Store data
- Store status
- Coming soon
- Scheduled release
- 11 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 11 November 2026
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A full-featured neon twin-stick shooter with deep progression and customization that strips away every unnecessary feature to reveal a neon-colored, high-speed arcade experience that builds with your skill and progress. Whether your after a Survivor-like or a Gauntlet-like arcade experience, customization lets you play how you want
Hell is Neon Colored is a roguelike retro-flavored shooter with a minimalist presentation and a maximalist design. The visual language is clean and simple, with shapes and color defining what you need to know in a split second, while deep customization hides behind the clean surface.
A progression system where you decide how you grow and what you do to get there.
Want a quick one off level?
Want to play against endless waves of progress?
Hunt quests until you slay area bosses?
or maybe just focus on winning duels?
or hunting the massive brutal bosses?
Its all there and all viable. With 4 different play modes, you decide how and where you progress
Every weapon design is up to you. From a massive cache assemble complex weapons:
spinning swords that deflect the enemies weapons back at them
mortars that fire over walls and disease the enemies they hit
enemy seeking missiles that steal health
They are all here. Add to the mix stealth, shields, drones, decoys, AOE effects, and so, so, much more.
And every weapon can be modified to fit a wide variety of play styles
More than 300 possible weapon combinations that have a real impact on your play style
One hundred carefully tuned levels of difficulty await you.
With enemies that mirror your abilities, grow stronger and smarter, and gain powers like healing, summoning, stealth and complex ranged attacks that pull from the same arsenal you do.
Bosses that grow more larger and more complex as the game progresses also escape their boss level constraints and make their way into Endless Mode and Gauntlet Mode.
More than 120 brutal combinations of enemy powers build to make a a challenge that you control.
Duelists - smart fast enemies built like you and carrying that same massive arsenal you can carry and will challenge you in one-on-one arenas.
Mini bosses - the early bosses soon break containment and make there way into regular levels cause massive threat.
Boss encounters - huge multi-part multi-phase bosses that grow in complexity, size, and danger as you progress. With area spanning attacks and complex overlapping phases, one misstep can spell disaster.
Choose your difficulty. Want to grind and power up to roll through your enemies, that's possible. Want to push the cutting edge and finish all 100 difficulties with the highest possible challenge? The game meets you there.
Twenty chiptune tracks and ninety-nine effects run through one emulated eight voice sound chip.
The pace of the game and the danger level reacts through the soundtrack, pace and drive increasing as risk does.
A full featured EQ and sound studio in-game to play with and cut your own soundtrack options.
Full control remapping - every action can be remapped across keyboards, mouse, and gamepads
Full controller support - play it on your favorite controller or Steam Deck
Deep video customizations - Tune and tweak every video option and setting
Complex audio tuning - not just volume sliders, a full EQ for your tuning purposes
Full auto-target - give your right thumb a break and let the game handle targeting
Full and smart auto-fire - target and destroy what matter and cycle firing smartly
This game uses bright, high-contrast neon visuals, bloom and screen flashes. A photosensitivity warning is shown on every launch, and the effects that cause it — bloom, camera shake, motion effects — can each be turned down or off from the options menu.
Hey all, So much content and updates. I took a bit of a break to let things rest and to consider and study the game stats to look at where tweaks were most needed. This patch introduces the 5th game mode - Boss Rush!It does exactly what it says on the tin and make another way to clear the path to level 100. With the current tuning its taking me about 10-12 hours to clear a full clear to 100. So that tuning is starting to feel right. You'll see mobs weilding new weapons and the skull - duelist encounters are now proper duels against similarly equipped characters, meaning complex builds with definable weaknesses can find real challenges with duels. Quite a bit more to come before the November release, but we are getting there!
Read full update on Steam ↗A ton of work has been added to the core game and the demo.New engine underlying everything, natively compiled, faster, and more robustDeeper configuration option across the entire gameauto-target and auto-fire are now real features that push runs into the Survivors-like design spacesmarter enemies with more aggressive ability usemelee weapons that hit far harder nowthe soundtrack has finally hit the reactivity that we were targeting and is enemy awareso, so much more
Read full update on Steam ↗Steam currently lists 11 Nov 2026 as the release date.
Hey all, So much content and updates. I took a bit of a break to let things rest and to consider and study the game stats to look at where tweaks were most needed. This patch introduces the 5th game mode - Boss Rush!I…
A ton of work has been added to the core game and the demo.New engine underlying everything, natively compiled, faster, and more robustDeeper configuration option across the entire gameauto-target and auto-fire are no…