Store data
- Store status
- Coming soon
- Scheduled release
- 12 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 12 November 2026
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Walls exist to be broken.
Siegecrawler is a physics-driven roguelike siege sim: draft fantasy soldiers onto a self-propelled siege engine and send it crashing into castle walls.
■ Your formation is your build Knights, archers, mages, lancers, clerics, berserkers, arbalests — place 7 unit classes freely across siege towers and a battering ram. Squad synergies ("2 knights: melee HP +20%") stack with band bonuses that depend on which deck you place them on.
■ Four commanders, and oaths you'll regret Choose a commander at the start of every run: the Ram King (ram ×1.5, wider Just Hit window — but no ranged units at all), the Arcane Legion (all five spells from turn one, half the deck), the Elite Few (three slots, double the power). Mid-run Oaths are trades, not upgrades — "+50% damage / −25% max HP". Build sharp, and cover the hole yourself.
■ Auto-battles, hands-on command Once launched, the engine drives itself and your crew fights on its own. You bend the battle in real time with five click-cast spells (each on its own cooldown), right-click focus targeting , and three war horns — Advance, Retreat, Focus. And when the ram swings: press Space the instant the gauge fills for a Just Hit — time freezes for a beat and the blow lands with everything you've got.
■ Walls that crumble for real Every wall block is a physics object with its own HP. Shatter the foundation and the whole tower comes down — defenders and all. Colored blocks change what's worth hitting: a Powder Keg takes a third of the castle with it, a Sally Port keeps spawning foes until you break it, a Supply Crate refills your mana. The battlefield itself has moods, too: Rockfall crushes the walls from above, Thunderstorms strike whoever stands highest, Toxic Mire eats at both sides, and a Crumbling Keep topples from a single broken base.
■ Lose the run, widen your options Unit XP persists across runs , but levels grant access, not numbers : each class unlocks 6 skills — you equip 2 , and Lv20 unlocks them all. Treasure buys permanent upgrades that widen what you can do — extra skill slots, starting spells, better relic odds — never raw power. You get stronger by combining, not by grinding.
Ahead of release, the whole screen got a pass for look and feel. UI The UI now uses two materials: paper and plaques. Things you press are gold-rimmed plaques; things you read are report paper. Rewards, Status, Settings, Permanent Upgrades and Pause now share the same style The title menu is now metal lettering. The selected item lights up in gold, and the screen builds in from the logo down Battle announcements are embroidered banners. Bosses, weather, hazards and reinforcements each carry their own emblem The spell wheel has depth now. Light, shadow and a glint running along the rim - and its rings are properly concentric The center gauge now shows the name and HP of the enemy you right-click to focus You can buy upgrades directly from the Permanent Upgrades tab on the Status screen Button sounds were remade (the harsh click is gone) Presentation The core is now a reliquary holding...
Read full update on Steam ↗Same game, but the screen looks quite different now. Everything here was measured, not eyeballed.Visuals- Shadows now match the sky. The sun position was measured per background, so units and the siege engine cast their shadows the same way- The castle walls were redrawn. Shading changes with height, and each block's stonework is offset. The walls were also too bright - that has been toned down- Spell rings and sigils are light now. The flat constant-width outlines are gone, replaced by soft glowing rings. Each spell draws its own rotating star- Grass was added to the ground, and the foreground was darkened. The battlefield now reads as receding into the distance- Film grain was re-measured. Day, night and the heavens each get their own amountFixes- In the battle report panel, long lines used to run outside the frame (English text). Fixed- Three pieces of text kept their old language...
Read full update on Steam ↗Today's update adds AI Link. Enable it in Settings and the game will talk to an external AI app, on your PC only.Off (default) — nothing is connected; exactly as beforeCommentary — the app hears what happens; you playAI Plays — the AI picks your squad, placement, rewards and battle movesOnly the text of events and options (in the game's language) is sent, and the app replies with a number and a line of dialogue. All traffic stays on 127.0.0.1: nothing leaves your machine, and no personal data is sent. Saves and achievements work as usual while the AI plays.★ No commentary app is bundled. Bring your own — with nothing connected, turning this on does nothing.AI_LINK.md (Japanese / English / Simplified Chinese) ships in the game folder: how to connect in five minutes, a real transcript of the exchange, a field reference, and a troubleshooting list. AI_LINK_example.py (Python, standard li...
Read full update on Steam ↗Steam currently lists 12 Nov 2026 as the release date.
Ahead of release, the whole screen got a pass for look and feel. UI The UI now uses two materials: paper and plaques. Things you press are gold-rimmed plaques; things you read are report paper. Rewards, Status, Settin…
Same game, but the screen looks quite different now. Everything here was measured, not eyeballed.Visuals- Shadows now match the sky. The sun position was measured per background, so units and the siege engine cast the…
Today's update adds AI Link. Enable it in Settings and the game will talk to an external AI app, on your PC only.Off (default) — nothing is connected; exactly as beforeCommentary — the app hears what happens; you play…