Store data
- Store status
- Coming soon
- Scheduled release
- 4 November 2026
- Positive reviews
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- Total reviews
- —
- Release date
- 4 November 2026
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Prigod Idle is an idle auto-battler RPG. You choose a hero, equip their gear and abilities, then send them out to fight. They handle the combat, but the build is yours. Every piece of gear rolls its own random stats, so two players at the same stage can be getting completely different items. 100 stages, 38 heroes, 99 relics and four tech trees to spend them on.
If you are stopped by a boss, look at what it does and change your setup. Swap a weapon, socket different gems, try another pet or choose a different tech tree branch. Sometimes one good change is enough to turn a loss into a win.
New heroes and items are not only there to make your stats bigger. They give you more builds to try and more ways to handle your next adventure.
38 heroes and every one of them plays differently
Gear with sockets, enchants and set-defining relic abilities
99 relics, 48 pets and 23 Fables to collect
Gems, enchants, pets and tech nodes all stack, so every build plays differently
Four tech trees and seven prestige branches to shape long-term power
A long campaign with special bosses that have their own mechanics. If you can't defeat an enemy, try something new!
8 dungeons, hard modes, Event enemies, a recurring World Boss and the PvP Colosseum, each with different fights to prepare for
A route map every run: pick your path, your fights and your rewards
9 events, most with exclusive heroes and gear
22 minigames: dig for gems, brew potions, drop Plinko chips and many more
Build out your homestead, get pets and fill the Prigod Dex
Runs on the side while you do other things
Prestige unlocks new modules for automation
A compact portrait window that fits beside anything or extra panels for more info
Full offline progress, including offline dungeon clears
Gems are earned by playing. No ads, no energy walls, no microtransactions
Unlock Auto-run and whole campaign runs play themselves. Wins move you forward. After a defeat, it farms the last stage you cleared.
Create separate character profiles when you want to try another pace mode or start over without deleting your current adventure.
Try the free demo! Your demo progress carries into the full game.
Wishlist it if you want to know when it launches. It helps me more than you would think. Thanks for reading this far :)
Hi everyone and welcome to Next Fest! If you are new here: Prigod Idle is an idle Autobattler-RPG where you can get a lot of cool loot, from which you create cool builds to defeat a variety of different enemies! The demo is already live and the full game comes out on 4th November, so it is only 2 weeks from now! If you played before, welcome back!ImprovementsYou can now change how your gear looks like if you buy the wardrobe!The demo now has a native Linux version, as a few of you asked for it. It is a beta: in Steam, right-click the demo, open Properties, then Betas and pick linuxbeta. Please tell me if something does not work.Next Fest code: open the menu, pick Codes and enter SteamNext2026 for 2026 gems. It works until 26 October.The game is now also in Turkish, as some of you asked for it. Pick Türkçe under Language in the Settings.You can now filter the Bag by stats. Pick a stat...
Read full update on Steam ↗Hi everyone! Update 8 has a lot of content again. The full game gets better counter builds, new build picks, Scratch Cards and a lot of small fixes and balance changes, as well as over 50 new achievements! The demo gets clearer goals, pins and more QoL you wished for :) Also as you hopefully can see, I have an all new Steam capsule, I hope you like it!Counter buildsCounters are a real build now.A new Counter Damage stat, that makes this buildstyle more viable in the mid to late game.Four new counter abilities and a new gem, the Onyx.Counters trigger your on-hit effects and have their own bar in the Battle Recap.Payback (a breakthrough node) raises the counter cap to 60%. New build picksEvery combat breakthrough row has 4 options now. As most have not seen this system yet: After reaching level 25, you get access to a new skill screen, in which you have to decide which skill per row you...
Read full update on Steam ↗Hi everyone! Two things today: Prigod Idle is part of the Steam event Companion Falls for You and there is a big update for you. I have been working day and night on this one :)Companion Falls for YouThis is a Steam event for desktop companion games. It is hosted by Mister Morris Games, the developer of Rusty's Retirement, together with IndieLab. It starts today and I am very happy to be part of it! Have a look at the other games too: Link Prigod Idle runs well in a small window at the side of your screen. Turn on "Keep window on top" in the settings and you can watch the fight while you do something else, that's the way I play it most of the time! :) Fights are easier to understandFight text has its own spots now: crits above the head, hits on body, dodges and blocks at the feet.Bosses speak in a speech bubble above their head.Potions show when they go off. Every slot has an Against...
Read full update on Steam ↗Just a small patch this time, mostly about how the game looks and feels. A lot of them were on the beta branch for a few weeks, now I feel somewhat confident to release it. What's newA lot of new animations, especially for abilities in combat. Some are still placeholders, but I am getting closer to the final version.Improved UI while fighting. I hope this is more readable, leave feedback!A lot of small UI updates and improvements, for example on the achievements screen and the reward screen. After opening a chest your rewards now fly to your gold, gems and Bag. FixedFighting an enemy with a Whirlpool attack could crash the game. This is fixed, no more crash! Thanks a lot to everyone who sent me their logs. Version 0.9.2.3 will go live in the next minutes, have fun and thanks for playing!
Read full update on Steam ↗A lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for: a damage panel that tells you where your damage actually went, as well as several UI improvements. As some people also did not know: you can switch profiles in the (new improved) setting menu, try it out if you like to start another playthrough :)The new damage chartFour looks to pick from in Settings: a ledger, a share bar, an inset track and a pie. Open it as a side panel and it gets the full height, every source listed, the fight still on screen.Poison and bleed have their own bars again. Their ticks used to bank under Hemorrhage and eat both. Everything past the fifth source was cut, now it folds into "Other".A new Enemy tab says what the thing in front of you does: i...
Read full update on Steam ↗Thank you for all the feedback since Update 3. Wow, nearly 30% of you have played the demo for more than two hours already. That is more than I hoped for. Since then I have worked through over 25 rounds of tester reports, and I am deep in the translations. The German pass alone is close to 9000 strings and I read every one of them myself. Most of what follows is in the demo. The full game parts are at the end. Twice the monsters Every stage now draws from six regular foes and two elites. It was three and one. That is 104 new creatures across all biomes, each with its own animations and stats. Stage select shows all six foes of a stage. Events improved Event screens have an all new UI. Also there are a lot of new decisions to be made and new rewards await you in the trader and after defeating elites. Also, now you can hover or hold an answer to see what max await you. The event's rarit...
Read full update on Steam ↗Development is going on nicely, thank you for all your feedback. This is a bigger post than the last two. Auto-run turns Prigod Idle into a full idle game, every tech tree is drawn as an actual tree, six screens were rebuilt, the loading times got reduced massively and there is a long list of fixes and balance changes from your reports.While some of these changes will only effect the full game later, most of these changes are already available for you in the demo!And also: We have a release date, the 4th of November! Prigod Idle releases on Steam and on mobile (android) the same day.Auto-run - the full idle modeA new Utility tech tree node after Autopilot. Flip the Auto-run switch in Stage Select and runs start and play themselves. It stops when you tap Stop auto, after a repeat defeat or when your energy is spent. Stop auto sits on the home screen and in the fight while it is on.Late...
Read full update on Steam ↗Thanks for the reports from the first week. This update is mostly fixes you asked for and a few more quality of life features.Fixed- A fresh save could stop reacting to clicks after the very first tutorial- Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized.- Side panels no longer close on their own after a fight.- The hero no longer flashes "naked" for a moment when a fight fades out.- Scaled bosses (e.g. Frost Warden) no longer sink into the ground after their first cast.- Normal difficulty no longer rewards a Peril Mark on every stage clear.- The same event card can no longer show up twice in a row on a route.- Recycle and Merge keep your selection and scroll position while your idle generators tick.- Pressing Esc now pauses a running fight.- Easier weapon change from 2H to 1H.- The...
Read full update on Steam ↗Patch 0.9.0.164Hello,these are the first patch notes since the demo launched, thank you guys for all the feedback!You can now scale every text and tooltip in the game. Settings -> Audio and Display. Four steps for now: 92%, 100%, 112% and 125%.This came from demo feedback. Several of you said the game was hard to read on a bigscreen. It will be the first of a few following types of fixes to improve readability.Buttons do not respondSome players finished the intro and were stuck after the tutorial on the mainscreen. Some restarted the game and it was fine after, but I found the source of the error and it is fixed for everyone now.Early game balancingI tweeked some of the early game experience gains as well as the start gear players receive to ensure the early game is smoothed out a bit. Also I made sure abilities unlock a bit faster now, so mana gets used a bit more early on.Other smal...
Read full update on Steam ↗Steam currently lists 4 Nov 2026 as the release date.
Hi everyone and welcome to Next Fest! If you are new here: Prigod Idle is an idle Autobattler-RPG where you can get a lot of cool loot, from which you create cool builds to defeat a variety of different enemies! The d…
Hi everyone! Update 8 has a lot of content again. The full game gets better counter builds, new build picks, Scratch Cards and a lot of small fixes and balance changes, as well as over 50 new achievements! The demo ge…
Hi everyone! Two things today: Prigod Idle is part of the Steam event Companion Falls for You and there is a big update for you. I have been working day and night on this one :)Companion Falls for YouThis is a Steam e…
Just a small patch this time, mostly about how the game looks and feels. A lot of them were on the beta branch for a few weeks, now I feel somewhat confident to release it. What's newA lot of new animations, especiall…
A lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for:…