two. New sensitivity slider for mouse and track...
Read full update on Steam ↗Thanks for reporting The demo went out yesterday, and you immediately pointed us at two bugs we had never hit in our own testing. Both are fixed. What was fixed Empty shop after leaving the tutorial. The tutorial is where your first three bumpers get unlocked. Leaving it halfway through left you with a run where the shop had nothing to offer. That can no longer happen – and if it already hit you, your save repairs itself on the next start. Dead end while combining. Dragging the bumper onto the empty table instead of onto the other one left you stuck. It now stays in your inventory and Baunz explains it again. If you spot anything: there is a feedback button inside the game, and we read every report.
Read full update on Steam ↗New typeface, much easier to read The whole game now uses a single typeface – Jersey 10 – and it is noticeably larger than before. Shop descriptions, talent texts and tooltips are far easier to read on the Steam Deck and from the couch. Other changes The blank perk shows up more often in the shop. It was so rare that you could go through long runs without ever seeing it – it now appears regularly, while still being rarer than the strong multipliers. The options in the main menu no longer drop the focus into nowhere. The licence text can now be scrolled with the d-pad – previously that only worked with a mouse wheel. Have fun!
Read full update on Steam ↗Talent points can be spent during a run again Too much was locked. The intent was only that you cannot refund talents in the middle of a tough stage to rebuild yourself out of trouble. Spending points works everywhere again and takes effect immediately - the one exception is the start bumper, which is already on the table and only changes with your next run. A prompt when refunding A saved run was played with your talents. If you refund one of them in the main menu, the two no longer match. So the game now asks: either give up the run and get the talent back, or leave everything as it is. Fixed Going back to the main menu while the world intro was playing could crash the game. And remember: feel free to add Endless Bounce to your wishlist
Read full update on Steam ↗Two bugs from yesterday's update, both fixed. No new content. The leaderboard stayed empty The list showed nothing at all, or shrank to your own entry after a moment. Two causes behind it: the query for "You are in the top X%" ran at the same time as the list and intercepted its answer - and the display kept no copy of its own data, so the following query overwrote it. Nothing was ever missing on the server. Your entries were there the whole time, they just never reached you. Rocket boost crash If an extra ball was lost during the boost, its rocket trail kept looking for a ball that no longer existed. The game crashed at that point. How we found it While recording footage for the new trailer. Sometimes it helps to just watch your own game for an hour. And remember: feel free to add Endless Bounce to your wishlist
Read full update on Steam ↗Full controller support Menus, talent tree, inventory and shop can now be operated entirely with a controller. The d-pad hops from field to field, the stick lets you aim freely on the table, and the moment you reach for the mouse your usual cursor is back. Colorblind mode The settings now let you choose between green-, red- and blue-weak vision. A screen filter remaps the colors, and every multi-tier bumper additionally carries its tier number. Until now the tier lived in the color alone - tiers I and II were simply indistinguishable for many players. You are in the top X% At the end of a run you now see where your result places you in the global leaderboard. Small things New button in the settings: reset progress - for anyone who wants to start over. Your high score and personal bests are kept. Big numbers are written shorter: k, M, B and T. Fixed In a twin pair only one of the two c...
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
Twins are finally telling themselves apart The badges on the table are gone - instead the tooltip tells you which pair and which role a twin has. The field stays clean and the information is where you go looking for i…
Thanks for reporting The demo went out yesterday, and you immediately pointed us at two bugs we had never hit in our own testing. Both are fixed. What was fixed Empty shop after leaving the tutorial. The tutorial is w…
New typeface, much easier to read The whole game now uses a single typeface – Jersey 10 – and it is noticeably larger than before. Shop descriptions, talent texts and tooltips are far easier to read on the Steam Deck…
Talent points can be spent during a run again Too much was locked. The intent was only that you cannot refund talents in the middle of a tough stage to rebuild yourself out of trouble. Spending points works everywhere…
Two bugs from yesterday's update, both fixed. No new content. The leaderboard stayed empty The list showed nothing at all, or shrank to your own entry after a moment. Two causes behind it: the query for "You are in th…