Store data
- Store status
- Coming soon
- Scheduled release
- 28 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
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The corruption beneath the harvest has awakened.
What begins in a familiar pumpkin patch leads through candlelit graveyards, crooked bridges, enchanted forests and increasingly impossible places. Every realm is a detailed animated gothic diorama, filled with flickering light, moving weather, hidden routes and enemies designed to test a different part of your defence.
Towers you purchase enter your Tower Bank. Redeploy the towers you already own on later battlefields, improve them through multiple visible upgrade tiers, or sell them at a loss when a new strategy demands it. The choices made early in the campaign shape the resources and options available later.
Enemy portraits reveal what is approaching and identify armour, immunity and movement type. Physical, fire, shock and magic attacks each have battles where they excel — and enemies that punish relying on only one answer. Aura towers, air threats and water routes keep each map tactically different.
Waves are authored as distinct tactical problems rather than repeated stat ramps. Gold does not come from kills alone: hire miners to work the ground behind your lines and they earn their cost back over many trips, so every hire is weighed against a tower you could build right now. Choose when to expand, when to upgrade, and when to send the next wave in early for bonus gold. Later realms demand that you balance immediate survival against the resources needed for the battles ahead.
Lanterns flicker, shadows breathe, rain strengthens, rivers flow and the landscape reacts around the battle. Each realm has its own landmark, colour language, route design, ambient soundscape and Halloween identity while remaining part of one connected journey.
A fifteen-level gothic Halloween campaign.
A persistent Tower Bank that carries owned towers and upgrades forward.
A gold economy of real decisions: hire miners that pay back over time, or call the next wave in early for a bonus.
Distinct physical, fire, shock, magic, air and aura strategies.
Four visible upgrade tiers for the starting tower set.
Ground, flying and water-route enemies with armour and immunity counters.
Hand-authored waves, bosses and economy choices rather than repeated stat ramps.
Animated 3D-rendered battlefields with dynamic lighting, weather and sound.
Central audio mixing with separate music, ambience and effects controls.
Thanks to everyone who has been playing the demo and sharing feedback! This update makes a few useful controls easier to discover and clears up some of the battlefield UI. Choose how you build The first time you click an empty foundation, you can now choose between Quick Build and the full Tower Shop. You'll see a preview of each, and the game remembers your choice. You can switch whenever you like using the Quick Build switch in the shop or the centre of the Quick Build wheel. A clearer Energy bar The left-hand bar is now blood red and labelled ENERGY. It shows the extra attack speed your towers receive, while the purple Essence counter shows your spendable Essence. Stored Essence raises Energy, gradually increasing tower attack speed up to +40%. The tutorial and Card Shop now explain this more clearly. The speed and drain readouts also move out of the way of the fill line, so you ca...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
Thanks to everyone who has been playing the demo and sharing feedback! This update makes a few useful controls easier to discover and clears up some of the battlefield UI. Choose how you build The first time you click…