Store data
- UK price
- £4.59
- US price
- $4.49
- Positive reviews
- 79%
- Total reviews
- 28
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 26 | -1 | -3.7% | 9 | -30.9% |
| November 2026 | 9 | -18 | -66.7% | 4 | -63.0% |
| October 2026 | 27 | 0 | 0.0% | 11 | -2.5% |
| September 2026 | 27 | — | — | 11 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
After a shipwreck, you wake alone on an unfamiliar island. Food, water, fire, and a shelter from the elements are all things you will have to secure for yourself, one step at a time.
Survival Project: Island is an island survival game built around long-term survival. With limited stamina, bag space, and time, every expedition forces a choice: do you push deeper into the unknown, or return to shelter while you still can?
If you encounter a bug, have any suggestions, or simply want to talk about the game, feel free to contact me.
X: @SweetWaterIndie Email: [email protected]
Thank you for your support! Every bit of feedback means a lot to me.
Venture across more than a dozen distinct locations, from beaches and jungles to mountain streams and caves. Each area offers its own resources, discoveries, and risks.
Cast a line, track your prey, and gather food from the island. How you survive is up to you.
Turn raw materials into food, medicine, and tools. Build storage, water collectors, furnaces, and other facilities to withstand the island’s changing demands.
Clear land, plant crops, and raise animals. Turn today’s harvest into a steady supply for the days ahead.
The same material can serve different purposes. Process, craft, and spend your resources according to the needs of the moment—because every piece can make a difference.
Meet three women, each with her own personality and story. Look after one another, complete missions, give gifts, and build romantic relationships as you work together to create a life on the island.
Survive. Go farther. Turn a deserted island into a place you can call home.
Even if a survival attempt ends in failure, the experience you gain is not lost. Use your Survival Points to unlock Traits and make your next journey better prepared—and more likely to go farther.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
1.Fixed an issue where the raft stayed behind after relocating your home in Advanced mode. 2.Companion food access settings now also apply to the Raft Storage Box. 3.Improved some in-game text.
Read full update on Steam ↗1.Expanded the range of foods that can be deposited as tribe rations. 2.Corrected some story text.
Read full update on Steam ↗Optimizations 1. Water system adjustments - Water is now divided into raw water, swamp water, purified water, and seawater. - Water filters turn swamp water into raw water. Boil raw water to obtain purified water. - Distillers now accept seawater only and produce purified water. - Raw and purified water restore the same amount of hydration, but raw water still carries a risk of diarrhea. - Regular furniture and public tribal water stations can use raw or purified water. - Containers and water tanks can hold mixed water. If raw water is added, the entire batch is treated as raw water. - Water sources outside summer now recover slowly. 2. The distance required for raft travel has been adjusted. 3. Exploration yields for bamboo shoots, wild fruit, mushrooms, and other items have been adjusted to better match the seasons. 4. Food made in the pickling vat now starts with 100% freshness. Fr...
Read full update on Steam ↗Gameplay Changes 1. Snow now has freshness. 2. Adjusted how snow is converted into water. New Features 1. Added the Intermediate Wooden Bucket. 2. Added screen border effects for hypothermia and heatstroke. Improvements 1. Moved companion food access settings to the companion screen. 2. Improved the information displayed in the weather forecast. 3. Updated the snow icon. 4. Redesigned the tribe management interface. 5. Redesigned the Gold and Silver Island interface. 6. Reduced wooden bucket capacity and adjusted crafting recipes. 7. Added artwork for the Salting Jar. Bug Fixes 1. Fixed an issue with how healing was displayed during combat. 2. Fixed an issue that prevented saves from loading in some cases.
Read full update on Steam ↗New Gameplay 1. Added Advanced mode for a greater survival challenge and more varied gameplay in the mid and late game. 2. Added the Hiker profession to Advanced mode: higher maximum stamina, but you get hungry faster. New Features 1. The save menu now shows the difficulty of each save. 2. Eggs at the ranch can now be collected with a single click. Improvements 1. Combined the options for drinking from containers into a single option. 2. Improved the process of starting a new game when all save slots are full. 3. Dawn and nightfall now occur one hour earlier in all modes. 4. Sleeping now restores more stamina. 5. Redesigned the tribal trading interface. 6. Improved several in-game messages. Bug Fixes 1. Fixed an issue where filling a wooden bowl from a water barrel did not account for the bowl’s actual capacity.
Read full update on Steam ↗New Features 1. Rebuilt the save system. You can now keep up to 5 saves. 2. Traits can now be unlocked during a run. 3. You can now claim points multiple times from the same save. 4. The tribal mission screen now displays your current tribe tokens and reputation. 5. The Tribal Cargo Box screen now shows items the tribe urgently needs and provides more detailed sales information. 6. At locations with a water source, you can now right-click a container to quickly collect water. New Gameplay 1. Added the “Safety Net” trait. 2. Added the “Vocal Mimicry” trait. 3. Added new NPC interactions: head massages reduce stress, while shoulder and back massages reduce fatigue. 4. In Hard mode, you can now exchange points for ship coins on the Starter Supplies screen at the start of a run. 5. It will now rain on Day 5 of Year 1. Improvements 1. Improved some story scenes. 2. Added more tips and guid...
Read full update on Steam ↗Fixed an issue where some facilities could not collect their products.
Read full update on Steam ↗I. New Content 1. Added a quick water-boiling feature. 2. Added new traits: Impatient and Vines into Thread. 3. Added the “Skip Stones” action for small stones, which restores mood. 4. Added the “Carve” action for wood, which restores mood. 5. Added a “Coating” feature for shelters, which reduces durability loss. 6. Added a new facility: Stone Mill. 7. Added new items: Flour, Bran, Flatbread Dough, Baked Flatbread, and Sugarcane. Eating sugarcane restores 3 Satiety, 5 Hydration, and 2 Mood. 8. Added new resource spots: Coconut Trees on the Beach, Palm Leaf Piles at the Jungle Edge, Small Trees in the Jungle, and Large Trees in the Deep Jungle. 9. Added Sugarcane and Sugarcane Piles to the Grassland. 10. Added an “Open Save Folder” option in Settings, making it easier to send save files for troubleshooting. II. Gameplay and Balance Adjustments 1. Adjusted medicinal herb yields at some...
Read full update on Steam ↗I. New Content 1. Added an Item Encyclopedia where you can view how to obtain and use every item. 2. Added a new trait: “Storage Chest PRO.” 3. Added a new trait: “Spare Them.” 4. Added a new resource node, “Clay Deposit,” to the Mountain Stream. II. Crafting, Construction, and Storage 1. Merged the Textile Workbench and Loom into a single furniture item. 2. Reduced material requirements for crafting at the Textile Workbench. 3. Reduced material requirements for crafting the Small Backpack. 4. Reduced material requirements for crafting the Palm Leaf Cloak and Palm Leaf Skirt. 5. Reduced material requirements for building shelters, expanding them, and replacing their main construction material. 6. Increased maximum house durability. 7. Increased the maximum stack size for sand to 10. 8. Increased well output by 50%. 9. When inventory space is insufficient, “Collect All” at resource nod...
Read full update on Steam ↗1.Shelter expansion and changing construction materials no longer consume stamina. 2.The stamina cost of relocating the shelter is now determined by the distance. 3.Updated various UI elements and text.
Read full update on Steam ↗Fixed a crash that occurred when loading a save. Fixed NPC display issues.
Read full update on Steam ↗Features and Gameplay 1. Added two new traits: Tribal Carrier Pigeon and Tribal Consignment. 2. Restored the limit of one shelter. 3. Added shelter expansion and structural material options. 4. Restored the ability to relocate your shelter. 5. Added the ability to dismantle furniture. 6. Added games to the Hard Mode opening. 7. Adjusted blueprint prices in Normal Mode. Farming and Ranching 1. Redesigned the farm and ranch interfaces. 2. Adjusted farm and ranch yields, including increased wool production. 3. Farms no longer need watering on rainy days. 4. Fixed an issue that caused farm plants to waste water in certain situations. 5. Adjusted the rules for resources obtained from slaughtering animals. 6. Reduced food consumption for young animals. 7. Corrected the requirements for the advanced feed recipe. Crafting and Resources 1. Reworked crafting requirements. Most recipes now requi...
Read full update on Steam ↗New Features & Gameplay Changes 1. Furniture can now be moved when relocating. 2. NPCs can now move to a different home. 3. Added more items to purchase at the start of Hard Mode and adjusted the prices of some items. 4. Improved the conditions for encountering NPCs in Hard Mode. 5. Added a way to close the starting screen. Quality of Life & Text Improvements 6. Right-clicking to craft an item now shows the required material quantities. 7. Added a reminder that sleeping without an assigned bed does not reduce fatigue. 8. Revised some gameplay text and improved the descriptions of certain traits. Bug Fixes 9. Fixed several UI display issues. 10. Fixed an issue that prevented materials from being filled automatically when crafting certain furniture. 11. Fixed an issue that made some buttons unclickable in certain situations. 12. Fixed an issue that prevented facilities from being shared...
Read full update on Steam ↗I. Gameplay Adjustments Added Standard Difficulty and Hard Difficulty: Standard Difficulty includes tutorial tasks and beginner guidance, and reduces the certificates and prestige required to unlock blueprints; Hard Difficulty does not include tutorial tasks or guidance, and the overall experience is closer to the previous difficulty, with more trait points obtainable per run. Added a Hard Difficulty exclusive starting gameplay. Reworked the combat numerical system: adjusted weapon attack power, defense power, and related combat calculations, and readjusted animal combat values. Reworked the temperature system: the UI now supports displaying the current location's temperature, clothing will participate in temperature calculations inside shelters, and new rain and snow UI effects have been added. Added a multi-shelter system: multiple shelters can now be built. Each shelter exists inde...
Read full update on Steam ↗1.Some items now support batch crafting. 2.Greatly reduced the fuel consumption rate of kilns and simple heaters. 3.Increased various outputs from caves. 4.Fixed an issue where the Anorexia status text was not displayed correctly. 5.Fixed an issue where filler material icons and quantities were misaligned in some cases. 6.Storage boxes can now be expanded up to tier 10.
Read full update on Steam ↗New Content and Mechanic Changes 1. Exploring or swimming in the Shallows now restores some Hygiene. 2. Increased the appearance rates of Sea Salt, Sea Salt Crystals, and Seagulls at the Jagged Shore. 3. Reduced the drop rates of rare ores. 4. Adjusted the recipes for Copper, Iron, Silver, and Gold tools. The required amount of metal remains unchanged. 5. Added a new story event: companions now show concern after you are injured for the first time. 6. Added new furniture: Simple Cooler. Slightly reduced the heat resistance of Bamboo Shelters. 7. Added new furniture: Simple Water Barrel. 8. Wooden Bowls can no longer be used directly as fuel, but can be used to boil water at the Cooking Station. 9. Wooden Bowls now have a right-click action, Smash, which converts them into Sawdust with an equivalent fuel value. Feature and Quality-of-Life Improvements 1. Added a Continue Game button. 2...
Read full update on Steam ↗1.Added Steam Cloud Save support. 2.Furniture and facility buttons can now be dragged to reposition them. 3.Added a new feature: spend points to purchase one-time starting items. 4.Reduced travel time between most locations. 5.Added the new trait Familiar Paths, which further reduces travel time between locations. 6.Added a route from the Dark Cavern to the tribe. 7.Expanded furniture capacity and added support for the Material Logistics trait. 8.Simple Heaters can now be upgraded to increase their fuel capacity. 9.Improved the text displayed for the Climb Coconut Tree option. 10.When switching shelters, you will now automatically travel to the scene containing the target shelter. 11.Companion cooking commissions can now use ingredients stored in Food Preservers. Ingredient selection logic has also been improved. 12.Adjusted how trait points are calculated. 13.Fixed an issue that prev...
Read full update on Steam ↗1.Chopping down coconut trees now yields palm leaves. 2.Added a storyline in which a companion runs away. 3.Improved travel distances between locations. 4.Improved commission reward collection. Commission results can now also be claimed manually. 5.Added a Companion Auto-Feeding settings popup, allowing you to control how companions take food. 6.Adjusted the selling limits for certain items in tribe trading. 7.Fixed display issues in several popups. 8.Improved some UI layouts at low resolutions. 9.Fixed an issue that prevented some facilities from being built correctly. 10.Fixed an issue that prevented copper tools from unlocking correctly.
Read full update on Steam ↗1.Expanded Material Logistics to support shelter, furniture, and facility construction. 2.Materials can now be contributed in stages toward shelter, furniture, and facility construction. 3.Updated the axe-crafting tutorial: crafting a Flint Axe now also completes the objective. 4.Adjusted the rate at which body temperature recovers in the shelter. 5.Improved the material auto-fill animation in the Crafting popup. 6.Improved the layout of several popups at low resolutions. 7.Digging wells now increases fatigue. 8.Adjusted the unlock costs of several traits. 9.Fixed the durability drain rates for drying racks and furnaces. 10.Fixed known issues.
Read full update on Steam ↗1.Fixed an issue where the raft stayed behind after relocating your home in Advanced mode. 2.Companion food access settings now also apply to the Raft Storage Box. 3.Improved some in-game text.
1.Expanded the range of foods that can be deposited as tribe rations. 2.Corrected some story text.
Optimizations 1. Water system adjustments - Water is now divided into raw water, swamp water, purified water, and seawater. - Water filters turn swamp water into raw water. Boil raw water to obtain purified water. - D…
Gameplay Changes 1. Snow now has freshness. 2. Adjusted how snow is converted into water. New Features 1. Added the Intermediate Wooden Bucket. 2. Added screen border effects for hypothermia and heatstroke. Improvemen…
New Gameplay 1. Added Advanced mode for a greater survival challenge and more varied gameplay in the mid and late game. 2. Added the Hiker profession to Advanced mode: higher maximum stamina, but you get hungry faster…
New Features 1. Rebuilt the save system. You can now keep up to 5 saves. 2. Traits can now be unlocked during a run. 3. You can now claim points multiple times from the same save. 4. The tribal mission screen now disp…